Charmer

 

4/9/07

 

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Discuss in the Conquest thread!

 

Conquest Theme Deck

 

Auras aren't for wimps anymore. The "Charmer" deck fuses strong enchantments with a white weenie strategy to build on unstoppable force that will have your opponent seeing little white men in their sleep.

 

In the beginning you're going to want to play as many one and two mana creatures as you can, followed by many Auras as you can like Prophet's Will and Life Bubble. The best creatures to enchant are Defender of Charms, Condemning Prophet and Bewitching Widow for some quick hits.

 

Things will really start to heat up once you play a Spectral Retainer, because then you can start playing multiple Auras at once, including defensive ones like Storytelling or aggressive ones like Life Bubble or even Dustform Boon which can act as either a defensive or offensive trick. Meanwhile you can start playing your Seals to keep your opponent off balance.

 

If an enchanted creature or Life Bubble is about to go the the graveyard, use Potent Meadow's mana ability to reuse them, even if you can't use the white mana. Better to take a little mana burn and save your enchantments, especially if you can replay a Spectral Retainer later.

 

When you want to refine the deck, there are lots of enchantments you can add. Mix and Match your Auras and see what works best for you. You can try to maximize the Potent Meadow combo, or you can go for a stronger weenie angle. The sky's the limit.

 

2 Avenging Shepherd C

2 Bewitching Widow C

1 Catatonic Titan R

2 Condemning Prophet* C

3 Defender of Charms C

2 Dustform Boon C

3 Emblazoned Heralds* C

1 Fortune Mender* R

3 Life Bubble C

3 Potent Meadow C

3 Prophet's Will* C

1 Prosperity of Faith R

3 Seal of Retribution C

5 Spectral Retainer U

2 Storytelling U

2 Tidal Guardian* U

1 Vital Monastery  U

21 Plains C

 

*= From the Wastelands Set

 

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