WEAPONS
On with the guns! Quake 2 has a nice selection of weapons
to suit your style. The good thing in Quake 2 is that
each weapon has its good side and also downside (except
the blaster, it sucks)
1.BLASTER
Ammo
Type- None (Infinite Ammo)
Shot rate-Medium
Shot speed- Slow
Damage- 10-15
Default key- 1
Description- The Blaster is your starting weapon. Its
your last resort weapon if you have no other guns.
Upside- For one thing, its got infinite ammo but that
doesn't matter since Quake 2 maps usually have plenty of
ammo. Good for chasing someone up close.
Downside- Well, it can only really be used in close
combat and thats it.
Recommendation- Try to get another gun. Even a
handgrenade is better. Only good for annoying people.
Adgman Dodgin' Tips- Don't bother dodging this just take
it in and fire back.
2.Shotgun
Ammo Type- Shells (Max 50.)
Shot rate- Medium
Shot Speed- Fast
Damage- 10-50
Default Key- 2
Description- Ahh.... The good 'ol shotgun. This one is a
very conservative sucker which can pack a punch if used
by an expert.
Upside- Great for close combat and light pelting faraway.
Covers a large area due to the shells spreading so theres
really no need for accuracy.
Downside- The damage is too little.
Recommendation- Better then the blaster. Good for chasing
people with annoying people from long distances (Remember
every bullet counts!)
Adgman Dodgin' Tips- Sidestep and fire back. Shouldn't be
a big concern
3.Super Shotgun
Ammo Type-
Shells (Max 50.)
Shot Rate- Slow
Shot Speed- Fast
Damage- 10-100!
Default Key 3
Description- The mother of shotguns. This baby, although
very crude in accuracy can easily pack a punch.
Upside- Little aiming required due to large spread of
fire. Excellent for close combat and light pelting from a
distance. One well aimed point blank shot can easily
score you a frag.
Downside- Using 2 shells instead of one. Ammo is chewed
up easily. Reload is also a hassle so you can't just mow
the enemy down.
Recommendations- The Super Shotgun is a versatile weapon.
With some skill you can frag enemies wielding railguns or
rocket launchers. You may have trouble if you are
fighitng medium-long distance though.
Adgman Dodgin' Tips- Either run away or attempt to
sidestep
4.Machine Gun
Ammo Type- Bullets (Max 200.)
Shot Rate- N/A
Shot Speed- Rapid fast
Damage- 5-10 a bullet
Default Key 4
Description- The junior of automatic weapons. Accuraccy
combined with ammo conservation in an automatic weapon?
Well thats what it is in a nutshell
Upside- Great accuracy and rapid fire as well. Good for
medium and long distance battles.
Downside- Well since its ammo conserving, damage sucks
and so it takes forever to kill someone.
Recommendations- Only for medium and long distance
battles. Only useful when you have no other weapons.
Adgman
Dodgin' Tips- Jump around. It makes it hard for the guy
with the machine gun. Counter with rockets
5.Chaingun
Ammo Type- Bullets (Max 200.)
Load Time- A Few Seconds
Shot Speed- Rapid Ballistic
Damage- 5-10 a bullet
Default Key 5
Description- A psychopaths favourite. No aiming required.
Just point and hold on and chase the enemy til they fall
over.
Upside- Shoots an insane amount of bullets causing
extreme damage. Great for close up and long distance
where those suckers are so small they're hard to hit with
aiming. Just watching them run just makes you laugh as
you mow 'em down.
Downside- In about 5-10 seconds all you fun is gone- Not
enough bullets. Also by the time you've wound up the
chaingun, the guys probaly run out of the room! Takes
time to wound down if you stop shooting.
Adgman Dodgin' Tips- Run around corners under stairs.
Just don't stand around. Wait for the guy to run out of
ammo before fighting (You should hear a distinct 'click'
when the Quaker has run out of ammo)
Recommendations- Great for last ditch attempts, cover
fire for escaping and chasing people.
6.Grenade Launcher
Ammo Type- Grenades (Max 50.)
Shot rate- Slow
Shot Speed- Bouncey
Damage- 30-100 a grenade
Default Key 6
Description- Tactics abode. Grenades bounce around and
explode after about five seconds.
