Chapter 3 : Lost Desert

Transcript for: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5

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Note:

The prices of items, weapons given along the way & hitpoints of bosses are for normal mode only.

Refer to the "Monsters & Bosses" for evil & insane mode hitpoints. Abilities are the same for all modes.

You cannot use this page to skip talking to certain specific characters. You can only use it to determine if the characters are worth talking to.

Legend: Character's 1st words Question Bosses Bosses' hitpts

 

Sakhmet City
Advisor Weehteb says, "Her Highness hopes that you are able to end this sandstorm. Trade and commerce in our lands have dwindled to almost nothing, and there have been reports of bandits and thieves roaming the desert, attacking anyone who travels there." 

> Say, "What can you tell me about the Lost Desert?"

"Sakhmet City, named after an ancient king, sits at the edge of a river delta. The river flows from an oasis in the north. The Temple of the Sky sits to the east and a bit north of here, and there is another temple, old and ruined, north of the oasis. To the west, across the river, stands Zakharukh's Pyramid, the burial place of an ancient pharaoh. It has been sealed for centuries, though, and none know how to enter."

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After obtaining Celestial Talisman from Temple in the Sky
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Advisor Weehteb says, "Ah, you retrieved the Celestial Talisman! Remarkable. Well, let's have a look at it." Weehteb inspects the Talisman closely, reading the markings on its surface and mumbling to himself. "Hmm... interesting, interesting..." he mutters. Then he touches a spot on the Talisman. It starts to glow, and rotates on his palm to point to the north. "Ah! As I suspected. It points toward the Medallion. And unless I miss my guess, the Medallion is hidden in the ruined temple, north of the Oasis. To get there, simply follow the river to the north. At its north end is the lake that is its source, and just north of that is the temple. The Talisman should allow you to enter." 

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After obtaining 1st 1/2 medallion from Ruined Temple
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Advisor Weehteb says, "The Medallion of Wind has been broken? This is terrible news! We had no idea this was the case. Where could the other pieces be? Oh, this is dire news indeed." He sighs. "Perhaps you should speak with Phebiya, the scholar. He may have some knowledge of this mystery."
 

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After completing the Medallion
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Advisor Weehteb says, "The Medallion is complete. Your last task is something I do know of: You must travel to Zakharukh's Pyramid and place the Medallion upon the Altar of Destiny. This will end the sandstorm. Nobody has been there in years, though, and I suspect that the Pyramid is as infested with monsters as all the other ruined temples around here seem to be."

 

Princess Vyssa says, "This sandstorm has been going on for several days now, and it's one of the worst storms I've ever seen. Anyone who goes outside gets battered by sand and wind, and if that wasn't bad enough, there are monsters roaming the Lost Desert that seem to have arisen from the sand itself." 

> Say, "How can I help?"

"It's been a long time since we've needed to control the weather, but in years past, we would make use of the Medallion of Wind, a powerful magical artifact. Unfortunately, it was lost long ago. But there is a way to find it: the Celestial Talisman, which rests on its altar in the Temple of the Sky, to the east. However..." 

> Say, "However...?"

"Well, the Temple of the Sky has unfortunately been occupied by stone golems and other fierce creatures. We can't even get to the Talisman. If you would be willing to adventure inside, we would be most grateful. The Temple is due east of the palace, in the desert. Once you find the Talisman, it will guide you to the Medallion."
 

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After obtaining Celestial Talisman from Temple in the Sky
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"Ah, the Celestial Talisman! It's really a treasure of our civilization... I'm sorry you had to go to that infested place to retrieve it. Advisor Weehteb should be able to tell you about it. Oh, I almost forgot! We have a guest here, a travelling scholar named Phebiya, who is staying in the north wing. He may be able to tell you something, if you haven't already visited him."

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 After obtaining 1st 1/2 medallion from Ruined Temple
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Princess Vyssa says, "Ah, the Medallion of Wind. Or part of it, I suppose. Now that the way north, past the ruined temple, is cleared, you should be able to venture further and find the rest of the pieces."

