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Star Fox Adventures: Dinosaur Planet
By:  GCMaster 
  • Developer: Rare
  • Publisher: Rare
  • Megabits: N/A
  • Players:1
  • Perephials: N/A
     About a month ago, we learned that Rare’s highly anticipated Dinosaur Planet was being dropped from the Nintendo 64 and moved to the Nintendo Gamecube. No new details have been released about the game since it’s move, but we can tell you what was said during N64 development, as we are sure the overall feel of the game will remain intact. 

The main plot of the game consists of the player trying to reach the Dinosaur Planet to destroy evil forces that are bent on destroying the universe. But the characters also have their own small sub-plots, go help give the game a more cinematic feel. 
Epic? Not exactly. Fun? Indeed. 

Players will no doubt be glued for hours as they control Sabre, a grief stricken warrior determined to track his father down, and Krystal, whose whole life is changed by the discovery of an ancient temple. Among the two main characters, the game also features about a dozen dino-sidekicks, each with their own special powers that you must use effectively to complete the game. However, the use of these sidekicks is a bit more like Rainbow Six. You give them commands and they execute them. 

Dinosaur Planet is very similar in look to Jet Force Gemini, but it actually has a feel a bit more similar to The Ocarina of Time. Featuring puzzle-solving and effective story telling through the use of Non-Playing-Characters, or NPCs. In fact, Dinosaur Planet even employs a Z-Tageting system, identical to both N64 Zelda installments. Players must also effectively use both characters to solve puzzles if they hope to advance any further in this adventure, and trust me, you definitely want to get further. Dinosaur Planet also employs what Rare calls a "Situation-Based Control System" which basically means that your controls change based on the situation. If your in a situation where you need to use sorcery, the controls change accordingly to cast spells and such. This makes it easier to memorize what combination executes what acion. 

Although no pictures have been released of the Gamecube version, Dinosaur Planet on the N64 looked downright amazing. From the jaw-dropping textures to the impressive lighting effects to the facial expression system, Dinosaur Planet’s visuals are extremely impressive, and that’s just on the N64! The frame-rate runs very smooth, even when an astonishingly huge dino is on screen. Just thinking about where Rare could take this title on the Gamecube is enough to make you drool. 

Sound is also nothing short of amazing. Featuring terrific sound effects and amazing real-time speech, with complete voice dubbing. 
This game is definitely on my "to-buy" list. It looks absolutely amazing, it sounds absolutely amazing, and even if the gameplay ends up bad, it will still be worth it to stare at the jaw-dropping graphics. I can’t think of a reason not to buy this game. 

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