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Richter Engine

September, 2006. I began working on Castlevania project. At that time I was just a beginner at game making so I eventually got stuck. What is left is a pretty balanced Richter Engine, though unfinished. All basic moves are here. I quit my work at this project but I got required knowledge and someday I will make a decent Castlevania game.

download Richter Engine
Sector

This is a mixture of maze, action and RPG. Although this game was just a plain project at the beginning, later it got bigger and bigger. At the end I abandoned project for a while (hope not forever). Soon I will post downloadable file of the latest work.
The oldest version of Sector is plain maze/puzzle game where you need to collect all crystals in the level so you could advance further. Also, for the older version I borrowed some resources, while in the latest version all is done solely by me, except space background which I have modified a little.
I expanded the game to the Metroidish level (concept similar to Super Metroid and Castlevania SOTN and GBA CV games). I made 9 weapons for the game and there are 9 levels for the player (Exp points are present). Many items (like in SOTN) with different effects were in planning, spaceship map, many hidden rooms etc. Hope I will finish this someday and won't allow it to be another abandoned project.
the old version of Sector
Ultima - 8. weapon.   &   Black Star - 9. weapon
these weapons are made later, for the latest version.
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