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 After completing the Medallion
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Princess Vyssa says, "Your last task is at hand. Go to Zakharukh's Pyramid. Save us from this storm, and you will have the blessing of my kingdom for as long as you shall live."

 

Phebiya says, "Ah, greetings. You must be the adventurer, or, possibly, adventurers that have been found to unlock the mystery of this sandstorm. I'm rather old and getting blind, you see, or I'd know how many of you there are." 

> Say, "Do you know anything that might help me, or, possibly, us?"

"Well, I'm a traveler and scholar, so I certainly hope so! The Temple of the Sky, to the east, is where you should start. I don't know much about the creatures who have apparently taken up residence there, but I'm sure you'll figure out some way past them. The temple was originally only one story, but years after it was built, a second story was added. However it was only for the use of the temple clerics, and the stair up to it was hidden in a storage room on the ground floor." 

> Say, "What else can you tell?"

"Ah, well I've just borrowed quite a lot of books and scrolls from the royal library--that Princess Vyssa is quite kind--and I haven't had much time to go through them. But I'll tell you what, come back in a while and I'll see if I've learned anything." 

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After obtaining Celestial Talisman from Temple in the Sky
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Phebiya says, "Ah, hello! So I hear you've found the Celestial Talisman. My, but news travels fast here. I've been researching a bit... it seems that after the Talisman was last used, centuries ago, the Temple of the Sky was built to house it. You've been through there now, so you know all about it. But the Medallion of Wind, ah, that's where it gets interesting." 

> Say, "Interesting? How?"

"Well, the Medallion was last used during the reign of Pharaoh Gebarn II, when the desert was hit by an epidemic of destructive tornadoes. Shortly after it was used, Gebarn II died, and there was a short period of civil unrest. In the chaos, the Medallion disappeared, along with Gebarn II's body. Some of what I've read indicates that they might have been stashed in an old ruined temple, up the river from here." He chuckles. "Well, the temple wasn't ruined at the time, of course, but it is now. But the odd thing is, there are references to 'the breaking' and 'a device carried afar' in these texts, but I'm not sure what they mean."


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 After obtaining 1st 1/2 medallion from Ruined Temple
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Phebiya says, "So, the Medallion of Wind is broken. Not wholly unexpected... these things do happen over time. But what's even more remarkable is this passage I found in an ancient scroll, talking about the Medallion's construction! It says--well, loosely translated, anyway--'The device is lined in three places, allowing for disassembly. The artifact is powerful and should not be kept in its assembled form except when needed.' Apparently whoever created the Medallion had intended for this all along--or at least allowed for its possibility." 

> Say, "But where do we find the other pieces?"
"Well, now that you've defeated that undead pharaoh, and retrieved the first piece, the cliffs surrounding the temple have themselves moved aside! For the first time in ages, we can reach the desert beyond, instead of having to laboriously climb through the mountains, which takes months at best. There is supposedly a town just north of the ruined temple; people there might have some insight into the location of the other pieces, what with being so near to where the first piece was kept. I'd suggest you go there and find out what they know."

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 After completing the Medallion
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Phebiya says, "You may have heard from Weehteb already, as I shared my discovery with him and the Princess when I made it... but the Altar of Destiny, upon which the completed Medallion must be placed, is inside..." He shudders, then looks around, and says quietly, "Zakharukh's Pyramid! In the upper reaches of the pyramid, where the ancient pharaoh Anubits was buried, lies the Altar of Destiny. I haven't figured out why they would put it there, in a tomb, but I suppose they wanted to be unlikely that anyone would use it.

> Say, "I suppose it's time to go to Zakharukh's Pyramid."

Phebiya says, "Indeed, indeed. You must travel up the river, around the oasis, then back down along the river to the pyamid. It is not close to the river, but the area of desert over there is not large, so it should be easy to find. Good luck!"

