Ancient Choson Long Swordsman and Legion +80 hit points.
Towers +2 range.
Priests cost 30% less.
Assyrian Archery Range units have increased fire rate.
Villagers 30% faster.
Babylonian Wall and tower hit points doubled.
Priest rejuvenation rate 30% faster.
Stone mining 20% faster.
Carthaginian (new) Transports 30% faster.
Fire Galley +25% attack.
Academy units and all elephant units +25% hit points.
Egyptian Gold mining 20% faster.
Chariot, Scythe Chariot, and Chariot Archer +33% hit points.
Priest +3 range.
Greek Hoplite, Phalanx, and Centurion 30% faster.
War ships 30% faster.
Macedonian (new) Academy units +2 piercing armor.
Hand-to-hand units +2 line of sight.
Siege Workshop units cost 50% less.
Units 4 times more resistant to Conversion.
Hittite Stone Thrower, Catapult, and Heavy Catapult hit points doubled.
Archery Range units +1 attack.
War ships +4 range (except Fire Galley).
Minoan Ships cost 30% less.
Composite Bowman +2 range.
Farm production increased 25%
Palmyran (new) Free tribute.
Double gold per trade trip.
Villagers cost 50% more, have armor, and work 20% faster.
Camel Riders 25% faster.
Persian Hunting 30% faster.
War Elephant and Elephant Archer 50% faster.
Trireme +50% fire rate.
Phoenician War Elephant, Armored Elephant, and Elephant Archer cost 25% less.
Woodcutters 20% faster.
Catapult Trireme and Juggernaught +65% fire rate.
Roman (new) Buildings cost 15% less, except towers, walls and Wonders.
Towers cost 50% less.
Swordsmen attack 33% faster.
Shang Villagers cost 30% less.
Wall hit points doubled.
Sumerian Villagers +15 hit points.
Stone Thrower, Catapult, Heavy Catapult +50% fire rate.
Double Farm production.
Yamato Horse Archers, Scout, Cavalry, Heavy Cavalry, Cataphract cost 25% less.
Villagers 30% faster.
Ships +30% hit points.
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