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Too Human

     The future is a dark place, and you'll definitely want to be there. 
Well over two years ago, up-and-coming developer Silicon Knights began work on perhaps one of the most ambitious Sony PlayStation games of all time: Too Human. Little information was ever known about the game, but it was already being compared graphically to Final Fantasy VIII. It was quickly becoming apparent that the people at Silicon Knights were very talented indeed. Their PSX programming was said to push the system to its extreme limits and back. The game was scheduled to hit the PlayStation as a four-disc package, and publisher EA/MGM was said to be signed-up for the distribution. But then in May of this year, big Nintendo scooped up the talented company and brought them on board as an exclusive Nintendo second-party developer. And thus many PlayStation fans cried out in anger as this much anticipated and waited for title slipped through their fingers and onto a Nintendo system instead. 

Many people doubted that it would be released on the Nintendo 64. Silicon Knights' president Denis Dyack also said that "historically, we have never, ever not completed a game or project," and "I believe that the Dolphin platform will dominate the next generation of console systems - hands down...it's turned out to be one of the best pieces of technology and gaming machines that I've ever seen." These comments were indications that the project was indeed still alive within the company. 

Then just over a month ago at Space World 2000 the first glimpse of what is sure to be one of the most anticipated Gamecube games to hit the system was shown. Silicon Knights presented pre-rendered clips of the game as a demo video that ran on the show floor. 

If the title stays the same to the over two years of development time spent on the PlayStation, then we can look for one hell of a plot-driven, action-packed cyber adventure when it hits the Gamecube. The is a future where humans are no longer the simple, organic beings we once were. Now apparently all life has evolved into some form of cybernetic crossbreed of robot and man. The early version of the game was designed to allow players to customize their body parts with various mechanical upgrades, allowing for specialized abilities such as faster player movement, additional strength, stealth, and so on. As far as style goes, think of it as a strange mix of part Blade Runner and part Dune, with just a flare of samurai and ancient Japanese influences. What a combination! It is unclear if the weaponry in the game will be technical ammunition or simple swordsmanship, but either way the game will rock, this game is guaranteed to blow you away with intense action and a gripping storyline to pull you through it all. As mentioned, it was originally designed as a four-disc game for the CD format, so you can expect roughly the same 80+ hours of gameplay from this new and improved version. It is still unclear if that means more than one Gamecube disc will be necessary, but don't be surprised if Silicon Knights manages to ship it all on one mini-DVD. 

At this point, This is one of the downright fiercest offerings to hit the Gamecube within coming years. Considering that the game has literally been in development since early 1998, developer Silicon Knights should be ready to deliver to fans what they've been promising all this time, intense and stylish fun. 

Features . . . 

  • Over 80+ Hours Gameplay. 
  • Great Character Models and Animations. 
  • Immerse, Plot-Driven gameplay. 
  • Dark, Moody cinematic action. 
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