 

Guard Yabara says, "No one may visit the royal apartments without permission. Move along."
Guard Seryn looks friendly, but does not say anything.
Guard Yorat nods to you, but says nothing.

^back to the top

Campsite beside Sakhmet City
CAMP 1
Zesenip says, "The desert may be hot and dry, but you never really realize how much you miss it until you can't go there. This sandstorm, and all the monsters and bandits roaming about, pretty much keep us all at home."
Ndomi says, "I don't know why Zesenip wants to go out to the desert, now that he can't. He always used to complain about having to go out there when there wasn't a sandstorm." She shakes her head in dismay.
Jadon says, "My dad said we're gonna go find treasure in the desert when the sandstorm's over! I can't wait! It'll be so much fun!" He bounces around excitedly.
CAMP 2 (TRADER)
Sabaliz says, "Never will you find a better selection of weapons and armor than I have assembled here today, just for you! Please, examine my wares; I'm sure you will find them much to your liking." 


- Sabaliz's inventory -

Name & Cost
iron longsword (dmg 32) 2,000 gp
birchwood wand (dmg 15) 2,000 gp
ash short bow (dmg 25) 2,000 gp
steel splint mail (def 32) 2,000 gp
acolyte's robe (def 15) 2,000 gp
reinforced leather tunic (def 25) 2,000 gp 

 

CAMP 3
Selasa says, "Well that's the last time I ever buy land in the desert. You set up a tent, and the next thing you know, you're trapped for weeks by an endless sandstorm." 

> Say, "How did you end up here?"

"I guess it was foolish of me, but I answered an ad I saw in the Neopian Times... 'Buy Cheap Land In the Lost Desert - Cheap!' I knew it sounded too good to be true, but I went ahead with it anyway. I fell victim to one of the classic blunders, right after the ones about land wars in Tyrannia and going in against Skeiths when death is on the line--never buy land in the desert."

Camp 4 (POTIONS)
Rathuah says, "Ah, come in, my friend, and take a look at what potions I have for sale! Do not worry about the sandstorm outside; I always keep a large supply of reagents here, so I will not run out for quite some time. Please, have a look!" 


- Rathuah's inventory -

Name & Cost
Potion of Potent Health (heal 90) 80 gp
Potion of Growth (heal 80) 75 gp
Living Potion (resurrect, 40% heal) 1,000 gp
Scorch Potion (dmg 95) 75 gp
Potion of Great Haste (haste 40%) 150 gp
Potion of Loafing Laziness (slow 30%) 150 gp

 

Camp 5
Chimukh says, "Oh, what is a simple sand merchant to do in a storm like this? There's just free sand, blowing everywhere! How can I compete?" 

> Say, "You sell... sand?"

"I used to sell sand. Now I am just a hopeless failure." Chimukh puts his head in his hands and starts sobbing.
 

Krali says, "Don't mind my husband. Somehow he thinks that a sandstorm will ruin us." She snorts derisively. "The whole city's been living on Princess Vyssa's good planning--the grain and meat she kept in storehouses will last us for weeks to come, at least. I think Chimukh's just sad he doesn't get to go out and sell sand anymore." 

> Say, "Who does he sell sand to?"

"Oh, naive travelers, unwary older folks... you know the scam. He thinks it's a perfectly legitimate business, though, and who am I to complain? He somehow makes lots of money. Anyway, the sandstorm's got him all upset. He sells fancy, imported sand, so the sand blowing around now is inferior--he says--but he can't compete against that kind of volume discount." She rolls her eyes.

Camp 6 (REST PLACE)
Khib says, "Ah, you look weary, traveler. Why don't you rest for the night? This is a small inn... well, more of a tent than an inn, really, but nonetheless, you will rest easy here. Only 350 gold pieces for the night, no matter how many companions you have!" 

> Say, "I'd like to rent a room for the night." (Cost: 350 gp)

"Ah, but of course." He twitches a curtain aside, revealing your "room," which is really just a sectioned-off area of the tent. He turns to you and says, "Now of course, the sandstorm may very well keep you awake... but I find the wind soothing. Have a good night!"
You rest for the night, and wake up refreshed and healthy.

