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MegaMan Battle Network 2 BEFORE YOU USE THESE CODES...
1 This Enable Code will allow you to use in-battle codes and other codes that are posted on this site. DO NOT use this code with Interact's enable code, or the game will freeze. Make sure that you write over Interact's code so as to prevent any conflicts in the game. All of the codes on this page require the new Enable Code unless otherwise noted. 2 You must use the Enable Code provided above to make this code work. 3 Press Start several times to enable the effect. The code will stop working if you recover any HP at any time in any way, including during battle. You must save your game at least once before the code begins working in battle. This code does not require the new Enable Code but we recommend that you use it anyway. 4 With these codes, the background of the area shown in the code will always be applied to the battle arena. You will not actually fight enemies from that area (unless, of course, you are in the area specified in the code.) 5 With this code, the background will be different colorful shapes flying up and down. This background was used in the final battle with Gospel. 6 With this code, most minor enemies will be reduced to 1HP. Only one enemy (if there is more than one enemy in a battle) will be reduced to 1HP. Bosses and other Navis will lose about 200HP at the beginning of the battle, but your attacks will do more damage (up to half of the boss's total HP, at times.) 7 With this code, most minor enemies will be defeated instantly at the beginning of the battle. Only one enemy (if there is more than one enemy in a battle) will be defeated. Bosses and other Navis will lose over 200HP at the beginning of the battle, and your attacks will do more damage (more than half of the boss's total HP, at times.) 8 Use these codes to reduce the second or third enemies in a battle to 1 HP. These codes have not been tested on bosses, but it's unlikely that they work on any. 9 Use these codes to instantly kill the second or third enemies in a battle. These codes have not been tested on bosses, but it's unlikely that they work on any. 10 If all three "Enemies Killed Instantly" codes are used together, you are guaranteed to kill all minor bosses instantly! By using all three codes together, you can earn a Delete Time of 0:00:00 and get a Busting Level of S! This will help you to get all those difficult chips that you haven't been able to earn normally. 11 With these codes, you will be given the amount of HP listed in the code description. Although you won't be hurt by most attacks, some special attacks (such as GutsMan's GutPunch or ToadMan's punch) will still do damage. 12 With these codes, the first, second, third, fourth, or fifth chips you select during one turn of a battle (depending on the code entered) will do 250 HP damage. Don't use these codes if the chip you are selecting normally does more than that amount (such as Mine, PharoMn V3, GateSP, etc.) If you select a chip that does damage multiple times (such as Bass), the amount of damage done will be 250 HP multiplied by the number of hits. These codes have no effect on support chips (such as Navi+40 or Recov80.) 13 With this code, you won't be able to select any chips, but when you start the battle, you will have five chips to use. This code will only work properly if you are using NormStyl, because you are given five KngtSwrds to use, and that chip can only be used with NormStyl. If you are using another style, you should either not use this code or turn the codes off in battle. If you select ADD on the selection screen, the effect will be the same as if you had normally chosen to add chips. When you add, you will receive five "fake" chips called MegaBstr to use in battle. Using these chips have the same effect as using your normal Mega Buster, and they work with any style. 14 These codes will increase the indicated statistic, but they will not increase your level or change your style. Although the code will work as long as it is activated, you won't actually see the stat increase on the status screen. Questions? Comments? Contributions? Click here to send an e-mail. |