Ancient Choson • Long Swordsman and Legion +80 hit points.

• Towers +2 range.

• Priests cost 30% less.


Assyrian • Archery Range units have increased fire rate.

• Villagers 30% faster.


Babylonian • Wall and tower hit points doubled.

• Priest rejuvenation rate 30% faster.

• Stone mining 20% faster.


Carthaginian (new) • Transports 30% faster.

• Fire Galley +25% attack.

• Academy units and all elephant units +25% hit points.


Egyptian • Gold mining 20% faster.

• Chariot, Scythe Chariot, and Chariot Archer +33% hit points.

• Priest +3 range.


Greek • Hoplite, Phalanx, and Centurion 30% faster.

• War ships 30% faster.


Macedonian (new) • Academy units +2 piercing armor.

• Hand-to-hand units +2 line of sight.

• Siege Workshop units cost 50% less.

• Units 4 times more resistant to Conversion.


Hittite • Stone Thrower, Catapult, and Heavy Catapult hit points doubled.

• Archery Range units +1 attack.

• War ships +4 range (except Fire Galley).


Minoan • Ships cost 30% less.

• Composite Bowman +2 range.

• Farm production increased 25%


Palmyran (new) • Free tribute.

• Double gold per trade trip.

• Villagers cost 50% more, have armor, and work 20% faster.

• Camel Riders 25% faster.


Persian • Hunting 30% faster.

• War Elephant and Elephant Archer 50% faster.

• Trireme +50% fire rate.


Phoenician • War Elephant, Armored Elephant, and Elephant Archer cost 25% less.

• Woodcutters 20% faster.

• Catapult Trireme and Juggernaught +65% fire rate.


Roman (new) • Buildings cost 15% less, except towers, walls and Wonders.

• Towers cost 50% less.

• Swordsmen attack 33% faster.


Shang • Villagers cost 30% less.

• Wall hit points doubled.


Sumerian • Villagers +15 hit points.

• Stone Thrower, Catapult, Heavy Catapult +50% fire rate.

• Double Farm production.


Yamato • Horse Archers, Scout, Cavalry, Heavy Cavalry, Cataphract cost 25% less.

• Villagers 30% faster.

• Ships +30% hit points.

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