^back to the top

Temple of the Sky

You are attacked by Siliclast! (health 500)

Siliclast, a stout rock golem, looks at you balefully as you approach. He says nothing, but a deep rumbling sound emanates from him as he prepares to strike!


You won the fight!

Siliclast shudders, and after a moment pieces of his stone body start flaking off. Seconds later, he begins to rumble even louder, and larger pieces crumble to the ground. After a few seconds he is nothing more than a pile of rubble. In the middle of the pile, you see a dull gleam -- the Celestial Talisman!

You found 2,500 gold pieces!
You found the Celestial Talisman!
You found 5 Potions of Potent Health!
You found 1 valorous steel splint!
You found 1 energetic acolyte's robe!
You gain 600 neopoints!

^back to the top

Ruined Temple


You are attacked by Pharaoh, Gebarn II! (health 350)

Gebarn II, an ancient undead pharaoh, stands before you, a powerful reanimation of his former self. "I have been charged with protecting the Medallion of Wind from you!" he shouts. "And I will not falter in my duty!" He attacks!

You won the fight!

Gebarn roars in anguish. "You don't know what you've done!" he gasps. "The Medallion must not be... it must not be reunited!" Suddenly, powerful blasts of energy emit from his body in all directions, shaking the ruined temple and raining debris everywhere. You dive for cover, and Gebarn's body explodes in a tremendous conflagration. The ground shakes, like a great earthquake. After a minute, though, it ends, and the room is silent. Lying on the floor where Gebarn stood, you now see a piece of bronze metal, glinting in the fading light.

It appears that the Medallion of Wind has been broken! You have found what appears to be the upper part of the Medallion. It has some kind of markings on it, but it's difficult to tell what they are.

You found 3,000 gold pieces!
You found the Medallion of Wind (upper part)!
You found 3 Potions of Greater Health!
You found 1 reinforced wand!
You found 1 dual-cam recurve bow!
You gain 700 neopoints!
 

^back to the top

Waset Village (Behind Ruined Temple)
Camp 7 (TRADERS)
Erweb says, "Oh, what's the use selling potions any more? Horrible undead can come to our little village and steal our children in the night... what hope have we to survive? Well, if you really want to buy something, I guess I'll sell it to you." 

- Erweb's inventory -

Name & Cost
Potion of Greater Health (heal 100) 90 gp
Potion of Potent Health (heal 90) 80 gp
Living Potion (resurrect, 40% heal) 1,000 gp
Blister Potion (dmg 110) 90 gp
Potion of Alarming Haste (haste 45%) 170 gp
Potion of Inert Inaction (slow 40%) 170 gp

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After rescuing missing girl Lifra
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Erweb says, "Oh, you're so brave! Thanks for rescuing little Lifira! I know she hates it when we call her that, but she's such a sweet girl. I've known her since she was, oh, yay high." He gestures at about knee level. "Anyway, I'll give you a discount for rescuing her--how does 30% off sound?"

 

Pankal says, "Oh, adventurers! Well, then I'm sure you'll want to buy some of the arms and armour I sell, what with all the monsters around. Little Lifira was kidnapped by some gruesome undead fiends the other day--her parents don't know if we'll ever get her back. Maybe you could find her? You should talk to her parents if you haven't already. They live in the northeast tent. Meanwhile, how about buying some better equipment?" 

- Pankal's inventory -


Name & Cost
steel longsword (dmg 40) 2,500 gp
ashwood wand (dmg 18) 2,500 gp
cedar longbow (dmg 30) 2,500 gp
light plate mail (def 40) 2,500 gp
magician's robe (def 18) 2,500 gp 
strapped leather tunic (def 30) 2,500 gp

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After rescuing missing girl Lifra
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Pankal says, "Well bless my pants and call me soaked, you did it! I didn't know what kind of fiends would want to capture our little Lifira, but she's all back and safe now. Appeared like a flash out of thin air, too! Well, you're welcome to a 25% discount off anything in the store."

