PROFESSIONS
Every character needs a way to make some money, and the easiest way is to get it through working. Each character starts out with two Profession Points. These points are spent to learn professions. This profession is considered what the character knew before starting. They don't have to be spent, but anyone who wants some money would be wise to do so. Two professions can be learned with these points, but keep in mind that the skill your character will be minimal.
The good thing about professions is that you don't have to spend a ton of time with them. For creating items, you can do this is your offline time, so you don't have to waste time while playing to do this (of course, it is perfectly acceptable if you do). However, when you need materials to make a certain item, you must physically go out and get them while playing. Materials aren't needed every time you make an item, but you must consistently replenish your supply (you must replenish your supply every week, and spend at least 15 minutes of in-game time gathering).
Most professions require a shop or a place of business. In many cases, a building is needed. However, some small shops can be set up in tents, but these tents are not as attractive (the quality is usually less) and they can only carry half the items a full shop can.
Most profession revolve around creating some item, but others, such as being a soldier or reporter, do not require it. The maximum level for every profession is Level 4, and the same requirements for advancing levels for the skills applies. To learn additional professions or increase your Level in a current one, non-weapon skill points can be used. When a character's level goes up, they become better at their trade (and sometimes allows a constructor to create different items).
Military
Joining the military is both a way to earn money and get some excitement if you are having a dull time. The military, obviously, is much more dangerous than other jobs, but this contributes to the excitement. If certain items are available, they might be given out as standard issue to those that join. However, a character must still be skilled in using the items if they wish to use them. Soldiers get paid a salary, depending on their rank and soldier type. Ranks may be determined by each race, and there can be up to five different ranks for each class. Each higher rank gets a 5-rupee raise. There must be smaller amounts of each rank that goes up, the most abundant being the lowest rank and the least the highest, and it must be easily distinguishible. There is a trade-off between getting something standard issue and the pay. For each extra item that is standard issue, 5 rupees are deucted from the weekly (real time) salary of the soldier. The base weekly slary is 70 rupees. However, this may be changed depending on the state of the race. If a race is doing well and the Overseers approve, then they may be able to pay more. The opposite also applies. There are two different kinds of soldiers: attacking and defending. Attacking soldiers usually have more exciting adventures, but have a greater chance of being wounded or killed. To become a soldier, 1 season (game time) training is required. Soldiers are usually provided a place to stay.
NOTE: The military, while a profession, does not require any profession/non-weapon skill points. The only requirement is 1 season of training.
Carpenter/Builder
An incredibly important career to any race is the carpenter. Carpenters build the buildings that make up the towns and villages of the different races. They can build anything from private residences (a character usually pays) or a business building (the government usually pays). They can build either one or two floor buildings, either large or small. Large buildings are essential for such practices as inns, and if a character wants to practice two major profession in one building, they need a large one. Each normal building has two bedroom-sized rooms and one large room (perfect for selling are in a shop) and a large building 4 bedroom sized rooms and two large rooms (exceptions can be made, however, for, say, an inn). The second floor is similar. Carpeneters can also construct momuments, which can be statues, fountains, or stands, stages, booths and other things for festivals. To complete certain types of buildings, the following times are needed (in real-time):
A location with reasonable space is needed for these buildings to be built. A supply of wood is needed, but gathering it is accounted into the time needed to build. For each thing built, 1 day can be taken off for every extra worker (up to 6 workers can work on one building, 1 week equals 7 days, minimum of 2 days required).
Smithy
Smithys are incredibly important to most of the races, as they construct the swords used in battles. They require a building to work in. This building is equipped with the necessary forging equipment and heating/cooling areas. Smithys usually sell swords for a large price, as it takes great effort to make a sword (a smithy cannot be distracted greatly while forging a sword).
Spearmaker
Spearmakers, as their name implies, make spears. Spears are not terribly hard to make, so they usually sell for less than other items (Gerudo Spears, however, being powerful weapons, carry high prices). A Spearmaker does not require a building, but without one their production time is doubled.
Bowyer
Bowyers not only create bows, but also can make arrows. Bows are usually sold for moderate prices, as they aren't exceptionally hard to make but require great care. Bowyers require a building to work in if they wish to make bows, but do not require one to make arrows (however, arrow production is cut in half if no building is had). Arrows are sold in bundles, usually of 20, 30, or 40. Discounts are commonly given for buying in bulk. Constructing elemental arrows requires access to the magic arrow found in the Snowhead, Great Bay, and Stone Tower temples.
Bombmaker
These guys create bombs, bombchus, and if taught by a Goron teacher, Powder Kegs. Bombs are sold in bundles, usually of 10, 20, or 30. Discounts are commonly given for buying in bulk. A bombamaker requires a building for creating bombs.
Grappler
Grapplers can only construct one weapon, that being the Hookshot. This item is extremely useful, however, and because of its complexity, usually carries a rather high price. A grappler requires a building to make hookshots in.
Instrument Maker
Instrument Makers simply make instruments. Instruments are more fun items than useful, so as a hobby item tend to cost a little more. An instrument maker requires a building to work in, and must be very careful while creating instruments as the slightest mistake can result in a porr instrument.
Glass Blower
Glass Blowers create helpful items such as Bottles and Lenses of Truth. Bottles are easy to make and don't require great care, so they sell for cheap, but Lenses of Truth carry much higher prices. Glass Blowers require a building to work in.
Potion Brewer
Characters proficient in this profession can create the special potions that aid characters. Potions are fairly easy to make, but their magical powers allow potion brewers to sell them for a decent price. Potion Brewers do not require a building to work in.
