Units
How to use
them...and
stop them
Tactics
There are
only so
many ways
to win
Maps
Strategies for
the most
popular
maps
Pictures
screenshots,
tournaments
Players
Team
OGUN, and
the usual
RA2
suspects
Cool
Posts
Direct from
veteran RA2
players
Links
Crème de la
Crème
Credits
Thanks,
guys (and no
thanks,
grrrr...)
Home
| |
The most basic WW map, yet at times the most complex. This map
has everything, except for size which those Allies so desperately need.
|
Isle of War |
|

|
| Players |
2 |
| Setting |
Urban, Temperate, Water |
| Tech Buildings |
|
| Location |
Right |
| Country |
Iraq, France, America, Great Britain, Korea |
| Key Landmarks |
Center (pinch point, broken bridge) |
|
Starting Locations
|
|
Right
|
Left |
 |
 |
Resources
Low resource. Each player starts with a patch of
gems, one patch of ore close by, and one patch of ore on the plateau directly
accessible to them.
Early It is absolutely essential to scout out the
opponent’s base ASAP. While this is a small map, games often last quite a long
time. Scout with a couple of dogs. If you manage to get one through, leave a dog
or two in the forest, camouflaged, so your opponent can’t scout your base.
Pillboxes work as well. Allies might consider building a rocketeer to scout
instead.
Allied Train a few GIs and deploy them on the broken bridge.
This will help against rushes and TDs. Otherwise, get a constant stream of
grizzlies until you can tech up.
Soviet
Rush with 3-4 rhinos ASAP. If the choke point is blocked off, consider repairing the bridge. Late
Chances are, no one will be willing to wage war through the choke point. Instead
of traveling through the forested area, repair the bridge instead. You can fix a
building close to the bridge to garrison to further dissuade your opponent. You must move
the MCV to the cliff for closer access to the gems, and if you find yourself
outtanked, defensive structures on the cliff will help as well.
Allied
If you can survive this long, tech up quickly. Mirages are great to hide in the
trees or perch on the cliff. Consider going naval, and a Chrono Legionnaire in
an IFV can be a pest on the cliff. Soviet
If the rhino rush fails repeatedly (or you opt to turtle), continue building
rhinos but also build a Kirov or a Dreadnaught (which, unfortunately, is all the
Soviets can really do here).
Specific Countries
Iraq can place
desolators around the pinch point, easily eliminating deployed GIs, other
infantry, or tanks in the forested area.
Placing
a grand cannon (supported by patriot missiles) near the pinch point can remove
the threat of almost any attack by land.
Choke
points.
A
Sniper can prevent your opponent from repairing the bridge, which is often the
only option he/she may use to stage an attack.
After
any threat of a tank rush subsides (or buries you, in which case this is
pointless anyway), Black Eagles own small maps.
|