 

Camp 8 (RESTING PLACE)
Nufam says, "Welcome to my inn, which isn't really much of an inn... actually, there's only one room for rent, and it's occupied. On the other hand, I might be willing to let you rent it for, say... 450 gold pieces?" 

> Say, "I'd like to rent a room for the night." (Cost: 450 gp)

> Say, "What can you tell us about this village?"

"Well, if you've talked to anyone else you've probably heard by now, but Lifira, who is Hizaga and Zasise's daughter, was kidnapped a few nights ago. With all the monsters roaming the desert, certainly none of us can go out there and find her." 

> Say, "We'll try and find her. Do you know which way they took her?"

"I was awoken by the commotion, and I saw them flee from the village with her, off to the west. The only thing out that way is..." He looks around, as if afraid of being overheard. "The Valley of Kings, in which lies the ancient Palace of Kings. But we all thought it had been abandoned for ages, since long before any of us in this village were ever born." He shakes his head. "I don't know why they would kidnap her, or if she's even still alive, but... if any adventurers were to go and find her, I know we'd all be eternally grateful." He raises an eyebrow at you.

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After rescuing missing girl Lifra
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Nufam says, "Oh my, you did rescue Lifira! Oh, everyone will be so happy to have her back. She's such a sweet girl. Anyway, if you still want to rent a room, it'll only cost you 350 gold." 

> Say, "Do you know anything about the Medallion of Wind?"

"Well, now that you mention it... a few weeks ago I had a guest here, a cranky old man. He always was muttering something to himself when I saw him, but I didn't really think much about it before. But, yes, I overheard him say the word 'medallion' a few times. But I don't know what it means. Maybe someone else in town knows more."
 

Velm looks up at you as you approach. He squints at you, as if trying to place your features. "Uh, hello there," he says. "Can I help you with something?" 

> Say, "Who are you?"
"Ah, well... I'm a cleric. I think. And, uh, I seem to be having some... memory problems. I know my name, though--Velm! I woke up in this 'inn' yesterday morning; apparently I'd arrived late the night before. Everyone in this village seems to think that I'm an adventurer of some kind! But from what I can gather, I'm just a simple cleric trying to make my way in the world. Odd, don't you think?" 

> Say, "Well, they think we're adventurers too. Would you like to join our party?"
"Ah... I don't know, really, what good I could be. I have some kind of spellbook, but I haven't been able to cast any of the spells in it. Except once." He frowns. "I was walking back from one of the other tents, and I saw some kind of strange undead creature appear almost out of nowhere. I was very scared, but I shouted something--I can't remember what, now--and the creature suddenly got a confused look in its eyes. It just stood there for a while, then wandered away without looking back. I guess it was some kind of distraction or... mesmerization spell I tried to cast, but I've been trying to duplicate my feat for hours. No luck; maybe I can only use magic when I'm scared or in danger? At any rate, adventuring... well, I guess it beats sitting around here all day long. Sure, I'll join you." 
Velm has joined your party!
CAMP 9
Tebalo says, "I suppose it's too much to hope for, to have a quiet, peaceful life, in a little village in the middle of the desert. Maybe we shouldn't have settled right next to ancient, haunted ruins. My wife likes it here, though--she says it's more exciting than living down near the sea. Would it kill us to have a little water now and then?"
Paide says, "Ah, Tebalo, quit your whining. You were the one who was always complaining about 'those dang kids'--our next-door neighbors, who are grown and have kids of their own. Can you believe him? Still, I love him... but if he mentions water one more time..."
CAMP 10
Hizaga says, "Oh, our poor daughter! How can these undead fiends just come into our village and steal her like that? It's horrible! I don't know what to do--I wanted to go out and look for her, but everyone says it's too dangerous! Oh, would you adventurers go find her? Please!"

