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Dreamer Ooze

Small Ooze

Hit Dice: 1d10+4 (14hp)
Initiative: +2
Speed: 40ft
AC: 10
Attacks: Grapple: +6
Special Attacks: Consume, Invade Dream
Special Qualities: Blindsense 60ft
Saves: Fort: 1 Ref: 1 Will: 2
Stats: STR: 12, DEX: 12, CON: 12, INT: 16, WIS: 14, CHA: 10
Skills: Hide +14, Climb+14
Environment: Any Temperate Terrain
Organization: Solitary
CR: 1

Description: The Dreamer Ooze is clear during the day, but at night, when its body is hit with moonlight it reflects the light into all the colours of the spectrum. This gives it its glossy and "Dreamy" appearance. It is roughly a 1ft oval from tip to tip, and 1/2 a foot from side to side. Its size belies an amazing swiftness that would put to shame-and-death all that would take it lightly.

Tactics: A Dreamer Ooze will try to immediatly consume, whether by grapple or by invading a dream. Once the body is consumed it will try to sneak off or, if descovered, fight its way to freedom.

Special Moves:
  Consume: When a Dreamer Ooze makes a successfull Grapple check, the target must make a successful Fortitude Save (DC 15) or be consumed. Once consumed, the target's skin turns a deep blue and any damage taken is non-lethal. The player must make a Will save of 15 or be taken control of by the Ooze. Should this happen the player may make three additional will saves at 15 for the first, 16 for the second, and 17 for the third. Because the player is now immune to lethal damage, if his HP should drop to 0 then the Ooze is expelled leaving the target a shell until the Ooze is destroyed.
  Invade dream: If A Dreamer Ooze finds a target that is asleep, it may try to invade their dreams. Once in the dreams, the target must make a Will Save (DC 15) followed by a Fortitude Save (DC 15) to expel the creature from his body. If the target fails his first and only will save he is immediatly consumed and must have aid.

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