Fighting classes |
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Credit |
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New Player rules |
Non-Standard Classes |
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Standard Classes |
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Abilities |
Anti-Paladin / Archer / Assassin / Barbarian / Bard / Druid / Healer / Monk / Paladin / Scout / Warrior / Wizard
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These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound � ranging from Vlad Dracul�s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive. Examples: The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood. Garb: Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Must have been a Knight for twelve weeks.
Abilities & Traits: Levels
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Archer Everyone knows the legend of William Tell, and that story has a basis in fact in the Welsh Archers who long resisted British rule before making the English longbow world-famous. Other outstanding examples include the kyudo archers of Shogun-era Japan, and the Sioux Dog Soldiers. Examples: William Tell, Odysseus, Paris of Troy, Robin Hood, Bard of the Dale, the Ettrick Foresters, and Minamoto Tametomo Garb: Orange sash (plus must carry a bow or crossbow).
Abilities & Traits: Levels
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Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killer somewhat of an art form. Examples: The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham Garb: Black sash plus must wear a mask or concealing face paint. Mask may be worn around neck.
Abilities & Traits: Note: Each time an assassin plays in a battlegame, he must choose which abilities he is using for the entire battlegame. He can switch them between each battlegame as he sees fit. |
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The Chinese, from ancient periods onward, have considered everyone else
to be Barbarians, and oddly enough it is the Eastern tradition from India
to China that gives us the image of civilization defending itself against
the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk
Turks, and other steppe tribes. Examples: Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes Garb: Blues and browns, furs and leather. Must wear a fur or leather sash that cannot reasonably be mistaken for the sash of any other class.
Abilities & Traits: Levels
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Bard Bardic history is mostly tied in with the early oral tradition of the druids and Norse skalds. Medieval Europe does give us a case of actual singing knights, many of them female, from the independent French province of Aquitaine before it was crushed by the Papacy. Examples: Sarafin, William Shakespeare, Alan O�Dale, Homer, Scheherazade, Circe, Bragi, Snorri Sturluson Garb: Light blue sash, plus must carry a musical instrument.
Abilities & Traits: Bardic Charm: Some monsters may be immune to the control school, but not bardic charm. Bardic charm is any control magic that is cast by a bard (even those bought with Voice). Magic-user: Bards are magic-users and gain magic at each level. See the Magic section for more details. |
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Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests. Examples: Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight. Garb: Brown sash
Abilities & Traits: Magic-user: Druids are magic-users and gain magic at each level. See the Magic Section for more details. Levels
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Healer This image has been somewhat forged between clerics and the �hedgemagickers� that preceded Christianity. Our modern view of the fighting �Healer� stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood. Example: Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers Garb: Red sash
Abilities & Traits: Magic-user: Healers are magic-users and gain magic at each level. See the Magic Section for more details. |
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Shaolin and Buddhist temples manned by fighting Monks who learned to fight with their hands and strange implements when their warlords forbade them to use swords are the classic image of this class. However, many Asiatic and American tribes had strong traditions of wrestling, and the Shogun-era Japanese had a plethora of armed warrior Monks whose wrath was feared by even the Emperor. Examples: Bruce Lee, Qui Chang Kane, Dread Pirate Ninja Roberts, the Bloodguard, Benkei, Pachomius, the Sohei Garb: Gray sash
Abilities & Traits: Levels
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Paladin The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory. Examples: Joan of Arc, Galahad, Bovide, King Arthur, Roland, Percival, the Twelve Peers of France, Don Quixote, Arcite, Palamon, Dietrich von Bern Garb: Must wear white belt and have a White Phoenix openly displayed on clothing or armor Must have been a Knight for 12 weeks
Abilities & Traits: Levels
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Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed. Examples: Strider, Hiawatha, Little John, Baden Powell Garb: Green sash
Abilities&Traits: Levels
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Warrior Pure Warrior traditions also abound. Outstanding examples included the 300 Spartans who opposed the great Persian king Xerxes and his 10,000 Immortals, the incredibly warlike five nations of the Iroquois, and the fierce Maori clans native to New Zealand. Examples: William Wallace, Lancelot, Achilles, Spartacus, Mad Martigan, Miyamoto Musashi, Charles Martel, Roman Praetorians, and Julius Caesar. Garb: Purple sash
Abilities & Traits: Levels
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The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start. Examples: Alannon, Gandalf, Morgana le Fey, Erasmus, Merlin, the Ithryn Luin Garb: Yellow sash
Abilities & Traits: Magic-user: Wizards are magic-users and gain magic at each level. See the Magic Section for more details. |
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