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 After rescuing missing girl Lifra
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Hizaga says, "Oh, I'm so happy! Thank you for rescuing Lifira! She's safe in her room, now, and we'll make sure no more evil zombie beast... creature... things... er... ever come near her." Hizaga gives you a big, crushing hug.

 

Zasise says, "You must be the adventurers! Please, you must find our little Lifira! They took her off to the west, but beyond that, I don't know... You may have to search in the Valley of Kings to find her. There's a gap in the mountains to the west of here that leads into the valley--it's easy to miss, so be watchful."

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 After rescuing missing girl Lifra
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Zasise says, "Our sweet little girl is home safe and sound! I don't know how we can ever thank you, or repay you enough. Well, I'm sure the journey is its own reward... although I'll bet the merchants here in the village would be willing to give you a discount. Everyone just loves Lifira so much!"
 

Amoti says, "Please, I hope you can find my big sister! I didn't mean it when I said I wished she'd get kidnapped by zombies! It was just a joke, but then it really happened! Oh, I feel so awful about it!" Amoti cries into her pillow.

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 After rescuing missing girl Lifra
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Amoti says, "Wow, you did it! Thanks! I really missed my big sister, but now she's back! Yay!" Amoti smiles sunnily at Lifira and dances around the room.

 

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 After rescuing missing girl Lifra
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Lifira says, "Well, I've had a little time to rest now... and I want to thank you again, honestly, for rescuing me. I was a bit put out, being stuck in that dungeon for three days, but I've gotten over it already. I suppose you wouldn't mind knowing what this was all about?" 

> Say, "We certainly are a bit curious."

Lifira nods, and then makes a gesture with her hand. The sound of the perpetual sandstorm outside suddenly vanishes, as do the sounds of the village and the words of Amoti, just across the room. Amoti looks upset at being excluded from the conversation. "This is a temporary silence ward; it will keep anyone from overhearing us. Well, 'silence ward' is really just the magical, in-character term... You see, I'm not really a 'lost little girl' in some desert village. I know that you are on-board a starship, trapped in the simulation rooms; and I am a computer program, much like the Snowager sentinel program that you have already met. 'Lifira' isn't my proper name; it's LFRA, which stands for Library Fast Retrieval Archive. The 'spells' that I cast are really information transfer requests that move across the ship's computer. I believe that the 'Revenant' who kidnapped me was just a manifestation of one of the many virus programs that have taken over the computer."

> Say, "What was the Revenant's purpose?"

"From what I could gather, its purpose was to prevent me from answering data requests from the ship's computer and operating system. Now, I'm free, but the data lines are still clogged--that's what this so-called 'sandstorm' is. It's hard for any but the most simple requests to get through the system. That's where you come in: the Medallion of Wind is a sub-program that will reset the I/O ports and clear the data lines. But they broke it into three pieces, and scattered it around the system. You've got one piece now; the next one is buried in some old files deep in a data cluster, but I can't find it myself." 

> Say, "So how do we find it?"

"Far northwest of here--in game terms--is an oasis in the desert, a pool surrounded by palm trees. There you'll find a crazy old hermit. If you tell him the proper access code, he'll tell you where to find the second part of the medallion. The code is alpha-three-seven-tango-echo-nine." She looks each of your party square in the eye, and says gravely, "Good luck. All our fates depend on you retrieving that medallion." 

> Say, "Our fates? What do you mean?"

"Because the people who took control of this ship... after they locked you in the simulation rooms, they set the ship to fly directly into a star. I don't know how long we have left, but as you see, time is of the essence." She rises, and ends the silence ward with a sharp gesture. The roar of the sandstorm fills your ears again. "Go now. And good luck. Remember all that I have said."

 

^back to the top

Palace of Ancient Kings (basement 1)

You are attacked by the Revenant of the Dunes (health 600) and two possessed skeletons(health 180)!

You see a decaying, mummified figure before you--but despite its state, it appears fierce and powerful. Its mouth is covered by rotting cloth, but it makes a ghastly moaning sound as it moves to attack!

