For the cards, click the type of card you want. For the mechanics (3 at the moment) click here.

Creatures - Legends - Other Spells

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U
Generic Wizard
Creature - Human Wizard
At the beginning of your upkeep, you may  and sacrifice Generic Wizard. If you do, draw a card.
1/1
Common

R
Goblin Ball
Creature - Goblin
Goblin Ball can't attack alone.
2/1
Uncommon

3GG
Squidion
Creature - Insect
Squidion can't be the target or spells or abilities.
4/3
Rare

WW
Holy Privilege
Instant
Choose one - Prevent the next 4 damage that would be dealt to target creature or player; or destroy target Vampire.
Uncommon

2BB
Vampire Nest
Enchantment
BB, sacrifice 2 creatures: Return target Vampire card from your graveyard to play.
Uncommon

4BB
DRACULA
Creature - Vampire
Flying, Fear, Blood (Whenever this deals damages an opponent put two +1/+1 blood counters on Dracula )
When Dracula has 3 or more blood counters he is Indestructable
5/6
Rare

1BB   
Sanguine Toombstone
Enchantment 
Whenever a Vampire comes into play under your control, put a +1/+1 blood counter on it.
2b: put a +1/+1 blood counter on target Vampire
Rare

2BB   
Haven
Enchantment 
Vampires can't be the target of spells or effects your opponents control.
Uncommon

1BB
Outer Child
Creature - Vampire
Flying, Blood.
As long as Outer child has 3 or more blood counters on it gets +3/+3.
2/1
Common

VORACIOUS ARACHNID
2GGG
Creature - Insect
Voracious Arachnid may block as though it had Flying
1GGG: Target player sacrifices a creature with Flying. Put a +1/+1 counter on Voracious Arachnid.
1/6
It was soon decided that feeding the beast was easier than making it leave.
Rare

1
Stake
Artifact - Equipment
Equip 1
Equipped creature gets +1/+0

1
Mallet
Artifact - Equipment
Equip 1
Equipped creature gets +0/+1
If a card named Stake is in play, the equipped creature has "Whenever this creatures blocks or is blocked by a vampire, destroy it at end of combat."
Common

1BB
Mark of the Fallen
Enchant - Aura
Enchant Angel
Enchanted Angel gains "At the beginning of your upkeep, sacrifice a creature or it deals 3 damage to you."
Uncommon


HOLISTIC ARCHMAGUS
3uuu
Creature - Human Wizard
Haste, Vigilance
Holistic Archmagus comes into play with 3 Arcane counters on it.
1b, tap: Remove a +1/+1 counter from target creature. Put an Arcane counter ont Holistic Archmagus.
1uu, remove 2 arcane counters from Holistic Archmagus, tap; counter target spell.
1/3
Rare

1uu
Tsunami
Sorcery
Destroy target non-mountain land.
Uncommon


Feredreer, Feeder of the Damned
Legendary Creature - Vampire
3/3
Flying
At the beginning of your upkeep, put a -1/-1 counter on all other creatures. Put a +1/+1 counter on Ferefreeder for each counter put on creatures this way.
Rare

1B
Gravekeeper
1/2
Graveyards can not be target of spells/abilities

1U
Librarian
1/2
Libraries can not be target of spells/abilities

1R
Vampire Hunter
Creature - Goblin Mercenary
2/2
As long as there is a Vampire in play, Vampire Hunter gets -1/-1.
"Oh sure the suit makes me look tough, but inside? I've still a gobliiii--------argh Run!!"
Common


3R
Adept Hunters
Creature - Goblin Rogue
When Adept Hunter comes into play, you may tap target Vampire.
3/2
Uncommon
(A bit big for a goblin, but this isn't a goblin, it's multiple.)

2R
Arcadidimus Reeves
Legendary Creature - Goblin Assassin
tap: destroy target creature with flying that was dealt damage this turn.
2/1
"They says one in a million of us Goblins is born smart. Funny, only one in a million of us Goblins even realise that. If it flaps, I'll kill it."
Rare.

1R
Joe Blow
Creature - Goblin
Etchings: 2 (Click here for Etchings)

Drained: Whenever this creature has 2 or more drain counters on it, it's controller sacrifices it.

2B
Creature - Vampire
Vampiric Vandal (something to do with being young and ungood) 
Whenever Vampiric Vandal deals combat damage to a player that player loses 1 life.
whenever Vampiric Vandal deals combat damage to a creature put a drain counter on it.
Common


4GGG
Wood-Kin Saviour
Creature - Elemental
whenever a creature with flying comes into play or is put into a graveyard from play put a +1/+1 counter on Wood-Kin Saviour.
wood-kin saviour can block as though he had flying.
0/7
Rare

2G
Air Ambush Command   
Creature - Human
Air Ambush Command can block as though it had flying.
GGG, sacrifice a creature: destroy target creature with flying.
1/2
Uncommon?

RR
Crazed Goblin
Creature - Goblin
When Crazed Goblin comes into play it deals 1 damage to target creature or player and 1 damage to itself.
1/1
Common

RR
Mini-FTK
Creature - FTK
When Mini-FTK comes into play, it deals 2 damage to target creature.
2/1
Uncommon

3BBB
Big Bad Boss
Legendary Creature - Vampire
Flying
4/4
Whenever a creature is put into a graveyard from play, put a +1/+1 counter on all Vampires.
tap: Gain control of target Vampire ([i]This doesn't end at end of turn.[/i])
Tap an untapped Vampire you control: Target creature gets -1/-1 until end of turn.

2BBB
Swaying Vampire
Creature - Vampire
Tap: put a corruption counter on target angel
You control creatures as long as they have a corruption counter on them.
At the beggining of each player's upkeep that player removes all corruption counters from creature he or she controls.
(Alternate wording: At the beginning of each players upkeep, that player removes all corruption counters from creatures he or she owns.)
2/2


1
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