| Each player has a copy of the dungeon, so when the gamemaster rolls a die for you to move he would say, if Brad's chracter is in a room, "Your character is on space twelve in room eight Brad", so Brad would move his character to space twelve in room eight on his own board at home, and if Brad's character is in the hallway he would say, "Your character is in the hallway space twenty-five Brad", so Brad would move his character to space twenty-five in the hallway. The reason you do this is to know where your character is. Each player should have a notepad or a sheet of paper to write down if they gain or lose any life points or add more hit points to there weapons. The gamemaster should also have a notepad or a sheet of paper. At the end of the game, after everyone has there new levels and new hit points and new life points, since I have created the game I will take liberty into making new stat sheets for everybody. Also the gamemaste can be anyone that plays the game, so I will also take the liberty into making a stat sheet for the gamemaster. Say that the gamemaster's dragon kills a player, depending on their level that's how many extra points the gamemaster gets. The higher level the gamemaster gets, the more things he will be able to use to stop the players from getting the Elder Stone. I will make all the parts, players, monsters, weopons, for everyone once I finish making the board for everyone. I don't usually start working on the game until the Summer, so we still have a long way to go until we play Elder Stone. If someone is using a bow they need arrrows, so you would have to buy them or else you can't use the arrow. When using an arrow you look at the hit points, roll the second dice, multiply them, then look at the hit points on the arrows add them together and that is the total amount of hit points you are attacking with. The same goes for crossbows and bolts. If the gamemaster rolls a bow or a crossbow and yor monster does not have any arrows or bolts you roll the dice again to choose a different weapon. Page 2 |