The Foursome
Attaining Maximum Statistics

Jarulf's Guide listed the maximum possible stats and other information such as maximum armor class and so on, but failed to state the equipment needed to attain such stats. This has certainly been done before but anyway, here are some of the numbers i have crunched out (with aid from a post made by LaRouge long ago). Unless otherwise stated, the data provided is for Diablo Classic only and NOT Hellfire.

 

Basic Statistics

Note that these are simply setups which give the maximum possible scores in the respective statistics while totally neglecting the other statistics. As such, other than that for magic, they are in general inpractical setups serve only to amuse the user.

Strength Modifiers

Helm of Giants
Armour of Giants
One-Handed Weapon of Titans
Shield of Power
Amulet of Titans
Ring of Titans
Ring of Titans

+20
+20
+30
+15
+30
+30
+30

 

+175

* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Giants in the setup.

 

Magic Modifiers

Helm of Sorcery
Armour of Sorcery
Dreamflange
Shield of Brilliance
Amulet of Wizardry
Ring of Wizardry
Ring of Wizardry

+20
+20
+30
+15
+30
+30
+30

 

+175

* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Sorcery in the setup. However, the strength requirement of the Gotter might prove to be a hindrance.

 

Dexterity Modifiers

Helm of Precision
Armour of Precision
One-Handed Weapon of Precision
Shield of Accuracy
Amulet of Perfection
Ring of Perfection
Ring of Perfection

+20
+20
+20
+15
+30
+30
+30

 

+165

* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Precision in the setup. However, the strength requirement of the Gotter might prove to be a hindrance.
* Use of a Bow of Perfection will yield only +30 compared to the +35 from the shield-sword combination.

 

Vitality Modifiers

Helm of Vigor
Armour of Vigor
One-Handed Weapon of Vigor
Shield of Vim
Amulet of Life
Ring of Life
Ring of Life

+20
+20
+20
+15
+30
+30
+30

 

+165

* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Vigor in the setup. However, the strength requirement of the Gotter might prove to be a hindrance.

 

+ All Attribute Modifiers

Gotterdamerung
Armour of Stars
One-Handed Weapon of the Heavens
Shield of the Moon
Amulet of the Zodiac
Ring of the Zodiac
Ring of the Zodiac

+20
+11
+15
+ 7
+20
+20
+20

 

+113

* The Gotterdamerung has several disadvantages (in particular 0% resistance) and is not favoured by some people. As such, an alternative would be the Helm of Stars, which gives +11, for a total of +104.

 

Life Modifiers

Helm of the Whale
Armour of the Whale
Shaeffer's Hammer
Shield of the Tiger
Amulet of the Lion
Ring of the Lion
Ring of the Lion

+100
+100
+ 50
+ 50
+ 60
+ 60
+ 60

 

+480

* The Fool's Crest gives slightly less than +100 hitpoints due to the -4 to all it gives.
* Warriors can use Jewels of Life (+30 vitality) to replace the Jewels of the Lion as they get +2 life per vitality.

Mana Modifiers


Royal Circlet
Armour of Sorcery
  or Naj's Light Plate
Dreamflange
Shield of Brilliance
Dragon's Amulet of Wizardry
Dragon's Ring of Wizardry
Dragon's Ring of Wizardry


40 / 10
  0 / 20
20 /   5
50 / 30
  0 / 15
60 / 30
60 / 30
60 / 30
mage
+ 60
+ 40
--
+110
+ 30
+120
+120
+120
rogue
+ 55
+ 30
--
+ 95
+ 22.5
+105
+105
+105
warrior
+ 50
--
+ 25
+ 80
+ 15
+ 90
+ 90
+ 90
bard
+ 57.5
+ 35
--
+102.5
+ 26.25
+112.5
+112.5
+112.5

 

  +600 +517.5 +440 +558.75

* Bards are added simply for personal interest. Stats does not include Xorine's Ring.
* Naj's Light Plate and Armour of Sorcery gives different maximum stats for different classes with warriors benefitting more from Naj's.
* Error in Jarulf's Guide? Calculated value for warriors yield 538 max mana compared to the listed value of 533.

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Combat Statistics

The below setups give the maximum possible combat statistics such as to-hit, armour class and -damage taken.

To-Hit Modifiers for Melee Weapons

 
Helm of Precision
Armour of Precision
Strange 1-Hand Weapon of Heavens
Shield of Accuracy
Gold Amulet of Perfection
Gold Ring of Perfection
Gold Ring of Perfection

+ to-hit
--
--
+150
--
+ 30
+ 30
+ 30
+ dexterity
+ 20
+ 20
+ 15
+ 15
+ 30
+ 30
+ 30
overall
+ 10
+ 10
+157.5
+ 7.5
+ 45
+ 45
+ 45

 

+240 +160 +320

* Strange weapon of Precision would of course be ideal but cannot be generated as Strange (ilvl 60) is too high level to go with Precision.

