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 .: MR3 Info and FAQs :.  Pages 1, 2, 3

All FAQs & Info (pdf)

Shrine

You can press the circle buttun to learn more in the game

Regenerate:

Circle: This is where you can revive monsters. you choose if you want a monster revived from a saucer stone or from the encyclopedia.

Saucer stones in Monster Rancher 3 is a CD, DVD, PS, PS2, Computer Game, Software cd, Minie disk, or any other burnt cd or game cd like dreamcast cd's.( most of the burnt software cd's will give you a mocchi)

And the encyclopedia is one of the best things in Monster Rancher 3 because it lets you view your monster and gives you the ability to regenerate any other monster you have previously unlocked so you can train them.

Hibernate:

Circle: You can out monsters into hibernation, or wake from it, here.

Put to sleep: when you want to switch to a different monster,you can come here to have your current monster put into hibernation. Monsters are put into hibernation here. Hibernating monsters won't age or change characteristics until the are awoken. The only bad thing is that you can only put five monsters to sleep at a time.

Wake up: This is where you can wake monsterd up from hibernation. You cannot choose this if you already have a monster with you, so be careful.

Piece:

Circle: The Shrine collects broken Saucer Stone pieces and fixes them to revive monsters. It's hard for the shrine to collect pieces from afar, so it relies on the donation of stone pieces by breeders.

Note: you have to have four of the same type of Saucer Stones to regenerate a type of that monster. See the Saucer Stone page for more info.

Split:

Circle: Before you part ways it's your final responsibility to take the monster to the shrine so it can be introduced to new breeders.

So basicly its geting rid of those unwanted monsters.

System:

Circle: you can select useful functions with this command such as save data, load data, sound and controller settings.

The only one you need to know about in here is the VS. Data. this is were when your monsters die you can save there stats so later yo can show thim off in a exabition macth at the title screen.

Move:

Circle: Choose this command when you're done visiting the shrine.

At first you can only go to the shrine and morx but after you get enough fame in certain regions you can go to those regions, the goat is one of the hardest to get to.

Monster Atributes


Monster attributes can be found when regenerating a monster, can be aquired by finding Escargot on venturing, by raising a monster, or by eating a Heart of a previous monster. Some attributes affect monsters behavior/personality and others affect in battle. Most of them are self explanatory.

Personality Attributes

Obedient, Normal, Easygoing, Fearless, Nervous, Combative, Aggressive, Stubborn, Independent, Pride, Show-off, Relaxed, Refined, Serious, Cool, Careful, Nice, Impatient, Spoiled, Reliable, Faithful, Weird, Difficult, Energetic, Relaxed, Cheerful, Quiet, Honest, Frivolous, Timid, Unfriendly, Obstinate, Shy, Sensitive, Passionate, Stoic, Bashful, Indignant

Combat Attributes

Earth Secrets: "Greatly increases the damage done by earth by Earth attacks."
Radar = helps accuracy of hitting monsters
Sharp Fangs
Sweet Smell: "A strange sweet smell that clouds the mind of enemies."
Armor: "Damage is decreased, but has a hard time dodging."
Sweet Voice: "Increases the sucess rate if Singing attacks."
Fast Footwork = helps avoid attacks
Hard head
Flexible tail
Sharp ears
Weak v. Magic = doesn't do well against magic attacks
Resists Heat = protection from heat
Resists Cold = protection from cold
Thick Fur = helps asborb damage from attacks
Sharp Horns
Stone Body
Weak Heart
Lung Capacity
Highoutput
Soft Skin = takes more damage from attacks
Sharp Eyes
Sharp Ears: "Doesn't miss a sound!"

Eating Attributes

Vegetarian = likes to eat vegetables, doesn't like meat
Eats Anything = "Loses preference for foods, but any food eaten is okay
Gluttonous = likes to eat alot

Wisdom Attributes

Wind Wisdom

Ice Wisdom
Heart Wisdom
Life Wisdom

Region Info

Brillia: you better bring a jacket if you want to enjoy this place. This frigid area is one of the coldest places you'll send your monster. Aside from the fact that its covered in snow, its also home to the evil tempered zan. It is a dangerous place, and should be used only by adult monsters...though this is your own choice.

Brillia training

Snowball: life up
Knockdown: pow up, spd down
Bloom: int up, pow down
Icicle: spd up, def dwon
Avalanche def up, int down


Kalagari: this area is a very secluded and lush landscape. It is dwarfed by a huge waterfall and is probably the most beautiful place to train in. it offers a good training area, and good venturing possibilities. This is a good starting place for your monster if you are sick of morx.


Kalagari training:

Repeat jump: life up
Hippo: pow up, spd down
Waterfall: int up, def down
Lotus: spd up, def dwon
Dive: def up, int down

Takerama: this is an area that should be feared. It is a desert like area that has many perils. It is dangerous, though not dangerous to dangerous for a starting monster. It is home to desert monsters.

Takerama training:

Sand swim: life
Rock push: power up, spd Down
Balance: int. up, pow Down
Slide: spd up, def down
Cactus: def up, int down


Morx: morx is a nice woodlands area that is a very serene area that all should enjoy. I really think this is the best area to raise your monster, but that is just my
opinion. This area is home to the childlike mocchi, and the monolith golem. This is the first area you start in. it is a pretty good place to train. With tons of potential, you should like this place *This is going to be your learning area so you need to remember to learn everything. The first thing is to try out each raising tests at least once (I suggest two) the second thing is to purchase the second or third best ran
ran, and then search for the training area (it is called noisy hall). Once you have found it, just keep walking around finding other items. Then continue to train till you raise your trainer level and get to go to other stages.

Morx's training options (there are also hidden ones but you will have to find those for your self)
Trampoline: life up a little
Picking: power up a little
Blocking: int up a little
3step: speed up a little
Nut catch: defense up a little

Goat: what a weird name for a weird place. This is an underwater area that is very dangerous. I don't think that you should train here unless your monster is strong. Plus it does not offer the same venture opportunities as the other places do. This is home to any monsters you would like, though it is best suited for water monsters.

Goat training

Hole: life up
Starfish: pow up, spd down
Bubbles: int up, pow down
Moray: spd up, def down
Fish: def up, int down

                                                          

 

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