There isn't much in the way of naming rules for KSR, but the original ways have changed (no worries, if you adopted a dragon from the first two clutches I will *not* make you change their name. Just keep this all in mind for the future). As always KSR cannot have human names, or names of the english language(unless you know a big, fancy word that I don't, of course, then I may consider it), and female names should end in a vowel.

Each element type has a different sort of naming system, as do mutations.

Fire - Must contain an "O" and/or a "F"
Water - Must contain an "S" and/or a "K"
Earth - Must contain a "G" and/or a "T"
Air - Must contain an "I" and/or an "A"
Darkness - Must contain a "K" and/or a "Z"
Light - Must conatain an "M" and/or a "N"
Special - Must contain a ' or a - AND a "TH" or "AL"

Doppleganger - Must have something to do with the thing it resembles (you may use human/character names or english words for this)
Furry - Must contain a "Sah" and/or a "Um" may be a have common pet name
Albino - Must contain a ' or a -
Undead - Must contain a "kz"
Unborn - Must contain a "Hi" "Ho" or "He"
Xeno - Must contain a "X" "Z" "Y" or end in "SSS" (Females' do not have to end in a vowel)
Ghost - Must be a REAL medieval name or a name of a famous dead person/animal (follows same exception as dopplegangers)

Dragons with mutations should have both mutant and element naming rules, with the exception of Furries with common pet names, Dopplegangers, and Ghosts.



{ - } Rules
{ - } Information
{ - } Available
{ - } Mating
{ -} Battling
{ - } Abandoned
{ - } Records
{ - } Banned
{ - } Contact

Site owned by Baka || Layout � Eternal-D
Hosted by www.Geocities.ws

1