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Rules for Deathtag levels in Mega2.wad


Mountain King
(levels 26 & 27)


Mountain King is a wad based on a new idea similar to the Capture the flag
concept. I'm Sure you all have seen the DethTag Series and various spin
off's, but this wad is a LOT different. No annoying Rad Suits to wait for,
No long lava pits or skull Posts to read the score. MK features a live
scoreboard that displays each players total points (green, indigo, red,
brown, red team, and blue team) The object of the game is to score
5 points and then proceed to the Final scoring pod where a player will win
the game.

* There is a Large mountain to scale, once at the top you must lower
a floor by hitting the down switch and get inside your scoring pod.
If you get killed while the floor is lowering, your enemy can raise
it back up with the Up switch.
* Once you have scored 5 points, then your goal is to get to the final
scoring area (west on the map) and locate your final score switch.
Once you enter the final scoring area, a sign will appear that says
"Look Out!!" Warning the other players that somebody is about the
win the game.
* If you are successful in scoring the final point then the exit
will become available.
* Its a simple concept, no strange switches to find or weird traps to
overcome.
* To skip these levels, frag until someone respawns in the square
spawning room. Another player should then go to the northern
area, to the stream. The player in the spawning room then presses
the switch on the back wall, opening a small teleporter behind the
water. The 'porter leads right to the exit switch.

Mega Deathtag
(level 28)


Playing Mega Deathtag is very simple.

1) There are two teams, a blue team and a red team. Each team has their
own fort. (Anyone can be on any team, just make sure you establish teams
before you start playing, either before the game or in the start room)

2) The objective: To hit a switch in the opposing fort, allowing the other
player access to a radiation suit. He must then cross a lake of damaging
ooze and hit a switch to score.

3) How to play: One of you must invade the opponent's fort, and hit the
switch in the upstairs room, which will lower the bars in the same room
in your home fort. The other player must grab this suit, and cross
the lake of lava to reach the scoring switch. You can only get one
point per suit, and make sure you don't miss that switch when you get
to it (better be slamming on that "Use" key once you start getting
close!).

Once your team has scored FIVE points (there are colored posts raised
up all over the map indicating each team's score), your team will then
have access to "The Flag" (remember, this is a capture-the-flag style
level). "The Flag" is a final switch that will need to be hit, still out
in the lava so an additional suit will be needed to reach it. Once this
final switch has been hit, at the exit a "RED WINS" or "BLUE WINS" sign
will raise and the level reset switch will then be accessible.

Note: You can ONLY take the suit out of your own fort. The blue team
gets their suit out of the blue fort, the red team gets their suit out
of the red fort. Obtaining the suit out of the opponents fort will not
help you to score a point.

Double Note: If you got the suit from your fort, but died before you
got to the scoring area (for example, if you got BFGed waiting for the
lift to reach ground), then by all means grab your opponent's suit if you
have a chance (i.e. you're waiting by the switch for your teammate to
be ready for the suit, and a member of the opposing team hits the
switch in your fort. This doesn't happen very often with teams that
communicate), as your switch will still be accessible. Sneaky trick, but
it works.

5) Mega Deathtag also has additional elements. First, a note on the
megaspheres. Since megaspheres are so powerful, and therefore sought-
after, getting them is a TEAM affair. There's a second switch in each
fort, hit it to activate the bars blocking the megasphere in your own
fort so your buddy can get it. After you get the sphere, you will be
teleported to that room in the other fort, and must fight your way back
to your own fort before you can get the suit (this almost eliminates any
chance of being at 200/200 and having the suit, which is unfair on the
other team, which is trying to stop you from scoring).

6) Teleports: When you first start, you will see colored teleports. Going
into the blue will take you to the blue side of the battlefield, and
going into the red will take you to the red side of the battlefield.

7) Telefrags: Since frags are not the goal, telefrags coming out of the
starting area are frowned upon, and punishable by being fragged by your
teammate.

8) Reset Switch: The switch with the label "Reset Deathtag" doesn't take
you to the next level, it starts Deathtag AGAIN without having to exit to
re-configure another game. This comes in handy because usually one match
of Deathtag just is not enough.

9) How can you see the score? You count the score based on the number of
skulls on poles raised out of the ground. There are several places you
can find these poles; the start area, in two rooms in each fortress, and
near the opening to the sea of lava.

That's it, play and enjoy!

JUDAS22
(level 29)


In essence, one player (let's call him player #1) must invade the
enemy fort and flip a switch (as in U_DTAG.WAD) to lower bars back in the
home fort. The second player (player #2) is then able to pass through these
bars and has access to a teleporter. BEFORE entering the teleporter, player
#2 MUST flip the switch on the wall (directly before the teleporter) to lower
the first lift on the scoring ladder. Player #2 may then pass through the
teleporter and should step forward to board the awaiting lift. As player #2
ascends each lift, the next highest lift will lower until he reaches the top
of the scoring ladder. Player #2 should then drop down into the scoring area.

In the scoring area, a player will have access to a scoring switch
and, after five points, the FLAG switch. Colored "point markers" (skull
posts) are visible throughout the level to indicate score:

one skull = one point

Once the preliminary five points have been scored, a player will be denied
further access to the scoring switch and MUST HIT THE FLAG SWITCH TO WIN THE
MATCH. Colored panels will then be revealed throughout the level to indicate
which team has won, and an exit door corresponding to the winning team's
color will also open.

