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A great 1v1 and 2v2 map. Many games, however, draw out to
lengthy stalemates. There is a unique build for Bottom Left.
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South Pacific |
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|
| Players |
4 |
| Setting |
Temperate, Water |
| Tech Buildings |
4 Derricks, 2 Airport |
| Location |
Left |
| Country |
Iraq, America, Korea, Great Britain, France |
| Key Landmarks |
Center (pinch point, gems) |
Resources
High resource. Each player starts with a patch of gems.
There is a very large patch of ore by each airport and gems in the land bridge
in the middle.
Early
This level is about production, so key here is to secure
derricks. Scouting is made difficult because each base has natural defenses
where an early pillbox can easily kill a dog.
Build Order
Deploy
PP
Barracks (3 dogs – secure airport, far derrick on your
side, and far derrick on opponent’s side, 3 engineers, 1 engineer if you can
steal the derrick, 1 dog to scout if possible, maybe some infantry and dogs to send
towards middle)
Refinery
If you’re on the left, build a couple of infantry units
to garrison the huts.
Allied
AFC (rocketeers – destroy opponent’s far derrick and airport if possible)
War Factory (lots of tanks)
Refinery
War Factory
PP
Refinery (off far gem patch on your side)
Battle Lab
Soviet
War Factory (lots of tanks)
Flak Cannon if opponent is Allied and getting rocketeers
Refinery
War Factory
Refinery (off far gem patch on your side)
Tanks should be sent (along with paradrop and other
infantry) to secure the center. If the center is secure, you can also move the
MCV and collect gems here. Pillboxes near the center help as well. Also, going
naval is a good option, although you should try to secure the choke point first.
Mid – Late
If done correctly, you should have overwhelming control of
the center. However, each base is tough to assault (natural defenses), so nibble
at his miners, and eventually, production will become completely lopsided.
Tremendous resources means an awesome force of
rhinos early on
Paradrop at top of cliff if you’re on right,
and in pinch point if you’re on left. Or mix in with your tanks at the center.
BEs on this high resource map are deadly
Since most players will try to secure the
middle with tanks and infantry, the sniper+IFV will eliminate all cannon fodder
Left: stretch to center quickly and erect a
grand cannon, right: secure and move MCV. Either way, you will control the choke
point.
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