Pictograph Maker
Makers of the fun Pictograph Box do not require a building to work in, but because of the complexity of making a Pictograph Box, it takes 3 times as long to make one without a building. Pictograph Boxes require lots of money and effort to make, so they sell for extremely high prices.
Gem Cutter
The Gem Cutter cuts gems such as Moon's Tears, Rare Gems, and Coral so that they not only look nicer, but can be put on rings, necklaces, earrings, bracelets, or simply as a beautiful rock. Since most of these items are rare, and gem cutting requires great skill, items a gem cutter makes usually cost quite a bit. A Gem Cutter does not require a building to work in.
Shieldsmith
Shieldsmiths, obviously, construct shields. Shields carry a moderate price, and a shieldsmith requires a building to work in if he wants to make shields.
Armorer
Armorers construct armor. Since armor is something very important to warriors, it usually has a rather high price. Armorers require a building to work in.
Mapmaker
Mapmakers are generally nomads, wandering from place to place creating maps to sell to those interested. While many races would prefer not to have mapmakers wander into their territory and making copies so others can know about it, it is considered a gesture of goodness and helps improves the race's image if they do. Mapmakers certainly do not require a building to work in, and it would be rather odd if they did have one. Maps are usually quite cheap, though those of other territories can be sold for a significant amount. It takes a minimum of 5 days (real time) to map out a territory, though a larger amount of time may be assigned for larger areas. Mapmakers can also make maps of temples, but they must explore them for 4 days and are susceptible to all of the dangers. Maps do not include secrets and such, unless the mapmaker discovers them. Mapmakers may not copy other mapmaker's maps.
Reporter
Reporters get information on battles and other news, and send a newspaper-like letter around to the people that order it. Since pictures are ever so important, they usually need to be skilled at using the Pictograph, too. Since it's interesting to know what's going on, and to see pictures of battles, these are usually popular amongst the people. Reporters do have a somewhat risky job, as they must get rather close to battles if they want good pictures. To print the paper, the reporter requires a building. However, if a reporter does not make any paper, and simply relays information to the government or others, they do not.
Shopkeeper
Shopkeepers are key characters in any society, as they sell basic items. They can sell basically anything they can get their hands on (sometimes stolen goods if they are a shopkeeper similar to the Curiosity Shop owner), though the standard fare is Arrows, Deku Nuts, Deku Sticks, Potions, Fairies, Fish, Spring Water, Shields, and Magic Beans. They also sometimes sell in bulk. A shopkeeper requires a building, and can have 8 items for sale at once.
Storekeeper
Storekeepers range from innkeepers to tavern owners to game proprietors, and basically provide some sort of service to people. Nearly all of these people require a building to work in.
Postman
The postman delivers and collects mail. In Clock Town, the postman usually just goes to the mailboxes, but in other societies he must go from door to door. The postman always wears a Postman's Hat, and does not require a building to work in, though one would be very helpful.
Tailor
Tailors make fine clothes. All characters start out with plenty of clothes to wear, but clothes for special occasions or very fashionable garments can be bought here. Tailors usually make their own clothes, but sometimes get popular items from elsewhere. A tailor does not require a building, and can make 2 pieces of fine clothing per day, or 1 very fine garment (wedding dress, formal suit, etc.)
Stonebuilder
Stonebuilders main jobs are to construct walls. Walls protect invaders from a territory. Walls take 1 entire year (30 days real time) to build. Destroyed walls can be rebuilt in 2 weeks (15 days). Stonebuilders can also build private residences (see "Small Building" in the carpenter section). A supply of stone is needed, but the stone gathering is accounted into the needed time. For each extra Stonebuilder working on a wall, up to a maximum of 8, 1 day is taken off the time to build.
Axemaker
Axemakers create axes, and therefore limited to the races of Ikana, Gerudo, Zora, and Goron. Axes have a medium price range. An axemaker requires a building to work in.
Woodworker
Woodworkers... well, work with wood. Not only do they construct Boomerangs, but they also create fashionable figures, chairs, tables, and whatever else interesting you can make from wood. Every character with a place to live will have chairs/tables and other essentials, but they will not be of the same quality of those made by woodworkers. Thus, woodworkers make a good living from selling fashionable items to Leaders and wealthy citizens.
Traveling Salesman
These traveling salesmen are pretty much the same as shopkeepers, except they wander from place to place selling their goods. They sell the same things as normal Shopkeepers, but are generally more inclined to selling stolen/unusual goods like Curiosity Shop owners. They do not require a building, and it would be just plain stupid if they did have one. Like mapmakers, it is considered generous of a Leader to let them into their territories, and since they many times sell rare and unique goods, it is helpful for them to be let in.
Cook
Cooks, or Chefs, are gourmets that are skilled at preparing foods. Cooks can make delicious foods, particularly for that of their own race. Cooks many times open up restaurants, but extra skill points are needed for the Storekeeping profession as well. Cooks can serve any reasonable food that would fit into the setting of Majora's Mask (for example, no hamburgers or tacos). Cooks do not require a building to cook in, though their food tastes all the better if they do have one.
Ranch Owner/Worker
The owner of Ranches similar to Romani Ranch in Majora's Mask, Ranch Owners and workers must live in a large area filled with pastures and grazing area. For every building on the ranch, they can raise one of the following animals. Also below are the number of animals/items produced in a given time.
To raise animals, the owner must have two of the animal (male and female) to begin. Animals take 2 days to mature, 1 in the case of Cuccos and Fish. The Ranch Owner may hire up to 3 Ranch Workers at a weekly salary of 50 rupees to work on the farm.
Helmet Crafter
Helmet Crafters, obviously, construct helmets. One of the big plusses about this profession is that it does not require a building to work in. Helmets are relatively cheap.