While the
story line behind a game is only secondary to the fun of actually playing
it, knowing the whys and hows behind a character in a game serves to round
out the experience. In Picassio, your character has been hired by a rich
art collector to steal the most impressive pieces of art available. The
guy that hired you wants to prove once and for all to his rich art collecting
buddy that he has the biggest most impressive art collection. So of course
the other billionaire hires a cat burglar himself to beat you to every
punch and keep you from getting the goods. While that's a nice background
story the best part is that it's fully integrated into the game's strategy.
That is, when you're on a mission to steal stuff, that other burglar is
on the same mission as you and he or she will try to sabotage you, steal
your equipment and more or less screw things up for you while still trying
to get that high priced piece of art. You're forced to be both offensive
and defensive at the same time. Picassio is billed as a nonviolent game.
It will combine the first person interface of many familiar shooting games,
but all you'll have is a dart gun. You'll be able to knock out museum guards
but they will wake up and they will try to get some help from their security
guard buddies as soon as possible. You'll also be able to incapacitate
enemies with chloroform but all of these offensive attacks are only intended
to give you time to complete your mission. There's no need to go around
taking out every enemy in a level if all you're supposed to do is get in,
get the loot and get out. Equipment and high tech gadgetry has lead Promethean
Designs to compare the game to GoldenEye. Crossbows, mini cameras, and
night vision equipment are just a few of the toys your character will get
to use. We can't wait to see how the heck you can use the Shadow Hologram
Generator, but we know it's going to be good. Mastery of all these weapons
is likely to be a requirement for success. The developers seem intent on
preventing Picassio from becoming a fast paced "shooting faster than they
can shoot me" type of game. Using the gadgets well, sneaking around, and
attention to detail seem to be the skills that will get you far in this
game. The game is using a brand new engine that's designed for the high
performance PCs and consoles that we're going to get in the next couple
of years. A multiplayer game is expected to be in there where teams of
thieves will be running around achieving goals. While the game is being
developed on a maxed out PC, Promethean Designs seems confident in the
Dolphin's potential processing power and published specs and intends to
bring Picassio to the Big N's next console. Realism is huge part of the
Picassio experience and so expect to be breaking into and stealing prizes
from recognizable places. Likewise your cat burglar will only be able to
carry a certain amount of equipment on his or her body, but they can stash
their gear wherever they want around the building they're operating in.
That's great stuff, but when consider that the other cat burglar can find,
steal, and use your gadgets himself or herself and you see what this game's
is trying to accomplish.