Upside- Beautiful weapon for shooting around corners when
being chased and for escapes. A well aimed grenade can
also kill an enemy with one shot. Grenades are also hard
to see and can act as mines if you 'pop' them around a
room.Read more at the Advanced Page.
Downside- Large blast radius means you can also hurt
yourself. Also you can tread on your own grenades if you
are not careful. Bad rebounds may coz the grenade to kill
you.
Recommendations- Only for experts or the desperate. Great
when in high places or in packed rooms- Just chuck the
grenades everywhere and watch everyone die. Sweeet!
Adgman Dodgin' Tips- Sidestep as often as possible.
Grenades only hurt when hit on impact. Counter with any
other weapon. As long as you keep sidestepping it should
be fine.
7.Rocket Launcher
Ammo Type- Rockets (Max 50.)
Shot rate- Medium
Shot Speed- Slow
Damage- 20-100 a rocket
Default 7
Description- The Legendry Rocket Launcher of FPS's.
Always a nice item to pick up. Explosives rule!
Upside- Close combat god. A direct hit usually sees the
enemy splatter in a million pieces. Otherwise 'splash
damage' (when the rocket explodes) will hurt the enemy
pretty badly. Medium fire means that rockets can be
thrown everywhere withouth aiming. See Advanced Page.
Downside- Again the Rocket Launcher can kill yourself if
you're not careful. Poor at long distance since rockets
travel slower then bullets. Though with a little
calculation this can be fixed.
Recommendations- For experienced players. Fire like hell
and watch 'em dodge. Great for packed rooms. Not
reommended when chasing people.
Adgman Dodgin' Tactics- Run while sidestepping or close
combat with enemy. Counter with rockets or shotguns.
Automatic weapons are pretty useless.
8.
Hyperblaster
Ammo Type- Cells (Max 200)
Load Time- More than chaingun
Shot Speed- Medium Rapid
Damage- 10-20 a cell
Default Key 8
Description- Futuristic top end weapon. Makes a sizzling
sound when the shot makes contact with skin. It hurts! It
hurts!
Upside- Very nice automatic weapon. Combines accuracy
with powerful shots. Even one cell can cause heavy damage
Downside- Like the chaingun, it takes time for it to wind
up and wind down but a little quicker. Its slow show
speed makes it a poor weapon for medium-long range
combat.
Recommendations- For experienced players. Good firepower
doesn't mean good playability.
Adgman Dodgin Tactics- Run until the dude's run out of
ammo or counter with rockets.
9.Railgun
Ammo Type- Slugs (Max 50)
Shot Rate- Very slow
Shot Speed- Instantaneous
Damage- 50-120
Default Key 9
Description- The only sniper weapon in Quake 2.
Unfortunately without a scope it makes it hard to play
with. A player can be killed before they know what hit
them.
Upside- DAMAGE. Perfect for those nasty campers (I hate
them) Super accurate and instantaneous fire. One well
aimed shot can kill someone with even 100 armour (I think
its armour piercing) Designed for long distance.
Downside- RELOAD TIME. My god. By the time you've
reloaded and ready for the next shot, its lights out for
you! This is why you have to have calm hands to use this
weapon.
Recommendation- For experienced players. Most top end
weapons are like that. See Advanced
Adgman Dodgin Tactics- Sidestep like hell! One shot from
this and you're dead. If long distance keep jumping, if
short counter with rockets or shotgun.
10
BFG 10K
Ammo Type- Cells (Max 200)
Shot Rate- Extremely slow
Shot Speed- Very slow
Load time- Very long
Damage- 20-500
Default Key 0
Description- The mother of all blessid Quake 2 weapons.
Once you've got this weapon, you're ready to rock! Fires
a large green ball which spreads light rays to quakers in
the near vicinity.
Upside- My tick of approval. Great for obliterating the
enemy. Just aim in the general direction and watch 'em
disnergrate.
Downside- Awful load time and reload time. Chews 50 cells
every charge. Before you fire, somebody may have 'railed'
you.
Recommendation- For everyone! Nuff' said I think.
Adgman Dodgin' Tactics- Run, do whatever, jump off the
cliff, run around the corner when you hear the BFG charge
sound. If the BFG wielder is in front of you try for a
direct rocket or railgun. Best chances are that the BFG
guy is standing still.
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