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So far, we've got the few cards listed here, and one proposed mechanic for the flavour of Vampires.
Blood Blood is, at the moment, a triggered ability. "Blood -- [condition], [text]" means "Whenever this event after occurs, do this." Vampires gain abilities from having more blood counters. For example, Outer Child reads "As long as Outer Child has 3 blood counters on it, it gets +3/+3." There are also smaller such like abilities that may be changed in the future, such as "Drakula's" blood ability, "Whenever this creatures deal combat damage to a player, put 2 blood counters on it." That seems more like flavour for the mechanic, which is conveyed already through the fact that it's creature type is Vampire. There's also blood +1/+1 counters. This would be the first counters with 2 types so far, and would count as both giving the creature +1/+1, and a blood counter. For example, if Outer Child had 3 blood +1/+1 counters on it, it would +3/+3 from it's 'have 3 blood counters" ability, and +3/+3 from the three seperate +1/+1 counters. This may pose problems later. Added Friday 17th March (Blood seems like a Vampire flavoured mechanic, and perhaps good enough for a keyword ability. If not, it can certainly be used for a cycle of creatures [common, uncommon, rare]) |
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Another possible mechanic, for search decks really.
Etchings Etchings is a triggered ability that is only active while the card is in it's controllers hand. Etching X means "Pay X mana and discard this card. You may look at the top X cards of your library. Put one of those cards into your hand, and remove the rest from the game." X is always the converted mana cost of the card with Etchings. 1R
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| Drained. When this creature has 2 or more drain counters on it, it's controller sacrifices it. Drained is a triggered ability that looks or 2 or more counters on a creature. (I don't think there's enough in it to warrant a keyword mechanic, but might make an interesting, one-off vampire.) Added 20th March '06 |