|
Units How to use them...and stop them
Tactics There are only so many
ways to win
Maps Strategies for the most popular
maps
Pictures screenshots,
tournaments
Players Team OGUN, and the usual
RA2 suspects
Cool Posts Direct from veteran RA2
players
Links Crème de la Crème
Credits Thanks, guys (and no
thanks, grrrr...)
Home
| |
|

|
|
| The Good |
Can chrono |
| The Bad |
Has no defenses |
| How to Use |
Depends on the map, but 4-5 is a good number. Have at least 3-4 before teching up. Almost always build 1 from the war factory first, the rest coming from refineries (sell).
A good strategy is to build 2 refineries on opposite sides of your base,
so if your miners are attacked, you can chrono them to the other refinery. |
| How to Stop |
Tanks (not prism), tesla troopers |
|

|
|
| The Good |
Cheap and fast |
| The Bad |
Sucks compared to rhinos |
| How to Use |
Only strong in packs, this is your main defense against early soviet rushes.
Hit-and-run if you can, as they are much faster than rhinos. Mix them with mirages later as they have the most armor of any allied tank (not saying much here…) |
| How to Stop |
Any tank but the prism tank, deployed GIs, tesla troopers, terror drones, 2 BE |
|

|
|
| The Good |
Multi-purpose, fast, and they rock when elite |
| The Bad |
Light armor, weak anti-air, cannot squish infantry |
| How to Use |
Allies' primary defense against early rocketeer rushes. Engi+IFV is a repair vehicle, Tanya+IFV is like a sniper, chrono legionairre+IFV has a super (non-chrono) gun.
Essentially, "toys" to add to your main forces. |
| How to Stop |
Desolator, deployed GIs, tesla troopers, any other tank, terror drones, 1 BE. |
|

|
|
| The Good |
Stealth, fast, carries 5 passengers |
| The Bad |
Light armor, sound of blades whirring a tip-off |
| How to Use |
Use to grab far derricks in bunches in the beginning (like Lake Blitzen), and for sneak attacks late-game (engi+Tanya+spy) |
| How to Stop |
Any anti air (or even tanks before they land) finishes them off easily. |
|

|
|
| The Good |
Excellent firepower, very fast, kills infantry
and other tanks easily, opponent has to force fire |
| The Bad |
Absolutely no armor |
| How to Use |
Put them in a line (all firing, that is), and opponent is dead meat. Placing them directly behind grizzlies helps. Avoid desolators. Hide them in maps like Isle of
War or Anytown, Amerika. |
| How to Stop |
Desolator, other Mirages, 1 BE |
|

|
|
| The Good |
Great range, spider shot, kills infantry and structures |
| The Bad |
No armor, horrible against armored vehicles. |
| How to Use |
Place behind primary tanks to provide support. When laying siege on an opponent's base, well-managed prisms can destroy buildings quickly. |
| How to Stop |
Any tank, desolator, 1 BE |
|

|
|
| The Good |
You need this to start |
| The Bad |
|
| How to Use |
Deploy, repack when you need to build near far
ore or when an engineer rush comes your way |
| How to Stop |
Tanks, 8 BE when deployed |
|

|
|
| The Good |
??? |
| The Bad |
Weak, slow, has only 1 shot |
| How to Use |
Always have at least 1 to pick off stray units. Groups of harriers are not viable, as defense will get anti-air and harriers are shot down very easily. |
| How to Stop |
Any kind of anti-air will do |
|

|
|
| The Good |
Transports many units |
| The Bad |
Slow, relatively weak |
| How to Use |
Escort with other units. Get one early to secure tech buildings
(although nighthawk is better) |
| How to Stop |
Easily dealt with |
|

|
|
| The Good |
Can attack subs |
| The Bad |
Not very powerful, easily destroyed |
| How to Use |
Get a couple until you tech up and get dolphins |
| How to Stop |
Subs work fine |
|

|
|
| The Good |
Provides all the anti-air you need on naval maps |
| The Bad |
Cannot retaliate against other naval units |
| How to Use |
Always build one to stop rocketeers. On naval map, 1 aegis cruiser is enough to stop a kirov. The best unit when elite. |
| How to Stop |
Other naval units. |
|

|
|
| The Good |
Cheap, build fast, and kill other naval units and naval structures easily |
| The Bad |
Requires a battle lab |
| How to Use |
Protect with aegis cruisers, and go hunting in packs. Get many, as they are cheap. |
| How to Stop |
Lots of subs (line up like mirages), or more dolphins. Rocketeers if they don't have anti-air. Desolators if they get too close. |
|

|
|
| The Good |
Massive damage, practically unstoppable |
| The Bad |
No defense (besides aircraft) against other naval units |
| How to Use |
Protect with dolphins and aegis cruisers. Take
out anti-air or power first. |
| How to Stop |
Tanya, other naval units, 4 BE, flak cannons and other anti-air if it reaches land |
Country Specific Units
|

|
|
| The Good |
Can take on rhinos one on one. |
| The Bad |
Needs an AFC. Slow, useless against infantry and structures. |
| How to Use |
If you insist on using them, be sure to group with grizzlies. |
| How to Stop |
Any infantry tears them apart. Pillboxes work as well. Terror drones, mirage tanks, rhinos. |
|

|
|
| The Good |
Faster, stronger, and tougher than the harrier. The best counter to the desolator. |
| The Bad |
Useless when opponent has lots of anti-air. |
| How to Use |
Use to pick off buildings and units. For example, battle labs can be easily taken out by 3 BEs. Take out tanks in pairs, and weaker tanks one-by-one. The BE rush works well. |
| How to Stop |
Lots of flak or other anti-air, especially when en-route to a Korean base. If a Black Eagle is headed for your unit, move them in the same direction as the BE, and it will
usually miss. Force firing with a chrono legionnaire can save a building. |
|