You won the fight!
The Revenant shudders and falls to its knees as the final blow lands. A thin keening sound emits from its lifeless husk as it collapses to the ground. Behind it, you see two passages--one that leads to a glowing orb, and another that leads to a calm, but somewhat disheveled young woman.

You found 3,093 gold pieces!
You found 5 Potions of Greater Health!
You found 1 silkstring longbow!
You found 1 staff of giving!
You gain 750 neopoints!


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After the defeat of Revenant
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Lifira says, "Well, I heard the battle from in here. That Revenant of the Dunes was horrible, wasn't he?" She looks around, and sighs. "Well, let's get out of here." 

> Say, "You seem awfully calm about all this."

Lifira says, "Why shouldn't I be? The only reason I'm here at all is that the Revenant managed to put a holding spell on me before I could get a counterspell off. Now that he's dead, the spell's broken, so I can go home." She looks at you, then frowns. "Wait a second. Everyone in Waset gave you the 'Little Lifira's so lost, oh won't you please save her, wah wah wah' line, didn't they?" She sighs. "I wish they'd cut that out. I've been practicing magic for years, and I'm quite capable of taking care of myself. I don't know what the Revenant wanted with me, but I'm perfectly fine. He couldn't have harmed me, even if he was able to keep me from casting any spells." 

> Say, "Well, we're willing to escort you home."

Lifira says, "Ha!" and then blinks, startled. "I'm sorry... Let me apologize, I've been rude to you. Thank you very much for, er, rescuing me, as it were. But I won't need an escort. I can get back to Waset just fine by myself. There's a teleportation orb down the passage, which should take you outside." She smiles, and then waves her hand. "See you back in town; we can talk safely there." There's a bright flash, and she vanishes.

 

^back to the top

Oasis (NorthWest of Ruined temple)

Bukaru eyes you skeptically. "Yeah? What do you want?" 

> Say, "Alpha-three-seven-tango-echo-nine."

Bukaru's eyes narrow at you, then he blinks and nods. "Code accepted," he says. "What are you folks looking for?" 

> Say, "The Medallion of Wind."

Bukaru nods again. "Accessing. Hmm... interesting. Okay, I'll make this pretty easy." He clears his throat, then begins to speak in a booming, stentorian voice. "Travel due north from where I now stand, o mighty adventurers, until you come up against the northern mountains. Then you shall turn east, and proceed until your path is again blocked. There, at the foot of the cliffs, you shall find the buried treasure for which you seek!" He lowers his arms and looks at you. "Pretty good, eh? Anyway, once you find it, you'll want to head off to the southeast, and find the old ruined city of Akhten-Ka, up in the mountains. Its location will be marked on the piece of the medallion that you find. Well? Get going!"

> Say, "Who are you?"

"I don't need to answer your questions! I spent five years in the King's army--well, the marine corps, actually--taking orders, and I don't need any of that! Now I'm a freelance hermit and dispenser of random wisdom. Why don't you come back when you have something interesting to tell me?"

**********************************************************

- Something has happened! -
You arrive at the spot Bukaru told you about, after a long trudge through the desert. You begin to dig through the sand, searching for any sign of the second piece of the Medallion of Wind...

Keep digging...

After only a few minutes you find the second piece of the Medallion of Wind! You fit the two pieces together, and they magically fuse into one. The lines on the Medallion seem to form a sort of crude map.

 

^back to the top

On the way to Ruined City of Akhten-ka 
Bledynn says, "Well, bless my eyes! I ain't seen another person alive in this sandstorm in forever. 'Course, I have been wandering around in the FREAKING DESERT for six weeks, so what do you expect?" 

> Say, "Who are you?"

Bledynn says, "Oh, my name's Bledynn. Nice to meetcha. Yeah, well, like I said, I've been wandering around for a while. Not a living soul in sight--'course, that's mostly due to the HORDES OF RAVENING UNDEAD all over the place. And the various not-undead-but-still-dangerous beasties walking about, too. Although I guess even the ravenin' undead hordes learn after a while--they don't come near me any more." He brandishes a large sword. "Vera here makes sure of that." 

