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Update: 2-27-2002 1:34AM CST Apperently there was a small problem with the font code, but I've fixed it (thanks ATI). |
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Update: 2-20-2002 2:36PM CST Updated the TGA library again, did a major rewrite of some functions (mostly clean up). |
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Update: 2-18-2002 5:44PM CST Updated the TGA library, to add 16Bit Image support (still working on RLE compressed 16Bit though). |
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Update: 2-11-2002 1:01AM CST I made an update to the font library: |
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Update: 1-14-2002 2:11PM CST I updated the Info page, the pictures are also up to date. |
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Update: 12-25-2001 1:36PM CST Merry Christmas everyone! |
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Update: 12-07-2001 12:44PM CST Ok, I added RLE support for indexed TGA images to the loader, I have tested it, and it does work fine (on Windows 98). |
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Update: 12-07-2001 3:56AM CST Updated the TGA again; added Indexed 8Bit image support. |
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Update: 11-30-2001 3:25PM CST Updated the TGA and Font Library (I removed the Quake3 font, and replaced it with my own). |
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Update: 11-16-2001 7:35PM CST New tutorial |
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Update: 09-06-2001 4:38PM CDT I fixed the DOT3 Bump Mapping tutorial, see the readme.txt in the zip for more info on what I changed. I made a small update to the TGA loader, but I can't remember what it was... Anyway, the version got bumped to 2.0.1. (must have not been anything very important I guess). |
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Update: 09-05-2001 1:11AM CDT Updated the TGA loader (Tutorial/Code). I removed my custom mipmap gen for the DOT3 upload, because for some stupid reason my GeForce2 didn't like it. |
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Update: 09-04-2001 1:33AM CDT Updated the TGA loader (Tutorial/Code). The DuDv uploader now supports nVidia's DsDt EMBM map (requires GL_NV_texture_shader,
so it's GeForce3 only). |
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Update: 08-30-2001 10:44AM CDT IMPORTANT SITE NEWS: You still can access the site through www.geocities.com/nitrogl_10_29_00/ as well. Thank you. |
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