The whole point of Elder Stone is too find the Elder Stone, it is in one of the rooms in the dungeon.  Along the way you run into obstacles such as, monsters, locked doors other missions in some of the rooms, and other characters.  Along with running into obstacles you will pick up items that are on the dungeon floor.     
     There will be a gamemaster and three or four characters.  The gamemaster controls everything and rolls the die for each player and the monster you are fighting.  The first person to find the Elder Stone wins the game.  Every character will have a stat sheet of there character.  Ever character will have fifty hit points to start off with until you add them up, when your  character is fighting another monster  or a different players character the gamemaster will roll a die and if you are attacking with say, a six, you would look at your stat sheet and see which weapon is on the number six, which ever weapon it is you look at the hit points, then you roll the dice and whatever number you get, you multiply it by the hit points on the weapon that was chosen  and attack the monster with the multiplied hit points,the monsters will have up to fifteen life points.  The monster then attacks you and you keep on doing the same battle phase until one of the two are defeated keep.  If you lose a battle against a monster or another character your character goes to the torture chamber.  Your monster stays in the torture chamber until somebody rolls a three or a five (only when they are moving from space to space).  Oh and one more thing the gamemaster controls the monster so he has the stat sheets.
    
     In the begining of the game you start off with fourty dollars in money.  If your monster is walking and it lands on a space with money it can pick it up.  This money will help your character wants to go the the supply store.   At the supply store your character can buy and sell weapons.  When your character recieves a new weapon it can either keep it in it's supply case and not use it or remove a different weapon and replace it with it, and put the other weapon in it's supply case.
   
     During the game if you land by another character you can choose to either fight them or to just end your turn.  Every time that your character kills a monster or another character, the monster or character has to sacrifice one point to your character.  The point could add up one of your character's weapon's attack or your character's life .  When you do this that extra point stays with your character throughout every game.  So if you start a new game and you got five extra points last game and you added it to your character life, your character  would have twenty-five life points.  If your character loses,your character has to go to the torture room and give up a point, it will also last through different games. After your character wins five battles your character gets raised one level, so if in one game your character won fifteen battles your character would be at level three.  Every time you raise your character's  level you get five stat points to add to your character, to raise it's attack on a weapon or to raise  it's life points.  Another rule you cannot have two of the same weapons in your weapon area.


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                                                Official Rules
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