|
Units How to use them...and stop them
Tactics There are only so many
ways to win
Maps Strategies for the most popular
maps
Pictures screenshots,
tournaments
Players Team OGUN, and the usual
RA2 suspects
Cool Posts Direct from veteran RA2
players
Links Crème de la Crème
Credits Thanks, guys (and no
thanks, grrrr...)
Home
| |
|

|
|
| The Good |
Cheap, build fast, good against other infantry |
| The Bad |
Can't do much else |
| How to Use |
Use them as cannon fodder in tank battles. Also several placed in an ore field prevents terror drones from attacking your miners. Garrison buildings. |
| How to Stop |
Anything, practically. Squish them. Just don't use 1 GI to try to kill 1 conscript...you will lose. |
|

|
|
| The Good |
Capture Tech Buildings, steal enemy buildings, repair buildings |
| The Bad |
No armor, slow |
| How to Use |
Capture tech buildings early. Place in flak tracks to increase chances of an engi rush. Protect them with terror drones or other units. When trying to capture a building, queue up another structure (barracks, pillbox, etc) to place immediately. Sneak engi attacks away from the main assault, so your opponent will not easily spot it. |
| How to Stop |
Dogs, terror drones, rocketeers, pillboxes, snipers |
|

|
|
| The Good |
Great scouters, cheap, kills infantry easily, invincible when jumping |
| The Bad |
Easily dies, dog wars are random |
| How to Use |
Scout in the beginning, eliminate most infantry (especially paradrops), use as cannon fodder in tank battles. When encountering other dogs, press (s)top or (g)uard to increase your chances of winning.
Protect defenseless engineers. |
| How to Stop |
Squish them, pillboxes, terror drones, scatter conscripts or deploy GIs, sniper |
|

|
|
| The Good |
Relatively cheap, great anti-air and against
other infantry |
| The Bad |
Slow, vulnerable |
| How to Use |
Generally as a last resort against an Allied
opponent. Getting a cloning vat really helps, as a base full of flak
troopers will stop all Black Eagle threats. |
| How to Stop |
Squish them, terror drones, dogs |
|

|
|
| The Good |
Great against armored vehicles, can't get squished |
| The Bad |
Expensive, slow |
| How to Use |
Leaving some for base defenses. 1 Tesla Trooper will kill 1 grizzly tank. They sometimes can attack air when elite. Leave one in the ore field, as one zap kills a terror drone. Put them in a flak track, and destroy enemy tanks and miners. |
| How to Stop |
Mirage and prism tanks. Desolators. While anything will work, they have
decent armor and do not go down that easily. |
|

|
|
| The Good |
Can cause havoc when used correctly, can blow up
bridges |
| The Bad |
Relatively expensive, as crazy ivan attacks are hard to pull off |
| How to Use |
Place bombs on terrorists or conscripts and place them in a flak track. 1 crazy ivaned conscript will destroy a war factory. |
| How to Stop |
Any tank, squish them, any infantry, pillboxes, terror drones |
|

|
|
| The Good |
Places enemy units under your control |
| The Bad |
Short range, no defenses, expensive, can only control 1 unit at a time |
| How to Use |
Build a cloning vat and pump them out, and your base will be practically impregnable. Capture wild animals and sell them in the cloning vat. Dump a couple in a flak track to spice things up a bit. |
| How to Stop |
More than 1 of anything will work. Dogs and terror drones are not affected. Pillboxes. |
|

|
|
| The Good |
Exactly as the name implies, they can place ivan
bombs while chrono-ing around |
| The Bad |
Expensive, weak armor, hard to get |
| How to Use |
Chrono around opponent base and attach bombs
freely. Or, if money is plenty, bomb themselves and chrono to oponent base |
| How to Stop |
Pillboxes, and anything else as long as they are
still "phasing" in |
|

|
|
| The Good |
Awesome range, can destroy an entire base |
| The Bad |
Impossible to get |
| How to Use |
Use a cloning vat to get 2 of these, and escort
and protect with terror drones, flak tracks, rhinos, etc. Place far from
opponent base, and watch each units turn against each other |
| How to Stop |
If you see this, you're pretty much dead. Rush
it, immediately |
Country Specific Units
|

|
|
| The Good |
Cheap, capable of doing massive damage |
| The Bad |
A crazy ivaned conscript can do just as much damage. Iraq is better |
| How to Use |
Place them in a flak track. Do not leave them in your base unguarded for too long. |
| How to Stop |
Dogs, infantry, tanks, terror drones, although all will suffer a little damage |
|

|
|
| The Good |
The only late-game answer to mirages. The best infantry unit in the game. Wipes out all infantry, all allied tanks, and
some soviet vehicles. |
| The Bad |
Slow, no anti-air, does not affect buildings |
| How to Use |
Put a couple in a flak track. Drive up to the mirages, and when they destroy the flak track, press (s)top, and (d)eploy. Use rhinos to distract if necessary.
Apocalypses also make good escorts, since they provide anti-air. |
| How to Stop |
Terror drones, rocketeers, BE |
|