>Say, "Uh... Vera?"

Bledynn says, "You bet. She's a pretty thing, ain't she?" He smiles at his sword. "Yep, she and I've been through a lot together. I found her up yonder, in the old ruined city at the top of the mountain here. That little undead fella I got her from's not needin' her any more." He grins. 

> Say, "Do you know anything else about the city?"

Bledynn says, "Why, sure. I spent a little time scouting about. Worst thing I saw was a ghostly Lupe of some kind. Big fella, kinda royal-lookin'. Maybe some undead king, I dunno. I didn't stick around, though... he gave me the willies. Well, if you're gonna go explore up there, I say good luck to ya. I'm gonna stay here 'til the sandstorm ends. Have fun!"

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Ruined City of Akhten-Ka


You are attacked by Coltzan's Ghost! (health 750)

Coltzan's ghost looks at you sadly. "It is not my will--but you must die!" He attacks!



 

You won the fight!

Coltzan's ghost withdraws from the fight, then suddenly he becomes more solid, more real... but still a spirit. "Thank you for releasing me from that evil grip," he says. "Come, we have much to talk about."

You found 1 oakstorm tunic!
You found 1 senior magician's robe!
You gain 800 neopoints!
 
King Coltzan says, "I must thank you again for releasing my spirit from the grip in which it was held. As you may know, I died by poisoning some months ago... but I found myself again with life--after a fashion--a few weeks ere now. I found myself here, and I have not been able to leave this room. I also found myself forced to kill anyone and anything who entered this place, even though I did not will it--my body moved of its own accord, striking down all who came here. But you have freed me... somehow." 

> Say, "Why are you here?"

King Coltzan says, "It took me not long to discover the reason. In the barrel behind me lies a piece of what I think, if I am not mistaken, is the Medallion of Wind. I suppose I was summoned to prevent anyone from acquiring it... as I guess that you are here looking for it. And my will is my own now; I will hinder you no longer. There's no time to lose. I sense that you already have two of the other pieces... take the third, combine it with the other two, and it should form a map showing you where to find the gem that the Medallion holds. The gemstone is what gives it its power. The rest of the Medallion is simply a device for holding the gem; without the gem, it is just a hunk of metal. Approach the barrel, take the third piece, and then go."

 Rohane Walks to the barrel

*****************************
- Something has happened! -

Lying atop the barrel next to King Coltzan is the centerpiece of the Medallion of Wind. "The centerpiece will show you the location of the Gemstone. Find it, then take the Medallion to the Altar of Destiny and use it. Powerful forces will try to stop you. Do not submit to them."

Take the centerpiece...


- Something has happened! -
You pick up the centerpiece and fit it into the Medallion. It forms a more complete map, now, marking the location of the Gemstone with an 'x'. You turn to thank King Coltzan, but he fades from sight before you can say anything.

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After finding the centerpiece, go to the smiley formation for the gemstone
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- Something has happened! -
You arrive at the spot marked on the Medallion, and begin to dig. After a while, you come across a small, wooden box, well-preserved by the dry desert. You open the box, and see a small, fiery gemstone set within.

Take the Gemstone...

You remove the Gemstone from the box. It fits perfectly into the Medallion. Complete, the Medallion glows with a subtle inner light. You realize that the position of the gemstone on the map corresponds to the location of Zakharukh's Pyramid.

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Zakharukh's Pyramid Level 3

You are attacked by Anubits! (health 1000)

Anubits grins evilly at you as you approach. "You think to reach the Altar of Destiny? You will have to get past me first!" he shouts.



You won the fight!
You found 1 staff of sacrifice!
You found 1 steady wand!
You found 1 light branch tunic!
You gain 1,200 neopoints!

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created 1/3/2004 last update: 10/1/2005
 

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