Chapter 5  Faerieland :  Monsters & Bosses

* In the order of my first encounters of the monsters &  hitpoints. The bosses are in Yellow.

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Back to Main Index

Faerieland
 
enemy normal evil insane
faerie minion 255 382 510
Abilities:
  • Critical hit
traitorous eyrie 255 382 510
Abilities:
  • Stunning Strike
cloudbeast 260 390 520
Abilities:
  • Narcosis (47% slow)
faerie slaver 260 390 520
Abilities:
  • Slowing strike (5% slow)
  • Intrigue (mesmerize)
dark sergeant 260 390 520
Abilities:
  • Protection of Infinity
        (group shield +30)
  • Shockwave
 

back to the top

 

On the way to Bridge of Mists
 
Fallen Angel 1200 1500 1800
Abilities:
  • Spellbind (mesmerize)
  • Shockwave
  • Renew (150hp heal)

back to the top

 

Underclouds
 
enemy normal evil insane
winged noil 265 397 530
Abilities:
  • Combat focus
    (pretty stupid ability but it makes it good at resisting dmg)
  • Critical Hit
  • Stunning Strike
 

 

Underclouds (Cumulonimbus)
 
enemy normal evil insane
dark lieutenant 265 397 530
Abilities:
  • Shockwave
  • Protection of Infinity (group shield +30)
faerie renegade 265 397 530
Abilities:
  • Stunning Strike
  • Critical Hit
babaa enforcer 270 405 540
Abilities:
  • Infestation (44hp group dmg)
scorchio commander 270 405 540
Abilities:
  • Obliterate (100hp dmg)
corrupted water faerie 275 412 550
Abilities:
  • Panacea (90hp grp heal)
  • Renew (150hp heal)
corrupted earth faerie 275 412 550
Abilities:
  • Petrification (62% slow)
 
Cumulonimbus
 
Devilpuss 1500 1875 2250
Abilities:
  • Critical hit
  • Shockwave
  • Slowing Strike (5% slow)
  • Stunning strike

back to the top

 

Underclouds (after Village of Cirrus)
 
enemy normal evil insane
bionic cybunny 280 420 560
Abilities:
  • Combat focus
  • Critical hit
  • Stunning strike
 

 

Road to Faerie City
 
enemy normal evil insane
dark general 280 420 560
Abilities:
  • Slowing strike (5% slow)
 

back to the top

 

Faerie City
 
enemy normal evil insane
corrupted air faerie 285 427 570
Abilities:
  • Celestial Hammer
        (30dmg, stun 2s)
  • Shockwave
  • Invoked Barrier (MR+21, Def+21)
corrupted fire faerie 285 427 570
Abilities:
  • Astral Maelstrom (64hp grp dmg)
faerie conspirator 285 427 570
Abilities:
  • Wall of Force
        (Damage shield 17dmg)
  • Quick Feet (28% Haste)
aisha betrayer 290 435 580
Abilities:
  • Critical hit
killer moehog 290 435 580
Abilities: -
 
Faerie City
 
Faerie Thief 1200 1500 1800
Abilities:
  • Astral maelstrom (64hp grp dmg)
  • Critical hit
  • Stunning strike

back to the top

 

Faerie Palace (Level 1)
 
enemy normal evil insane
corrupted light faerie 295 442 590
Abilities:
  • Mitigation (grp heal 60)
  • Spellbind (mesmerize)
dark faerie champion 295 442 590
Abilities:
  • Shockwave
 

 

Faerie Palace (Level 2)
 
enemy normal evil insane
techo blademaster 295 442 590
Abilities:
  • Combat focus
 

back to the top

 

Northeast/west Towers, Faerie Palace (Level 2)
 
Pant Devils 2000 2500 3000
Abilities:
  • Astral Maelstorm (64hp grp dmg)
  • Obliteration (100hp direct damage)
  • Petrification (62% slow)
  • Rampant Acceleration (38% haste)

 

East Wing
 
enemy normal evil insane
dark overlord 300 450 600
Abilities:
  • Astral Maelstrom (64hp grp dmg)
  • Petrification (62% slow)
  • Rampant Acceleration (38% haste)
skeith titan 300 450 600
Abilities:
  • Critical hit
 
East Wing Level 4
 
King Terask I 2500 3125 3750
Abilities:
  • Critical Hit
  • Petrification (62% slow)
  • Protection of infinity (group shield +30)
  • Rampant acceleration (38% haste)
  • Renew (150hp heal)
  • Spellbind (Mesmerization)
  • Stunning Strike (5%)
  • Wall of Chaos (22dmg)

The difference between KT1 & KT2 is that the former heals less often.

back to the top

 

West Wing
 
enemy normal evil insane
chaos nimmo 305 457 610
Abilities:
  • Obliterate 100hp dmg
dimensional faerie 305 457 610
Abilities:
  • Protection of Infinity
        (grp shield +30)
  • Rampant Acceleration
        (38% haste)
 
West Wing
 
King Terask II 5000 6250 7500
Abilities:
  • Critical Hit
  • Petrification (62% slow)
  • Protection of infinity (group shield +30)
  • Rampant acceleration (38% haste)
  • Renew (150hp heal)
  • Spellbind (Mesmerization)
  • Stunning Strike (5%)
  • Wall of Chaos (22dmg)

Rohane's Stunning Strike, Talinia's Shockwave & Slowing Strike, Velm's Celestial hammer not effective in Insane mode

back to the top

stats: chapter 5 - 26 monsters, 7 bosses

Created: 2nd May 2004, Last Updated: 16th December 2005

 

Hosted by www.Geocities.ws

1