Skills


While the character's statistics represent their physical and mental being, their skills represent their ability to apply those statistics to certain tasks. Each skill's level comes in the form of a percentage, generally between 1% and 90%, with the higher number indicating a better chance at success using the skill. Each primary skill has a set of sub-skills, each with its own percentage, that represents a character's specialization in certain areas.

Firearms
Small Guns - One-hand projectile weapons such as pistols and machine guns.
Large Guns - Two-hand and gyro-mounted projectile weapons like shotguns, assault rifles, and rail-guns.
Launch Weapons - Ground-to-air and ground-to-ground explosive weapons such as mortars and grenade launchers.
Energy Pistols - One-hand energetic weapons such as laser and nano-pistols.
Energy Rifles - Two-hand and gyro-mounted energetic weapons like ion rifles and laser cannons.
Mounted Weapons - All manner of vehicle and ground mounted weapons.

Melee Weapons
Throwing Weapons - Any thrown weapons from shirukens to grenades.
Edged Weapons - Hand-held blades of all sizes.
Blunt Weapons - Hand-held clubs and maces of all kinds.
Staffs/Polearms - Two-hand poles and spears.
Whips - Any length of material used to entangle or cause damage.

Unarmed Combat
Various Fighting Styles (Unfinished) - Mobius will have both similar and very different types of martial arts styles than Earth . . . I just have to make them up.

Vehicle Operation
Motorcycle - Two-wheeled land-based motor vehicles.
Car - Three, four, or more-wheeled land-based vehicles.
Hovercycle - Small one or two person low-to-mid altitude vehicles such as hoverbikes, gravcycles, and ion sleds.
Hovercar - Large, multi-passenger low-to-high altitude vehicles such as gravcars and skimmers.
Fixed-Wing - High altitude capable aircraft incapable of vertical take off and landing.
VTOL - High altitude capable aircraft capable of vertical take off and landing.
LTA - Lighter Than Air craft such as blimps.
Sailboat - Water vehicles using wind for propulsion.
Motorboat - Water vehicles using motorized propulsion.
Submarine - Any vehicle capable of underwater operation.

Engineering
Vehicle Mechanics - The building, repair, and sophisticated operation of vehicular mechanics.
Electronics - The building, repair, and sophisticated operation of electronic devices.
Demolitions - The setting, placement, and dismantling of explosives.

Computer Sciences
Operation - The manipulation of various programs.
Programming - The creation of new and modification of existing programs.
Hacking - The forceful entry and manipulation of computer systems.
Repair - Restoring broken hardware and software.

Medicine
First Aid - Quick field patching of physical wounds.
Surgery - Intensive repair of biological maladies.
Bionetics - Understanding and implanting of bionetic units, as well as programming and downloading new bionetic programs.

Science/Knowledge
Various Sciences and Fields of Knowledge (Unfinished)

Magic
Sorcery - Casting offensive, defensive, and other helpful spells.
Conjuring - Creating or modifying new matter, as well as summoning creatures and spirits.
Illusion - Casting of mind-bending illusions.

Social . . . um, Stuff
Etiquette - The ability to function properly in a social setting.
Bluff - Representing an alternate view of reality.
Negotiation - The skill of bartering and compromising.
Intimidation - Getting others to do your bidding through shows of force.
Interrogation - Extracting information from an uncooperative individual.

Physical . . . um, Stuff, too
Stealth - The art of not being seen.
Athletics - Strenuous physical acts requiring great strength and endurance.
Acrobatics - Strenuous physical acts requiring great ability and agility.


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