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These are fighting specializations for AD&D 2nd Edition. Before you say anything, I own 3E, but I don't play it or like it. It may very well be the "greatest thing to happen to D&D" but that doesn't mean I have to use it. The Flame & The Void (1 slot/3 CP) Through a combination of clear thought, steady hands, controlled breathing, and patience the archer may spend several rounds aiming at his or her target. This can be done from a place of concealment, like a modern sniper, or it can be done in the wide open as in an archery contest. Each round the archer spends aiming at this target a cumulative bonus of +2 to strike is gained. Requirements: Specialization in the weapon being used. Bows allowed: Any. Example: Bryant has been aiming at the evil necromancer Thomas for the past 4 rounds, he decides to let his arrow fly true. When making the attack roll for this shot, he adds an additional +8 to the roll. |
Multiple Shot (2 slots/5 CP) Bizzarre and usually inneffective, the archer can grab up to 3 arrows and fire them as if firing a single arrow. Can be aimed at a maximum of THREE targets! One arrow per target, each strike roll is made independently, and at a penalty of -2 per arrow fired. The targets can onky be a maximum of ten feet apart. Even doing so, this maneuver only counts as one solitary attack. Requirements: Specialization in long or shortbow. Bows allowed: Long & shortbows only. Example: Bryant is showing off to some friends in his backyard. His friends, knowing of his skill with the bow, have decided to test his abilites by setting 3 targets up. Between the first & second, and second & third targets they have left 10 feet of room. Their challenge to Bryant is to hit all 3 targets, yet only fire his bow one time. Feeling cocky, Bryant draws 3 arrows from his quiver and fires them all at the same time, one at each target. Three strike rolls at -6 a piece later, Bryant now has a bit more drinking gold for the weekend.
Rapid Shot(1 slot/3 CP) | This specialization allows an archer to fire twice as fast as normal. For every "normal" attack the archer has in a combat round he may make 2 attacks. Each attack is rolled normally but suffers a -2 penalty to the hit roll, this is in addition to any other penalties that may be suffered on the attack. Requirements: Specialization in long or shortbow. Bows allowed: Long & shortbows only. Example: Bryant has found himself in an open field while an orc scouting party was exploring it. Without many choices available to him, Bryant decides to try to take all 8 of them by his lonesome. Normally he has 2 attcks per round, but he needs to shoot a little more than that right now, using this style he fires off 4 shots at the incoming enemy, each at a -2 penalty, amazingly, he strikes all 4 times and the orcs decide that maybe they should leave this one alone. Coming soon: The Melee Archer!
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