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Star Wars Rogue Leader: Rogue Squadron 2 Preview
By: Sandman 

     X-Wings flying past the camera heading off to the Death Star 2, owned by the Imperials. Tie Fighters zooming over the surface of the nearly-finished space station shooting right past the camera. Until Spaceworld, this seemed like something that could only be produced in the movies. At Spaceworld 2000, a short movie was shown, which showed the power of the sequel to the popular Nintendo 64 game, Rogue Squadron. LucasArts and Factor 5 showed the awesomeness in one of the first games on the Nintendo 64 to use the expansion pack in 1998. In the game, you were in command of Luke Skywalker, the young Jedi, and flew in a series of missions, most of which were not shown in the Star Wars Trilogy. You could unlock many ships, which included the X-Wing, the A-Wing, the B-Wing, the Y-Wing, the V-Wing, the Speeder, the Millenium Falcon, and the TIE Interceptor. The game showed the power of the Expansion Pack, and was a very popular seller. 

The demo movie of the game was one of the biggest attractions at Spaceworld 2000, shown in two parts by Factor 5. The first part, which basically a remake of a scene shown in the Return of the Jedi special edition. It is the scene where there is a fleet of fighters heading towards the Imperial’s remake of the ill-fated Death Star. Each ship was composed of over 30,000 polygons, and the people inside were made of 4,000 each. When compared to each other as seen below, you can see that the models of the ships in the Spaceworld movie are as good, if not better than the digitally remastered version of Return of the Jedi. 

I will give you a few more minutes to gape in awe of the awesomeness of the quality of the graphics. Soak it in, breathe it, you are one with Star Wars. Okay, now that you have witnessed one of the most tear-bringing pictures of next-generation, lets talk some more about the overwhelming movie. The planets aren’t very close to the ones in the real movie, but the fact that they are each a single texture is amazing, and star are added, which makes the effect remarkable. This is something that neither Playstation 2 or Dreamcast can do. Although, you can tell that there are different in many ways, it still looks very similar to the movie, and not one bit less exciting. 

The second demo movie displayed showed one of the endless amounts of Imperial TIE Fighters being shot down by the slower and bulkier Rebel X-Wing. Reports say that the Death Star surface was rebuilt exactly as it was in the movie, and even the smallest of details were caught, and even some of the smallest shapes contained 300 polygons. Reports show that the framerate remained above 60 frames/second even though there were 70 TIE Fighters shown at one time in some instances. 

It was confirmed by Nintendo on May 10, 2001 that Rogue Squadron 2 was actually a real title being developed by Factor 5 and LucasArts. Once again, you will be in control of the infamous Luke Skywalker, battling against the evil Imperial forces. Judging from the videos, we can assume that the game will be based on the trilogy, and unlike Rogue Squadron, all or at least most of the missions will be from the movies. LucasArts revealed that there will be more than 11 campaign missions, which include speeding through the Death Star trench, flying a mission to destroy an enemy Star Destroyer, and fight enemy forces on Hoth.  

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