Migs' Guide to Switching


The Switch Out LP+LK or HP+HK

You all know what a switch out is don't you? I'm sure that you've all done at least one if you've ever played any of the versus games. However, do you know how to do it right? Well, that's what I'm here for. I'm gonna teach you how to do it, when to do it and why to do it. Pay attention cause this could very well decide whether you win or lose the match.

Description
When you hit the switch buttons, your on screen character quickly taunts while his selected partner flies in with an attack that I like to call the "Switch Hit". After the new character taunts once, he will be able to attack normally.  In MVC2, if you successfully land a switch hit, your opponent gets knocked upwards, unable to block. Certain characters can OTG afterward and pull off a nice little combo, thus making it even more important to land the switch hit. 

Regeneration
One of the main reasons that switching is important is the fact that your characters will regenerate a lot of his/her lost life while waiting in the sidelines. That regenerated life is just enough to give anyone a second wind, so if you are in the "Danger Zone", it'd be a really good idea to learn how to switch correctly. After you've managed to switch out successfully, don't make the mistake of switching back too soon. This is bad because you will lose the red bar on your life meter which indicates recoverable health. Not only will doing this send a weakened character back into the fight, it'll deprive him of the chance to get stronger. Get the most mileage out of your characters...wait until most of the red bar is filled up with life before switching back.


Best Times to Switch
Because of the taunt which follows a switch out, your incoming character is extremely vulnerable to counter attack. One should always take precautions while switching. Here are the best times to pull off a normal switch:

1. While your opponent is super jumping - This is a good time to switch because even if he sees the switch coming, he won't be able to take advantage of it unless he's got an air super that hits low. There's even a chance that your incoming character will hit your opponent with their switch hit.

2. After a launcher - This is an extremely safe way of switching out because of the fact that it's done while the opponent is unable to counter. Also, depending on your partner's attack, you can even combo the switch hit after the launcher.

3. After a knockdown - Works on the same principle as the launcher switchout. Knock down the opponent and if your partner has the right kind of attack, you'll OTG them with the switch hit. Even if it doesn't connect, the opponent will be too busy getting up to counter attack, making this another safe form of switching.

4. Just before an opponent's Special or Super move - This method is the riskiest of them all and requires a certain level of clairvoyance. If you pull it off just right, your lead character will taunt, making him invincible to any attack and your partner will come in and switch hit the opponent out of his attack!


Desperation Switching

We've all gone through it haven't we? Your opponent has just kicked your butt with a huge combo and your guy is very close to dying. Any type of chipping move would kill you in the state that you're in. However, your opponent is just waiting there....why? Well he knows that you want to switch. What he wants is a free shot at your incoming partner. So you have to be a little bit sly about changing at this point. You've got three options....

The Fake Out
Well this is a risky one but it does work. If you can tell that your opponent is just waiting for you to switch, do the opposite and dash up to him! This will surprise and tick him off. He'll be thinking, "Hmm...this punk sure has some nerve. Might as well finish him off now", then he'll try to attack you. As soon as you see him start to hit those buttons, switch. Your character will be safe in his taunt pose and your opponent will get hit by your incoming partner's switch hit. Keep in mind though that if you screw up your timing, you'll kill your character so it's a bit of a gamble.

The Team Counter LP+ LK or HP+HK (while blocking)
Next up, the Team Counter is useful for switching when someone is trying to cheese you to death! Suppose that you have only a few pixels of life left and your opponent pulls off a super. Well, in this situation, you've got two choices. Either let your character die or counter. If you time it just right, you'll save your lead character and do damage on your opponent. However, even if your incoming character gets hurt, as long as you save that first character, you've still got a good chance of winning. I'd rather have more weakened characters than one healthy character any day.

The Delayed Hyper Combo  
This method is easy enough in theory. Simply pull off a combo that ends with a super, then cancel it into a DHC and your characters will be switched. If you've got at least two levels of super meter to throw around, then why not go for it? Just pull off a beam super or something with your lead character and then cancel into another beam super with your next guy. This is slightly risky if you cancel into a rushing or auto combo type super, since your opponent will have a chance to counter, thus kicking your new characters ass. So try sticking to beam supers if you're doing this method for desperation switching. The best scenario would be to combo your lead character's super combo so that your incoming character is assured of a hit. 

Well that's about it. Now you are a master of switching. I hope I was able to teach you something new. Good luck and happy gaming everyone!

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