Definition |
- |
Description |
- |
Abilities |
|
Brownie Description: A small (18 inch tall) being that is a distant relative of elves and leprechauns. They are usually very shy and leery of strangers, but can be helpful if treated well. They have pointed ears, and long pointed noses. Being creatures of the woods, typically wear clothing of brown, green, and other earthly tones. Garb: Brown tunic or tabard with two green scout sashes. Suggested: Pointed ears, exaggerated smile. Very short people, as brownies are 18 inches tall. Summoned by: Druid 6 (Reincarnate) Player lives per life: 2
Abilities & Traits Magic-like Abilities:
Innate Abilities:
Levels
|
Centaur Description: These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes. Garb: Furred legging and yellow or white shoes or shoe covers. Green scout Baldric. Suggested: a horse tail, and anything that would make your lower half look more like a horse. Summoned by: Druid 6 (Reincarnate) Player lives per life: 2
Abilities & Traits:
Innate Abilities:
Levels
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Dryad Description: These creatures are beautiful, mischievous wood spirits. Little is known about them, except they command powerful magic, and always demand a high price for their benevolence. This price is often a male who is seldom seen again. Garb: Seductive attire adorned with leaves and twigs. Suggested: Pointed ears, sparkling green makeup. Summoned by: Druid 6 (Reincarnate) Wizard 6 (Transform) Player lives per life: 2
Abilities & Traits:
Magic-like Abilities:
Levels
|
Giant, Hill Description: Standing 10-15 feet tall, these are slow and simple-minded. Garb: White and Brown tunic. Suggested: Anything that makes you look bigger, a smear of white or brown face paint. Summoned by: Druid 6 (Reincarnate) Player lives per life: 2
Abilities & Traits:
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Goblin Description: These are weaker orcs who team up in small hordes. They commonly talk in high pitched voices and are notoriously weak-willed and devious. They are also often cruel, jealous, selfish, petty and suspicious. Garb: Green ears, most often sown to a head band. Suggested: Browns and tans for garb. Summoned by: Wizard 6 (Transform) Player lives per life: 0.5. Players who are summoned as goblins, sacrifice 1 life to gain 2 lives as goblins. When the first goblin is killed, the player plays the �next� goblin in a 50 count as per sheer numbers. If the enchantment is dispelled from the first �goblin� the player still gets to play the second life. Treat this as though the player was enchanted and created two separate goblins, each with the enchantment on them.
Abilities & Traits:
Levels
Vulnerabilities:
|
Lich Description: Liches are wizards who have used their arts to prolong their existence through becoming undead. Garb: Yellow Sash. Suggested: a skull mask or other �undead� looking garb and makeup. Summoned by: Wizard 6 (Lich) Player lives per life: 0. Wizards who become Liches gain additional lives
Abilities & Traits:
Vulnerabilities: Bound: Liches are bound to within a circle made by a 10 ft piece of yellow cloth. This cloth must be placed on the battlefield within 100 ft of where they last died. Thus each time a Lich dies, it can move its circle up to 100 ft from where it last was. If cannot be within 100 ft of a base or nirvana. They may not leave this circle. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Lizardmam Description: Lizardmen are dangerous, tribal people who are quite primitive and few in number. They can be found in any climate but most often in marshes and swamps. They are savage in mind but crude in technology. Garb: Green tunic, preferably with cloth scales. Suggested: Green face paint, and green clothe covered flail for his tail. Summoned by: Druid 6 (Reincarnate) Player lives per life: 2
Abilities & Traits: Levels
|
Mummy Description: Mummies are undead creatures that are the corpses of humanoids, wrapped in bandages, and filled with preserving fluids. They are usually associated with a curse. If something concerning the mummy has been desecrated, the mummy may come back to life to kill the guilty party. Other times, it is merely a spirit that has inhabited a body to wreak havoc. They are quite mindless, and will destroy anything that gets in their way. Garb: Mostly wrapped in bandages. Summoned by: Wizard 6 (Transform) Player lives per life: 4
Abilities & Traits:
Innate Ability:
Levels
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Pegasus Description: Pegasus are one of the most beautiful and well known creatures. These winged horses are extremely intelligent beasts and sought after by every facet of society for many reasons, not all of which would benefit the Pegasus. They generally choose to ignore most other races, though pegasi will go out of their way to annoy harpies. Garb: A pair of white feather wings and white fur leggings. Summoned by: Wizard 6 (Transform) Player lives per life: 2
Abilities & Traits:
Magic-Like Ability:
Levels
|
Siren Description: These beings are a race resembling human females, but are something very inhuman. They sing most of their lives, luring unsuspecting travelers to their doom. To help them along, they are both incredibly seductive and extremely beautiful. Both assets they use to give them an advantage over a weary victim. Garb: Seductive gray, blue, or green dress. Aquatic looking if possible. Suggested: Blue and green glitter makeup. Summoned by: Druid 6 (Reincarnate) Player lives per life: 1
Abilities & Traits: Magic-like Abilities:
Vulnerabilities:
Levels
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Skeleton Description: Skeletons are the animated bones of a corpse. They are mindless and follow the directions of their creators without fear or question. They tend to interpret orders in the most literal way. Garb: White skull mask or face makeup and black tunic.
Suggested: skeleton-like painted gloves, anything that makes you look more
skeletal. Summoned by: Wizard 6 (Transform) Player lives per life: 1
Abilities & Traits:
Levels
Vulnerabilities:
|
Troll, Regenerating Description: A troll is a vicious; disgusting creature whose very Presence is one, which strikes fear into most. Their hide is a nauseating mixture of moss greens, grays, blacks, and mottled greens. They are relentless when attacking due to their pea-sized brains. Garb: Dirty green or gray tunic with fur/skin loincloth. Suggested: Crude clothing, tusk-like fangs. Summoned by: Druid 6 (Reincarnate) Player lives per life: 4
Abilities & Traits:
Levels
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Unicorn Description: These resemble great white horses with a golden horn springing from its head. They are kind-hearted and will help those in need. They often shy away from violence. Garb: White hooded cloak and golden horn. White fur leggings. Suggested: as horse-like as possible. Summoned by: Druid 6 (Reincarnate) Wizard 6 (Transform) Player lives per life: 3
Abilities & Traits:
Magic-like Abilities:
Levels
|
Zombie Description: foul unfortunate creatures doomed to walk the earth as undead. They are always in pain, and only brains sate that pain for a short time. These are the simple ones raised by dark means as animated corpses. Garb: Gray Rags and a gory face makeup. Suggested: the more gore the better. Summoned by: Wizard 6 (Transform) Player lives per life: 3
Abilities & Traits:
Innate Abilities
Levels
Note: This zombie is a summoned zombie; Quest game zombies and zombie game�s zombies have infinite lives, 100 count deaths, 50 count wounds, and when they �kill� a player, the victim becomes a zombie. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Top |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||