The Experiment Page



Introduction


All browsers understand basic HTML script. Thus, basic HTML script was used to write most of this website.

However, basic HTML doesn't allow a lot of interaction or animation. So - this page. This page was checked with Internet Explorer 5,50; those using other browsers may experience difficulty.

This page contains projects that are still under construction (when the projects are finished, they get their own page). As things are under construction, some functions may not work.

Thanks for visiting!


Model Analyzer


This is a very limited JavaScript program being put up as a temporary measure while the C++ army analyzer program is still in development. Please note that this JavaScript program is rather makeshift at the moment - contains few error catch routines, and so forth, so it's easy to get error messages. Follow directions to minimize errors.


Notes on Use


This model analyzer makes a number of assumptions that often will not apply on an actual battlefield.


Directions


Use pull-down menus to select models, then press appropriate buttons to enter selections. The text fields should contain data after you select a model and press its selection button.

After selecting models, press the appropriate analysis button in each section to obtain statistics. Analysis results do not automatically change if you analyze two models, then change one of the model statistics - you must press the appropriate analysis button again to obtain new results.

Note that a save of "7" means a model has no save.


Unit Selection


Points: WS: BS: S: T: W: I: A: Ld: Sv: Invulnerable Save:

Weapon: Weapon: 2CCW:


Points: WS: BS: S: T: W: I: A: Ld: Sv: Invulnerable Save:

Weapon: Weapon: 2CCW:


Close Combat Evaluation


This evaluation form gives results after one round of close combat. It is assumed that neither model has charged that round. Unique calculations reflecting morale and terrain are not implemented in this analyzer program version.

Only Model One Survives

Only Model Two Survives

Both Models Survive

Neither Model Survives

One point's worth of Model One destroys, on average, points of Model Two.

One point's worth of Model Two destroys, on average, points of Model One.

Relative point efficiency of Model One to Model Two:

Relative point efficiency of Model Two to Model One:

Relative point efficiency measures relative efficiencies of two models. A relative point efficiency of Model A to Model B greater than 1 indicates that Model A is stronger; a relative point efficiency of Model A to Model B equal to 1 indicates parity; a relative point efficiency of Model A to Model B less than 1 indicates that Model B is stronger.

Please email [email protected] if you have any comments or suggestions. Thanks for visiting!


Table of Contents


Home Page

Prologue

Chapter One: Basic Principles

Chapter Two: Strategy, Tactics, and Statistics

Chapter Three: Calculating Basic Cost Effectiveness

Chapter Four: Applying Basic Calculations

Chapter Five: Terrain

The Unofficial Warhammer 40,000 Army Cheese Purity Test

Sector Occultus: Background Information

Sector Occultus: Participants

Army Selection (Example: Blood Angels)

Frequently Asked Questions.

Models and Books For Sale.

Painted Units For Sale. (Pictures mean long download time!)

Copyright Details.







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