These rules are kinda long, the Savage legba can be played by just going through the magic section, the promotions and the summary... ...
Contents Outline
Introduction
~ Background:
The legba is a Savage healer, the priest of the elements and the link between the
gods and the tribe. In battles and during hunts, they stay between the warriors and the
archers (in case of sneak attacks from behind) to provide much needed healing from behind
the scenes. The legbas did their best to heal the defenders of the tribe when the enemies
approached but their efforts were in vain due to the stronger spell powers of the
advocates aiding the knights... ...
~ Overview:
As Savages, the legba has keen senses, especially about their surroundings. They
draw their powers from the surroundings through specially crafted staves. Like their
fellow tribesmen, the legba wants revenge on Gorash and will not stop until justice is
done... ... for clearer picture, refer to Savage rules... ...
~ Class Restrictions:
The Savage healer, the legba, can only be sorcerors as they require huge amounts
of spiritual energy (mana) to sustain the sacred link to the gods. The Savage legba
subclass is designated by (SAV) at the end of their name as they are part of the Savage
tribe.
Equipment Restrictions
Headgears: Only thinking caps are allowed as any headgear would affect their use of their spiritual energies. Royal Circlet may be worn after attaining rank of Ultimate xxx to show their newly acquired status.
Armour: Use of armour prevents free movements of their hands, legs and body, thus only cloaks and capes may be worn.
Shields: Shields prevents free movement of their hands, so disallowed.
Weapons: Only staves, the natural weapon, is allowed, plus the uniques.
Prefixes/Suffixes: Any except those that adds to strength (+ to all is NOT okay). Such items will cause a disruption to their physical movement and cause them to break their concentration. Also, Savages will never allow their bodies to be manipulated or humiliated, so items of Corruption and items which -life, -vitality, -strength or -all are not allowed. Arch Angel prefix may only be used upon gaining title of Savage Angel. King's prefix is not allowed (you can't be the King).
Uniques: Only the Civerb's Cudgel (primitive club) and the Bonesaw (primitive sword) may be used.
Scrolls: Able to comprehend the arcane language of scrolls, the legba may use scrolls (but with restrictions... see below).
Books: Magical powers of the book transmits to the Savage through the gods... i.e. can use.
Potions: Suspicion of the potion's contents means no pots until communication quest is complete... villagers will explain to the Savage.
Shrines/Cauldrons: The Savages are strong believers in gods and shrines should be prayed at (except those detrimental to self). Goat shrines and cauldrons are evil and corrupted things and must be avoided.
Special Rules for Savage Healer (Legba)
~ Currency:
- The Savage begins the game with absolutely NO knowledge of the currency system
and as such would not know the importance of gold. He will only start to understand the
value of gold after completing the communication quest and killing King Leoric. Before
that, he may not touch any gold. Any gold picked up by accident must be returned to the
ground.
~ Weapon Mastery:
As the Savage is proficient with all staves and the two primitive weapons
allowed, there is no need for weapon mastery rules, but if some variant combos require a
different weapons, the Weapon Mastery rules of the Savage tribe applies.
~ Armour and Shield Usage:
Being familiar sights back in the tribe, the Savage can immediately equip cloaks
or capes he finds.
~ Observe and Learn:
The Savage starts of with no knowledge of currency (drop your 100 gold piece on
the ground) and is unable to understand the language of the townfolks. Gradually, he will
learn about the way of life of the people around him and be able to communicate.
Similarly, he can learn some special abilities through observing the enemy... ... (see the
quest/training section for more details). His keen sense of observation means he can learn
and use the spell "Search".
However, he may SPEAK TO ADRIA as he can converse with her in ancient arcane language.
Magic and Casting Requirements
Spells represent the aid given to the legba by the gods. They are classified into five categories:
Casting of spells follows strict rules. The Savage legba, starts with no proficiency in any of the magic type. To master a magic type, the Savage legba must:
- Find or purchase (if you start with the staff, it counts as well) staff of <*>, where <*> is any spell of the type the legba is attempting to master,
- Kill a number of unique depending on the number of magic types already known (natural
ability doesn't count). If you know nothing, you only have to kill 4 unique monsters. If
you know one, you have to kill 8; if two, you have to kill 8 (on at least nitemare); and
if three, you have to kill 8 (on at least hell). These uniques have to be killed USING the
spell in the staff you found in (i),
Note: This is to prepare a special feast for the gods to prove sincerity.
