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Rover
Real Time Strategy Game
First of all, I am a pretty die hard C fan as I have not seen any other languages that are well suited for my purposes, and C has a very large dominance so I'm happy to accept that. There are two projects that I have probably devoted the most time into. The first is the programming of my robot which is in C++. I originally built the robot for remote control and did this quite easily using my ghetto laptop(I should show a picture of it eventually, it even has tape holding it together) and my Linksys wireless card. This communicates with a Linksys access point to create a relativly high speed connection in which I can exchange video and other things. I used netmeeting to do the audio and video as I never got the time to play around with a video feed. I really don't care about quality so much as frame rate and netmeeting didn't let me go down enough in resolution. This gives me a pretty good range of a couple hundred feet. I can control it with the control application which is written using Microsoft Direct-X. I chose this because the DX SDK has direct play, which was a relativly easy to use networking system. All I had to do was modify the chat peer application and paste in the old control application in certain locations to make it remote. One day I hope to be able to control the video feed with it too. There is a sample sound app so the sound shouldn't be too hard to implement. There are some sample video capture apps though, so those should help a lot.