South Pacific

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A great 1v1 and 2v2 map. Many games, however, draw out to lengthy stalemates. There is a unique build for Bottom Left.

South Pacific

Players 4
Setting Temperate, Water
Tech Buildings 4 Derricks, 2 Airport
Location Left
Country Iraq, America, Korea, Great Britain, France
Key Landmarks Center (pinch point, gems)

 

Starting Locations

Top Left

Top Right
spactl.jpg (382354 bytes) spactr.jpg (407928 bytes)
Bottom Left Bottom Right
spacbl.jpg (315257 bytes) spacbr.jpg (396646 bytes)


Resources

High resource. Each player starts with a patch of gems. There is a very large patch of ore by each airport and gems in the land bridge in the middle.

Early
This level is about production, so key here is to secure derricks. Scouting is made difficult because each base has natural defenses where an early pillbox can easily kill a dog.

Build Order
Deploy
PP
Barracks (3 dogs – secure airport, far derrick on your side, and far derrick on opponent’s side, 3 engineers, 1 engineer if you can steal the derrick, 1 dog to scout if possible, maybe some infantry and dogs to send towards middle)
Refinery

If you’re on the left, build a couple of infantry units to garrison the huts. 

Allied
AFC (rocketeers – destroy opponent’s far derrick and airport if possible)
War Factory (lots of tanks)
Refinery
War Factory
PP
Refinery (off far gem patch on your side)
Battle Lab

Soviet
War Factory (lots of tanks)
Flak Cannon if opponent is Allied and getting rocketeers
Refinery
War Factory
Refinery (off far gem patch on your side)

Tanks should be sent (along with paradrop and other infantry) to secure the center. If the center is secure, you can also move the MCV and collect gems here. Pillboxes near the center help as well. Also, going naval is a good option, although you should try to secure the choke point first. 

Mid – Late

If done correctly, you should have overwhelming control of the center. However, each base is tough to assault (natural defenses), so nibble at his miners, and eventually, production will become completely lopsided.

Tremendous resources means an awesome force of rhinos early on

Paradrop at top of cliff if you’re on right, and in pinch point if you’re on left. Or mix in with your tanks at the center.

BEs on this high resource map are deadly

Since most players will try to secure the middle with tanks and infantry, the sniper+IFV will eliminate all cannon fodder

Left: stretch to center quickly and erect a grand cannon, right: secure and move MCV. Either way, you will control the choke point.

 

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