- There is specific requirements for each magic type as well (kill the monster for
their blood):
light magic: nothing...
fire magic: blood of a unique fire clan goat (be it melee or
archer),
air magic: blood of a unique flying monster (familiars, winged
demons etc),
dark magic: blood of Laz or the Dark Lord.
- Defeat King Leoric, when holding the staff to complete the ritual. The bones of the Skeleton King has great magical powers and must be slain in MELEE combat to keep the bones intact.
After mastering the magic type, the Savage legba must learn the correct sequence of movements (of hands and feet) in order to cast the spell properly. To do so, the Savage legba must:
Obtain a book of that spell and keep it in the inventory (for
reference),
Find or purchase a scroll or staff of that spell, (you MAY NOT do
repeated Adria runs to get this item)
Kill any unique with a spell in the magic type you wish to master
(i.e. Holy Bolts to kill a unique in order to learn Heal Others).
Note that you still cannot USE the spells until you complete the relevant quest (5, 6 or 7). You may LEARN the spell first though.
Casting a spell also has restriction. As a Savage legba draws his energies from the surroundings through his staff, he may only cast spells of a certain magic type when he is using a staff of a spell of that magic type. Obviously, the Savage legba may not cast spells (except for Natural abilities) when using unique weapons.
For example, if the legba wishes to cast a Flame Wave spell, he must be using a staff of a fire magic spell (such as Firebolt).
Quests and Promotions
The quick-learning ability of the Savage enables him to learn things and use it against the enemies.
The quests must be completed in order from 1-8.
Starting off ....
You may not speak to ANY villagers (including Pepin but except ADRIA), pick up
gold or use potions until otherwise overruled with further quests. Books may not be read
until available.
Quest 1: Healing Salves
Method: Master light magic and learn "Heal Other" spell.
Rewards: Can now use light magic spells.
Title Upon Completion: Savage Healer
Quest 2: Regeneration
Method: Defeat a unique scavenger-class monster and its pack. While doing so, you
noticed the way they acceleration their life regeneration process.
Rewards: Can now learn "Heal" spell.
Title Upon Completion: Savage Priest
Quest 3: Communication
Method: Defeat the Butcher and attain level 10, hence gaining recognition and
learns the importance of helpers.
Rewards: Can now speak to villagers (you can already speak to Adria before that).
Title Upon Completion: Savage High Priest
The Value of Money
You may start to pick up and use gold after completing quest 2 and killing King
Leoric.
Quest 4: Speed
Method: Encounter at least two different hidden-class monsters and observe the
way they disappear and reappear so quickly.
Rewards: Can now learn "Town Portal", "Phasing", "Teleport"
and "Warp" spell.
Title Upon Completion: Savage Illusionist
Quest 5: Strengthened Beliefs... so that the gods will give
more aid.
Method: Master another magic type.
Rewards: Can now use magic of that type.
Title Upon Completion: Savage Pyromancer/Elementalist/Necromancer (for fire/air/dark
magic).
Quest 6: Strengthened Beliefs 2
Method: Master another magic type.
Rewards: Can now use magic of that type.
Title Upon Completion: Savage Sage
Quest 7: Strengthened Beliefs 3
Method: Master another magic type.
Rewards: Can now use magic of that type.
Title Upon Completion: Savage Archmage
Quest 8: Death to Sir Gorash
Sir Gorash was the commander-in-chief of the knights who destroyed your homeland.
He must die a thousand deaths. You have to kill him in every game you are capable of using
only natural Savage legba gear (a staff and nothing more).
Method: Kill Sir Gorash using either spells or melee, Stone Curse not
allowed.... he's your mortal foe after all.
Rewards: None... you get your revenge, what more do you want?
Title Upon Completion: Savage Avenger
Diablo (and dots)
Sir Gorash is but a pawn in the hands of the Dark Lord himself. He can die a
thousand deaths but the necromancy skills of the Dark Lord will also bring him back to
life. Stop the Being himself. Destroy the Dark Lord -- Diablo!!!
Rewards: Every time you kill the Dark Lord (each additional dot), you learn about his evil ways and sought to kill him once and for all (get three dots). Upon doing so, you are finally free and can call yourself Arch Angel.... you get to use AA staves.
btw, Savages have to kill Diablo holding a staff (except for Destiny Quest).
Title Upon Completion: Savage Wizard/High Wizard/Angel for one/two/three dots.
