KSR are now, finally, able to battle. Yay ^^. But there are strict guidlines for such things. I will be doing all of the real dice rolls and what-not, but I would like you to understand how it all happens.

Attacks are used commenly through-out a battle, as it is the main way of damaging the opponent. Each attack is given a damage percent. This will determine the amount of damage that is taken away from the opponent KSR's health. This is determined by the KSR's strength and defence. Strength is subtracted from defence, and this differance is the number that gets added or subtracted (depending on which KSR has higher resistance or ability) to the damage percentage of the attack. Then the percent is subracted from the opponent KSR's health.
Eg. KSR#1's strength is 12, KSR#2's defence is 9. KSR#1 uses flame-breath, which has a 10% damage. 12 - 9 is 3, therefore three is added to flame-breath's percent, making it 13. 13% of KSR#2's health (we'll say it's 17) is subtracted, leaving KSR with 15 health (the number subtracted is rounded to the nearest whole number).

Speed, and Intelligence determine the succsessfulness of an attack. We must add up your KSR's speed and Intelligence, and compare it to that of the opponent KSR's added speed and Intelligence. The difference between the two is the middle in the ratio you must roll to attack succsessfully. The KSR with the higher Intelligence/speed gets the larger half of the ratio.
Eg. KSR#1 has an added speed/Intelligence of 19, KSR#2 has an added speed/Intelligence of 24. The difference is 5. So on a die, KSR#2 must roll 1, 2, 3, 4, or 5 to have a succsessful attack, and KSR#1 must roll 5 or 6. (Both dragons get the number of difference)
We may use two dice for this if the number is too large for one.

There are also elemental advantages and disadvantages to take note of as well. These will be added/subtracted before the battles begin.

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