* 4-4 Tie *

In the event that both teams simultaneously reach a score of four
points, a powerful weapon will become available (but ONLY while BOTH teams
have four points). In the building across from the scoring ladders rests
either a plasma rifle (SKILL 1/2/3), or a BFG9000 (SKILL 4/5). Again, ONLY
during that time in which BOTH teams have four points will this weapon become
available to "spice things up."
Note that players must enter the "Big Weapon" building from inside
a fort via teleporter. This same teleporter can also provide a fairly quick,
if indirect, route to the scoring ladders in case a player needs to cover
his partner...


* Teams *

Generally, players divide into teams according to color:

Green & Indigo = BLUE Team

Brown & Red = RED Team

However, players may choose teams in any manner they wish as long as TWO
teams are formed.
Obviously team play is necessary in order for players to score. One
player must flip the proper switch in the enemy fort so that his teammate
may gain access to the scoring ladder. However, you'll note that a player
ascending the scoring ladder is completely exposed to enemy fire for a
considerable amount of time. Thus, it is almost imperative that while one
player is ascending the ladder, his partner PROTECT him until he reaches the
safety of the scoring area. A good team will learn and devise the best
strategies necessary for accomplishing this task.

Dogtag
(level 30)


Game play is very simple.


- There are two teams, Blue (Green & Indigo) and Red (Brown & Red). You
must have four players to play Deathtag.

- There are two forts, a blue one and a red one.

- Within each fort is a switch which opens a colored door in the other fort.
Behind the door is a Radiation Suit. So, Deathtag requires that one
player hit the switch, and that the other get the suit. Once you get
the Rad suit, you'll be teleported to the same fort your switch-hitting
buddy is in. Then, you make a run for the North side of the map.
You'll have to cross a sea of hot lava and access a lift to reach
the scoring ramp. Run in your scoring lane (red or blue) and you have
automatically scored one point, and teleported back to the main playing area.

Note: You can ONLY take the suit out of your own fort. The blue team
gets their suit out of the blue fort, the red team gets their suit out
of the red fort. If the blue team obtains the suit out of the red fort,
the game will only allow you to score a red point, so stealing the other
teams suit is of no benefit and is somewhat frowned upon.

Features
========

- Points.
You play to 5 points. Each time you score by running into your
scoring lane, and you will notice a pole rises out of the ground with your
team's color on it. Once a team has 5 points, the scorer will be beamed
to a raised area on the north side of the level where there is a switch
and a tall lift. To win the game, you must lower and cross onto this
lift (Expect lots of resistance from the other team). Crossing onto the
lift teleports you to a separate room with a switch that ends the level and
the game. If you get killed, you must get the suit and try again.
Meanwhile, the other team can continue to try to catch up. You should keep
up with the other teams score and be ready if they are making a scoring
run with 4 points on the board. You will have this last chance to stop
them from winning the game. It is critical that your partner come to your
aide, if you are to make it on to the lift and win.


- How can you see the score?
You count the score based on the number of
skulls visible on the scoring poles.


- Scoring Activity indicators.
These colored mini-lifts are visible on the back
wall of each fort, to either side of the colored doors, and in the entryway
to the scoring area, and they serve a dual purpose. These mini-lifts drop
when a team gets the rad suit, so viewing these tells you if a team is making
a scoring run. If the other teams indicators are down, get your butt out there
and try to stop them. These lifts and in synch with the door to each scoring
lane, which is another very tall lift. Once you get the suit, your scoring
lane will be open for about 30 seconds. If you don't make it, and return to
get the suit again, make sure that your indicators are back up, since you
can't send a lift back down until it has stopped moving. The wait may seem
like an inconvenience, but making the entrance doors out of lifts corrects
some far more annoying problems with earlier deathtag style pwads and
eliminates cheating.


- Scoring Lanes.
You will notice that the doors to the scoring lanes stay open
for a limited length of time (more that enough to score). They close at
about the same time the radiation suit wears off, so don't delay your
entry. This is done with the use of some very very tall lifts, which
act as doors to the scoring lanes. They drop very far below the entrance
which gives you plenty of time to score before they come back up. This
dealt with the problem in dethtag.wad, where the lava lake was often
closed off if your opponent had just gotten a point. As mentioned earlier,
these are in synch with the indicators in the forts, so DO NOT get your
suit until your colored indicators are back up. If you do, your scoring
lane will NOT be open. Unlike in Dethtag.Wad, you no longer have to press
a switch in the scoring lane to score. Just run in and you pass a series
of lines that does the same job, but is 100 percent effective, and beamout
is automatic. No more botched scoring runs because the wall came up before
you got to the switch! Don't bother trying to score twice with the same
suit, once you enter, a second barrier closes to keep this from occurring,
and it won't go back up until you get the suit again. You will also see
a dip in the floor as you enter the lane. It works in conjunction with the
secondary door to prevent team cheating (i.e. 2 players running in the lane
1 right behind the other). This dip is very easily passable even at
walking speeds...just don't stop. If you do, you will be stuck there
until your suit wears off and you die from the toxic floor
.

- Weapons.
Rockets, super shotguns, and chainguns only.

- Megaspheres.
There is a megasphere it the rear of each scoring lane,
but you can't get it until your 5th point. You will need it if you
are to survive the rocket barrage that will be waiting for you when you
beam back to the main area and try to cross the ending lift.

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