Other unique quests can be thought up be the individual players to spice up the game.
Special Event: The Blood Feast
The Savage is like an animal, trapped in human civilization, and forced by circumstances to act like them. Frustration and anger builds up inside them as they recall the terrible way the "civilised" humans had treated his kind. To vent this frustration, he will go on a Blood Feast once every 5 levels from level 15 onwards... However, due to the natural weakness of the Savage legba, he vents his frustration in a different way...
First, he will start a new game and drop all his equipment (including pots) in town and equip just one staff (and nothing else). This is the natural equipment of a Savage legba. This may be any staff except for staff of light magic (for explanation of light magic, refer to magic section). Explanation is that the staff is a Savage legba's primary equipment and that is all he would have carried in the past. Light magic protect rather than destroy and carnage is what the Blood Feast aims at, so...
Next, he will start in hell levels (or caves for level 15 Savages) and seek to kill all knights (your sworn enemy). If there are no knights, the staircase down must be sought out immediately. Aid from the gods of destruction (spells) must be used until spiritual energy (mana) runs dry. When that happens, the legba will seek further carnage through melee.
When you die, return to town and pick up your equipment. Go back to the spot where you died and retrieve your staff. At the same time, check to see how many knights you killed. Just hover your cursor over a knight and note the number. If you successfully retrieved your sword and killed at least 1 knight, you will be given the honorary title of "Slayer xx", where xx is the number of knights you killed. If you killed over 100 knights, you will be called "Grand Slayer xx" instead.
The Destiny Quest
This quest represent the epitome of bravery and skill and may be attempted only by a Savage Angel. After defeating Diablo, in all three difficulty levels, the Savage Angel will seek to do the ultimate task of the Savage tribe -- to defeat Diablo in the total darkness of hell.
The Quest Itself:
The Savage Angel attempts this quest in hell difficulty level. Everything
is as per the normal game, the difference only comes when you throw the second skull lever
in the two-lever room of dlvl 16. Diablo will immediately cast a Darkness spell over the
level, engulfing you in total darkness. To represent this, switch off your monitor and
proceed with the attempt to kill Diablo. You may only switch the monitor back on when
either you or Diablo have been defeated (sound is VERY important here). if you lose in the
fight, nothing happens (this is a VERY difficult task). You may even make another attempt,
just that once you enter dlvl 16, you must switch off the monitor (to represent the
darkness) again.
Title Upon Completion: Ultimate Savage Angel (i.e. add "Ultimate" in front of any titles you have attained).
Rewards: Ability to wear Royal Circlet.
Optional Rulings and Quests
~ Honour:
Savages have a high level of discipline and honour. A Savage becomes dishonoured
when: (i) he loses a Savage weapon (if he recovers it, it doesn't count), or (ii) he
touches a cauldron or goat shrine. The gods will be enraged by the dishonorable behaviour
of the Savage and will strip him of ALL his weapon proficiencies (so he may only use his
bare hands). He regains those proficiencies only when he has cleansed himself. During this
period, he may not attempt to master any weapons.
Cleansing: (i) first, touch a Purifying Spring or Holy Shrine to rid yourself of evil, (ii) nect, seek out 3 different non-random unique boss and kill them, to appease the gods and (iii) lastly, defeat Butcher and King Leoric naked to show your sincerity and determination to change. These three steps should be done in the order shown.
~ Phobia:
As the Savage mixed into civilization with the sole purpose of seeking revenge,
he will co-operate with others but will not accept gifts from them. The only exception is
LOL's who live off the land, just like the Savages in the past, so LOL's are treated as
trusted companions and gifts from them can be taken.
Furthermore, even when he learns the value of gold, he may still not purchase weapons/armour from the townfolks due to their distrust for civilization and the items they produce (prefer to get their own items). Repairs, identification, free healing, potions and books may still be obtained as the townfolks are the only feasible method.
Summary of the Rules
No armour except for cloaks and capes are allowed.
No shields or headgears, except for Thinking Cap (Royal Circlet later).
Only staves, Civerb's Cudgel and the Bonesaw allowed.
Each magic types must be mastered and each spell learned individually before casting.
Magic spells may only be cast if a staff of that magic type is equipped.
Special Rules:
Bibliography
Michael John Wybo II, "The Priests of Africa" (in Dragon Magazine #209).
Ice(BNR) with special thanks to Charis.