MegaMan Battle Network 2
Last Updated On:
July 20, 2002
Misc. Codes | Chip Codes | Enemy Codes | Default Chip Codes
Download Code File (6 KB)

BEFORE YOU USE THESE CODES...
Make sure you read any notes that are included with them! These notes are included as a blue number to the right of the code title. To read the note, click the number and you will be taken directly to the corresponding note. Code notes offer instructions on how to use the codes, and information about how each code will work. Follow all directions given so that you can make the code work correctly.


Code Effect GameShark Code
Enable Code (Must Be On) 1 87FBE1B4 - E81246FD
5E48E75D - 396DF480
Max Zenny 64D01EB0 - B8DD01C6
All Subchips 6DB2A118 - 0771F66E
BFAE13E3 - 66A75B10
Library Complete 17A35242 - 9C50B1D4
60069AB1 - C5855A65
325A2F30 - DF251F09
5A2EEFAE - 27B52F1B
6E6A19DD - C8240B9E
99195357 - 2AEF42B8
BBD41B8B - 786CF7F4
19469D28 - 2BF9E555
AEE392AA - 65D26870
Max Custom Gauge 2 2F843796 - 219D9DA1
Max Health 3 C876CEF4 - 3E6B7223
Always Fight In Den Area 4 80C10722 - A7C51A7F
Always Fight In Ventilation Area 4 B2CC8DDE - 5F225F01
Always Fight In Detonator Area 4 47A99C9A - A2D2E539
Always Fight In Mother Computer Area 4 AE511F3F - AA098DB0
Always Fight In Net Castle Dungeon Area 4 19F609D7 - C889FF82
Always Fight In Airline Network Area 4 24DF3A85 - 65AF7877
Always Fight In Standard Terminal Area 4 00635437 - 5C93A4F1
Always Fight In Mayl's Piano Area 4 552F80DE - DFCDE36C
Always Fight In Dex's Homepage Area 4 E970D2C6 - 0D2F1340
Always Fight In Yai's Homepage Area 4 AECA9A6F - CA3AF2BD
Always Fight In Ribbitta's Van Area 4 09C15A93 - 9287548A
Always Fight In Raul's Stereo Area 4 9D527788 - 668EC8C3
Always Fight In Mrs. Millions' Purse Area 4 70EF2B56 - 4A244588
Always Fight In Standard Terminal 2 Area 4 519D2819 - 66FC7511
Always Fight In The Square 4 C13C1EA1 - 00DB9558
Always Fight In Kotobuki Area 4 8E8AAFE2 - 011B0274
Always Fight In KotoSquare 4 10F27CFB - 994D7342
Always Fight In Yumland Area 4 F9CB6572 - 1B908E2B
Always Fight In YumSquare 4 05E195D3 - B5450F46
Always Fight In Netopia Area 4 CD9912A0 - 1FB687AA
Always Fight In NetSquare 4 7F30412C - 89B34664
Always Fight In Undernet Area 4 4955F54C - 2CC1117F
Always Fight In UnderSquare 4 F0BB29D5 - 2E330B12
Always Fight In Gospel Area 4 38D5B199 - 17F4E33D
Always Fight In Gospel Area 2 4 0CE1B511 - 5FA96D49
Always Fight In WWW Area 4 A11AC3D9 - 2549EC50
Always Fight In Final Area 5 04D2C9AB - F0AC8CCF
First Enemy Has 1 HP 6 4F025191 - 73AB2003
First Enemy Instantly Killed 7 | 10 9EE1B5C9 - E91DC332
Second Enemy Has 1 HP 8 9FEF4FB7 - 5D532857
Second Enemy Instantly Killed 9 | 10 2E2C9198 - 769A4A4A
Third Enemy Has 1 HP 8 4E417A4D - D20E7518
Third Enemy Instantly Killed 9 | 10 93E4971D - 45FE519A
Invincible In Battle - 5000 HP 11 EF84953A - 4A0AD009
Invincible In Battle - 4000 HP 11 74C94705 - A4181838
Invincible In Battle - 3000 HP 11 403817C9 - 0741B890
Invincible In Battle - 2000 HP 11 2DFB3394 - 2F336F2D
Invincible In Battle - 1000 HP 11 2CDA3E8E - A8D9C56C
First Chip Does 250 HP Damage 12 D640AC75 - 169C7E61
Second Chip Does 250 HP Damage 12 9253F18D - 21E2A2B7
Third Chip Does 250 HP Damage 12 547580A8 - 4078156C
Fourth Chip Does 250 HP Damage 12 EE80ABBC - 9611F080
Fifth Chip Does 250 HP Damage 12 793209C4 - 8F1D6BE4
Always Have Five Chips Per Turn 13 1F2BFAC1 - 10124D73
Max Attack 14 DEDC5515 - A750E48E
Max Rapid 14 78F6A5A1 - A9A7E38B
Max Charge 14 62D7B4AF - E874C327

