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 .: MRA Info and FAQs :. Pages 1, 2, 3, 4, 5, 6

Town

Shrine - Run by Bolzoi, this place is where you regenerate monsters to raise.
You have to put in words to make them. You can only use four letters at first
but, you will get you use another space each time you raise your breeder rank.
The most is letters you can use is eight. Capitalization matters. Try any type
of combination you can for different results.

Agima - This is where you can retire monsters or assigned them to be coaches.
Retiring monsters gets rid of ones for good. You can not get them back. When
you assign coaches to places already filled, the monster there will be gone
for good, unless it's one of your own. Then it will be given back to you. More
on coaches in the Training part of the Ranch Guide.

Studio - Place to store monster by freezing them. You can also combine
monsters here. Freezing them is good when waiting for a tournament and you
think the monster will not make it. Although, it will not recieve invitations
while frozen. Combining monsters is a good idea. Look for monsters that are
strong in stats where the other is weak in. This will give you a more balanced
monster while training. Also ones with different Traits will give you new ones.
Some that can not be acquired through items.

Ranch - Selecting this takes you back to the ranch. Trying to do this without a
monster gets a funny reaction from Aroma.


Ranch Menu

Training - Training is what you will spend most of your time doing. Unlike most
of the other Monster Rancher games, you do not have normal chores or exercises
for themonster to perform. Instead there are different Monster coaches. The big
arrow mean that there will be a large gain in that stat. Blue arrows signify
gain, and red arrows meaing the stat will go down. The coaches with more than
one arrow will wear out your monsters faster than the coaches with one arrow.
Each one take up one week out of the month.

You will start with a handful of coaches at your disposle. They will work
effortlessly to train your monsters to the best of their ability. But their
abilities SUCK. So first thing you want to do is replace them. Teh higher the
stat is for the blue arrow the faster that one will go up. Also higher stats
in arrows that go down will lessen how much you lose. Try to get the coaches
on the first screen replaced first with 999 for their appriate stat. When doing
training always focus on what stats a monster is good in. Whatever they gain a
lot in try to get those up the most. Don't try to make an even stat monster.
That will not work as good as a monster that excels in a few and lacks in
others. None of the stats should be neglected other than Int but, only do that
if the monster has no Int based attacks it uses.


Rest - Allows you monster to rest for one week. Should be done when Aroma tells
it is tired or sleepy(NO LATER!). This will bring you back up to good condition.
The less you rest it the more stressed out it will get and will make your
monster more prone towards injury.


Special - The Agima Trainging center. This is the only way for your monster to
learn new attacks. There is a course for every stat except life but the Life
stat will go up by doing any of the selections. The chances of getting a new
technique are given to you after you select one. If the person tells you it is
unlikely that you will learn one that pretty much means you won't. As long as
she says it is likely or you probably will you should learn something new.
Unless you get knocked out. I have never seen a monster learn a new skill when
they get knocked out. Winning, though, seems not to effect if you get a skill or
not. You can gain one and still lose. A monster's stats effect how strong their
opponet will be. They will almost always be stronger. The fee is 3000 but you
will often get coupons in the mail bringing the price down to 1000. The special
training takes four weeks and you will miss any invitations that would be sent
during the time you are doing the special training.

Battle - In this screen is the only place you can check your monster's loyalty
level. Try not to enter tounaments with a monster that has low loyalty. They
will act confused in the ring and not do anything but get beat up on. This is
your calender of battles. You can only enter the battles that are for the rank
your monster currently is. The battles will either be elimantion style or a
round-robin event. Don't expect monsters to give up to you if you have played any
of the Playstation Monster Rancher games. I have had many battles and never seen
it happen. All the battles will take place again the next year at the same date.
Pressing the shoulder buttons allow you to view the rest of the year, so I won't
bother putting a full calender here.


Item - Two options here. Either use the items you have or go to Crow's shop. You
can hold an unlimited amount of items so don't worry about running out of space.
The shop doesn't ever get any new items like the other MR games and I never seen
a sale happen. Make sure you get all the gems and cups. Tehy cost a lto but are
worth it.


Town - Takes you into town.

 

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.: MR Advanced 2 :.

Walkthrough

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