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AMMO
There are many types of ammo to choose from in the Heavy Fire mod. I got the ideas for the new ammo from the NATO 3 mod but I have calculated and made the new ammo myself. Below is a brief description of each type of ammo.

AP - Armor Piercing
A hard bullet made from steel or tungsten alloys in a pointed shape typically covered by a thin layer of lead and/or a copper/brass jacket. The lead and jacket are intended to prevent barrel wear from the hard-core materials. AP is slightly worse on unarmored targets than FMJ. This is to indicate the hard AP projectiles' tendency not to deform or reliably tumble/yaw.

FMJ - Full Metal Jacket
Made with a lead core surrounded by a full covering of brass, copper, or mild steel. These have very little deformation or expansion, but will occasionally yaw/tumble. FMJ is a good choice when you don't know what you will be fighting or possibly if you will be going up against a mix of armor types.

JSP - Jacketed Soft Point
This is a variation of the FMJ design where the jacket did not cover the nose of the bullet. The soft lead nose was found to still expand in flesh while the remaining jacket still prevented lead fouling in the barrel. JSP is roughly splitting the difference between FMJ and JHP. It gives more penetration than JHP but has more stopping power than the FMJ.

JHP - Jacketed Hollow Point
Soon after the invention of the JSP, Woolwich Arsenal in Great Britain experimented with this design even further by forming a hole or cavity in the nose of the bullet while keeping most of the exterior profile intact. These bullets could theoretically deform even faster and expand to a larger diameter than the JSP. Best used against unarmored targets only, the JHP also has the least over penetration so it is ideal for use around hostages.

Flechette
These are like darts or nails with fins attached to them.
For use against targets wearing non-rigid body armor like Kevlar.

Hollow Point (HP) Shotgun Slug
Use these with single shot repeater, revolver-type feed, or removable drum magazine only. These rounds fire big solid single bullets. Devastating to unarmored targets. Similar to the JHP rounds for the other guns.

Armor-Piercing Saboted (APS) Shotgun Slug
This round fires a sub-caliber saboted tungsten dart. Damage that penetrates is not halved because of the large caliber. The dart will punch right through normal brick walls, cars, heavy doors, and similar covers.

Slug
Slugs will pretty well flatten any target, armored or not; however, the issue of over penetration will determine whether you want to take the solid or the hollow-point slug.

Baton
Rubber batons. Used for training.

Buckshot
The buckshot types range from 000 buck - 4 buck. They either contain a few large pellets or a lot of small pellets. The number increases for 000 buck (with a few large pellets) to 4 buck (with a lot of small pellets). All the other buckshot ammo falls in-between these in size and number.

Note:
I didn�t make new ammo for the 9x18mm round. This is because it is very similar to the 9x19mm round that is already in the game. So some guns that are suppose to have the 9x18mm round have the 9x19mm round instead.

Rockets and Grenades
I have made all the rockets and grenades with a formula that I made to figure out the range and blast radius of the explosions. The blast radius corresponds to the size of the warhead or grenade being launched. It is indicated in the ammo type of that particular rocket/grenade launcher. Some examples are the 40mm grenade and 66mm rocket and others.  The range of the projectile is taken from real data on that weapon.

NOTE: ROCKET/GREANDE LAUNCHERS DO NOT WORK IN MULTIPLAYER! I HAVE DISABLED THEM IN MULTIPLAYER. THERE IS NO WAY OF GETTING THEM TO WORK IN MULTIPLAYER.
This is an unfixable bug that is in the game. And some may say �yes you can get rocket launcher to work in MP I�ve seen it before.� And yes you have seen it before but it was high explosive ammo instead of the grenade launcher code. I didn�t use the HE (High Explosive) ammo because I wanted a more realistic ammo type and not all just the same thing.
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