1 This Enable Code will allow you to use in-battle codes and other codes that are posted on this site. DO NOT use this code with Interact's enable code, or the game will freeze. Make sure that you write over Interact's code so as to prevent any conflicts in the game. All of the codes on this page require the new Enable Code unless otherwise noted.

2 You must use the Enable Code provided above to make this code work.

3 Press Start several times to enable the effect. The code will stop working if you recover any HP at any time in any way, including during battle. You must save your game at least once before the code begins working in battle. This code does not require the new Enable Code but we recommend that you use it anyway.

4 With these codes, the background of the area shown in the code will always be applied to the battle arena. You will not actually fight enemies from that area (unless, of course, you are in the area specified in the code.)

5 With this code, the background will be different colorful shapes flying up and down. This background was used in the final battle with Gospel.

6 With this code, most minor enemies will be reduced to 1HP. Only one enemy (if there is more than one enemy in a battle) will be reduced to 1HP. Bosses and other Navis will lose about 200HP at the beginning of the battle, but your attacks will do more damage (up to half of the boss's total HP, at times.)

7 With this code, most minor enemies will be defeated instantly at the beginning of the battle. Only one enemy (if there is more than one enemy in a battle) will be defeated. Bosses and other Navis will lose over 200HP at the beginning of the battle, and your attacks will do more damage (more than half of the boss's total HP, at times.)

8 Use these codes to reduce the second or third enemies in a battle to 1 HP. These codes have not been tested on bosses, but it's unlikely that they work on any.

9 Use these codes to instantly kill the second or third enemies in a battle. These codes have not been tested on bosses, but it's unlikely that they work on any.

10 If all three "Enemies Killed Instantly" codes are used together, you are guaranteed to kill all minor bosses instantly! By using all three codes together, you can earn a Delete Time of 0:00:00 and get a Busting Level of S! This will help you to get all those difficult chips that you haven't been able to earn normally.

11 With these codes, you will be given the amount of HP listed in the code description. Although you won't be hurt by most attacks, some special attacks (such as GutsMan's GutPunch or ToadMan's punch) will still do damage.

12 With these codes, the first, second, third, fourth, or fifth chips you select during one turn of a battle (depending on the code entered) will do 250 HP damage. Don't use these codes if the chip you are selecting normally does more than that amount (such as Mine, PharoMn V3, GateSP, etc.) If you select a chip that does damage multiple times (such as Bass), the amount of damage done will be 250 HP multiplied by the number of hits. These codes have no effect on support chips (such as Navi+40 or Recov80.)

13 With this code, you won't be able to select any chips, but when you start the battle, you will have five chips to use. This code will only work properly if you are using NormStyl, because you are given five KngtSwrds to use, and that chip can only be used with NormStyl. If you are using another style, you should either not use this code or turn the codes off in battle. If you select ADD on the selection screen, the effect will be the same as if you had normally chosen to add chips. When you add, you will receive five "fake" chips called MegaBstr to use in battle. Using these chips have the same effect as using your normal Mega Buster, and they work with any style.

14 These codes will increase the indicated statistic, but they will not increase your level or change your style. Although the code will work as long as it is activated, you won't actually see the stat increase on the status screen.

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