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Units How to use them...and stop them
Tactics There are only so many
ways to win
Maps Strategies for the most popular
maps
Pictures screenshots,
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Players Team OGUN, and the usual
RA2 suspects
Cool Posts Direct from veteran RA2
players
Links Crème de la Crème
Credits Thanks, guys (and no
thanks, grrrr...)
Home
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| The Good |
Has a gun |
| The Bad |
Can't chrono |
| How to Use |
Depends on the map, but 4-5 is a good number. Almost always build 1 from the war factory first, the rest coming from refineries (sell). Protect from terror drones by using sentry guns, conscripts or building a service depot. |
| How to Stop |
Tanks (not prism), terror drones |
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| The Good |
The most useful unit early game. Powerful and relatively fast |
| The Bad |
Has its limits against mirages. |
| How to Use |
Rush with 3-4 rhinos early, and if even somewhat successful, continue sending waves of tanks. Mix with cannon fodder (conscripts, dogs), and maybe a flak track with tesla troopers to help. |
| How to Stop |
Terror drones, mirages, lots of grizzlies, tesla troopers, rocketeers, deployed GIs, 2 BE |
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| The Good |
Excellent anti-air and has 5 slots to carry passengers |
| The Bad |
Weak armor, not versatile like IFV |
| How to Use |
1 will kill up to 5 rocketeers, put engineers, terror drones (go for miners and tanks), tesla troopers, crazy ivaned units in. Pair with rhinos against rocketeers. |
| How to Stop |
Any tank, deployed GIs, tesla troopers, 1 BE |
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| The Good |
Fast and, when used properly, can chew up lots of tanks, miners, and infantry |
| The Bad |
Little armor |
| How to Use |
Build one early to send in opponent's war miner (avoid gun) or into his tanks. Put 2 in a flak track so miners will shoot flak track instead of terror drones. Avoid pillboxes. |
| How to Stop |
Pillboxes, most infantry (deployed GIs, conscripts, tesla troopers), mirage and prism tanks, move other tanks away as they shoot |
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| The Good |
Great range (beats grand cannon) |
| The Bad |
Slow, no armor, missile easily shot down |
| How to Use |
Usually used only to crack turtles, to destroy garrisoned buildings,
or to lure a stationary squad of tanks |
| How to Stop |
Chase with a couple of tanks or planes |
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| The Good |
Extremely powerful and durable |
| The Bad |
Sloth-like speed, verbal warning |
| How to Use |
Capture a building, place a war factory in their base (kirov 99% complete), and set to primary building. Or escort with apocalypses or with rhinos and flak tracks. |
| How to Stop |
Any anti-air will do. Just don't build too much. |
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| The Good |
Powerful, durable, anti-air |
| The Bad |
Slow, expensive |
| How to Use |
Build these mainly in long games, or to escort
desolators or kirovs |
| How to Stop |
Terror drones, mirage tanks |
|

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| The Good |
Transports many units |
| The Bad |
Slow, relatively weak |
| How to Use |
Escort with other units. Get one early to secure tech buildings (soviet on Lake Blitzen) |
| How to Stop |
Easily dealt with |
|

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| The Good |
??? |
| The Bad |
Slow |
| How to Use |
Get some early to prevent opponent from going naval (especially before an allied player gets dolphins) |
| How to Stop |
Dolphins, rocketeers, subs |
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| The Good |
Great anti-air, fast scouters |
| The Bad |
Poor armor, does not do much damage to other naval units |
| How to Use |
Escort submarines and dreadnaughts. Build one first to scout. |
| How to Stop |
Any offensive naval unit. |
|

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| The Good |
Fast |
| The Bad |
Rather weak, dead meat against dolphins |
| How to Use |
Use them to escort a dreadnaught |
| How to Stop |
Any naval unit is effective. Dolphins can kill them even when they have a ship in their grasp. |
|

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| The Good |
Reloads quickly, nightmare when elite |
| The Bad |
Missles can get shot down |
| How to Use |
Escort them with other naval units. Even 1
dreadnaught does massive damage. |
| How to Stop |
Other naval units, Tanya, 4BE. Any anti-air to shoot down the missiles. |
Country Specific Units
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| The Good |
Pretty good against other armored vehicles, infantry, and structures. |
| The Bad |
Expensive, horrible range. |
| How to Use |
Not worth getting. |
| How to Stop |
Nobody gets them. |
|

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| The Good |
Massive damage |
| The Bad |
Slow, poor armor, makes a verbal warning |
| How to Use |
Chronoshift, iron curtain, or build them in opponent's base |
| How to Stop |
Anything. Planes work very well. |
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