 

To-Hit Modifiers for Melee Weapons

 
Helm of Precision
Armour of Precision
Strange Bow of the Heavens
Gold Amulet of Perfection
Gold Ring of Perfection
Gold Ring of Perfection

+ to-hit
--
--
+150
+ 30
+ 30
+ 30
+ dexterity
+ 20
+ 20
+ 15
+ 30
+ 30
+ 30
overall
+ 20
+ 20
+165
+ 60
+ 60
+ 60

 

+240 +145 +385

* Strange Bow of Perfection would of course be ideal but cannot be generated as Strange (ilvl 60) is too high level to go with Perfection.
* Weird Bow of Perfection is not bad too, with +100% to-hit and +30 dexterity for a total of +350% to-hit.
* List does not include built-in class bonuses.

 

Armour Class Modifiers (excluding naked ac)

Warrior (Str > 90)
Gotterdamerung
Awesome Full Plate of Precision
The Defender
Godly Shield
Amulet of Perfection
Ring of Perfection
Ring of Perfection

armor class
60
187.5
5
60
--
--
--
dex bonus
+ 4
+ 4
--
--
+ 6
+ 6
+ 6
overall
+ 64
+191.5
+ 5
+ 60
+ 6
+ 6
+ 6

 

+312.5 + 26 +338

Rogue (Str = 55)
Gotterdamerung
Awesome Full Plate of Precision
The Defender
Godly Shield
Amulet of Perfection
Ring of Perfection
Ring of the Zodiac

armor class
60
187.5
5
60
--
--
--
dex bonus
+ 4
+ 4
--
--
+ 6
+ 6
+ 4
overall
+ 64
+191.5
+ 5
+ 60
+ 6
+ 6
+ 4

 

+312.5 + 24 +336

Sorceror (Str = 45)
Gotterdamerung
Awesome Full Plate of Precision
The Defender
Godly Shield
Amulet of Perfection
Ring of the Zodiac
Ring of the Zodiac

armor class
60
187.5
5
60
--
--
--
dex bonus
+ 4
+ 4
--
--
+ 6
+ 4
+ 4
overall
+ 64
+191.5
+ 5
+ 60
+ 6
+ 4
+ 4

 

+312.5 + 22 +334

* Use of One-Handed Weapon of Precision gives +4 ac and offers better prospects of a good prefix.
* Other setups comes close (such as Ring of Engagement which gives +5 ac).
* Error in Jarulf's Guide? Calculated values for each class yields 1 more point of ac. Perhaps The Defender had not been considered.

 

- Damage from Enemy Modifiers

Helm of Osmosis
Scavenger's Carapace
Wicked Axe
Amulet of Health
Ring of Engagement
Ring of Engagement

- 6 dfe
-15 dfe
- 6 dfe
- 1 dfe
- 2 dfe
- 2 dfe

 

- 32 dfe

* Fool's Crest can yield -6 damage from enemies as well but seems to pale compared to a Helm of Osmosis.

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Damage Statistics

Simply the maximum possible damage in one blow and the highest average damage per unit time for each class.

Maximum Damage in ONE Blow (Rogues)

Rogues
Basic Stats (str and dex)
Gotterdamerung
Armour of the Stars
Amulet of the Zodiac
Ring of the Zodiac
Ring of the Zodiac

strength
55
+ 20
+ 11
+ 20
+ 20
+ 20

dexterity
250
+ 20
+ 11
+ 20
+ 20
+ 20
dmg bonus
76.25
10.00
5.50
10.00
10.00
10.00

Character Damage:


Bloodslayer
King's Flail of Slaughter
King's Sword of Slaughter

 

base dmg
37.50
53.00
61.25
146

vs animal
161.75
89.25
280.13
341

vs undead
161.75
267.75
93.38
+ 121.75

vs demons
485.25
178.50
186.75

* One-handed weapons go along with a Shield of Accuracy which adds +15 dexterity for an additional 3.75 character damage.

 

Maximum Damage in ONE Blow (Sorcerors)

Sorcerors
Basic Stats (str)
Helm of Giants
Armour of the Giants
Amulet of the Titans
Ring of the Titans
Ring of the Titans

strength
45
+ 20
+ 20
+ 30
+ 30
+ 30
dmg bonus
22.50
10.00
10.00
15.00
15.00
15.00

Character Damage:


Bloodslayer
King's Flail of Slaughter
King's Sword of Slaughter

 

base dmg
37.50
53.00
61.25
 

vs animal
125.00
74.00
234.38
175

vs undead
125.00
222.00
78.13
+ 87.50

vs demons
375.00
148.00
156.25

* One-handed weapons go along with a Shield of Power which adds +15 strength for an additional 7.50 character damage.

 

Maximum Damage in ONE Blow (Warriors)

Warriors
Basic Stats (str)
Helm of Giants
Armour of the Giants
Amulet of the Titans
Ring of the Titans
Ring of the Titans

strength
250
+ 20
+ 20
+ 30
+ 30
+ 30
dmg bonus
125.00
10.00
10.00
15.00
15.00
15.00

Character Damage:


Bloodslayer
King's Flail of Slaughter
King's Sword of Slaughter

 

base dmg
37.50
53.00
61.25
 

vs animal
455.00
250.50
776.25
380

vs undead
455.00
751.50
258.75
+ 190

vs demons
1365.0
501.00
517.50

* One-handed weapons go along with a Shield of Power which adds +15 strength for an additional 7.50 character damage.
* Damage includes critical hits, which x2 total damage.

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