Basic Statistics
Note that these are simply setups which give the maximum possible scores in the respective statistics while totally neglecting the other statistics. As such, other than that for magic, they are in general inpractical setups serve only to amuse the user.
Strength Modifiers |
|
Helm of Giants |
+20 +20 +30 +15 +30 +30 +30 |
|
+175 |
* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Giants in the setup.
Magic Modifiers |
|
Helm of Sorcery |
+20 +20 +30 +15 +30 +30 +30 |
|
+175 |
* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Sorcery in the setup. However, the strength requirement of the Gotter might prove to be a hindrance.
Dexterity Modifiers |
|
Helm of Precision |
+20 +20 +20 +15 +30 +30 +30 |
|
+165 |
* The Gotterdamerung gives a
similar +20 all, and can replace the Helm of Precision in the setup. However, the strength
requirement of the Gotter might prove to be a hindrance.
* Use of a Bow of Perfection will yield only +30 compared to the +35 from the shield-sword
combination.
Vitality Modifiers |
|
Helm of Vigor |
+20 +20 +20 +15 +30 +30 +30 |
|
+165 |
* The Gotterdamerung gives a similar +20 all, and can replace the Helm of Vigor in the setup. However, the strength requirement of the Gotter might prove to be a hindrance.
+ All Attribute Modifiers |
|
Gotterdamerung |
+20 +11 +15 + 7 +20 +20 +20 |
|
+113 |
* The Gotterdamerung has several disadvantages (in particular 0% resistance) and is not favoured by some people. As such, an alternative would be the Helm of Stars, which gives +11, for a total of +104.
Life Modifiers |
|
Helm of the Whale |
+100 +100 + 50 + 50 + 60 + 60 + 60 |
|
+480 |
* The Fool's Crest gives
slightly less than +100 hitpoints due to the -4 to all it gives.
* Warriors can use Jewels of Life (+30 vitality) to replace the Jewels of the Lion as they
get +2 life per vitality.
Mana Modifiers |
|||||
|
40 / 10 0 / 20 20 / 5 50 / 30 0 / 15 60 / 30 60 / 30 60 / 30 |
mage + 60 + 40 -- +110 + 30 +120 +120 +120 |
rogue + 55 + 30 -- + 95 + 22.5 +105 +105 +105 |
warrior + 50 -- + 25 + 80 + 15 + 90 + 90 + 90 |
bard + 57.5 + 35 -- +102.5 + 26.25 +112.5 +112.5 +112.5 |
|
+600 | +517.5 | +440 | +558.75 |
* Bards are added simply for personal interest. Stats does
not include Xorine's Ring.
* Naj's Light Plate and Armour of Sorcery gives different
maximum stats for different classes with warriors benefitting more from Naj's.
* Error in Jarulf's Guide? Calculated value for warriors yield 538 max mana compared to
the listed value of 533.
Combat Statistics
The below setups give the maximum possible combat statistics such as to-hit, armour class and -damage taken.
To-Hit Modifiers for Melee Weapons |
|||
|
+ to-hit -- -- +150 -- + 30 + 30 + 30 |
+ dexterity + 20 + 20 + 15 + 15 + 30 + 30 + 30 |
overall + 10 + 10 +157.5 + 7.5 + 45 + 45 + 45 |
|
+240 | +160 | +320 |
* Strange weapon of Precision would of course be ideal but cannot be generated as Strange (ilvl 60) is too high level to go with Precision.
To-Hit Modifiers for Melee Weapons |
|||
|
+ to-hit -- -- +150 + 30 + 30 + 30 |
+ dexterity + 20 + 20 + 15 + 30 + 30 + 30 |
overall + 20 + 20 +165 + 60 + 60 + 60 |
|
+240 | +145 | +385 |
* Strange Bow of Perfection would of course be ideal but
cannot be generated as Strange (ilvl 60) is too high level to go with Perfection.
* Weird Bow of Perfection is not bad too, with +100% to-hit and +30 dexterity for a total
of +350% to-hit.
* List does not include built-in class bonuses.
Armour Class Modifiers (excluding naked ac) |
|||
Warrior (Str > 90) |
armor class 60 187.5 5 60 -- -- -- |
dex bonus + 4 + 4 -- -- + 6 + 6 + 6 |
overall + 64 +191.5 + 5 + 60 + 6 + 6 + 6 |
|
+312.5 | + 26 | +338 |
Rogue (Str = 55) |
armor class 60 187.5 5 60 -- -- -- |
dex bonus + 4 + 4 -- -- + 6 + 6 + 4 |
overall + 64 +191.5 + 5 + 60 + 6 + 6 + 4 |
|
+312.5 | + 24 | +336 |
Sorceror (Str = 45) |
armor class 60 187.5 5 60 -- -- -- |
dex bonus + 4 + 4 -- -- + 6 + 4 + 4 |
overall + 64 +191.5 + 5 + 60 + 6 + 4 + 4 |
|
+312.5 | + 22 | +334 |
* Use of One-Handed Weapon of Precision gives +4 ac and
offers better prospects of a good prefix.
* Other setups comes close (such as Ring of Engagement which
gives +5 ac).
* Error in Jarulf's Guide? Calculated values for each class yields 1 more point of ac.
Perhaps The Defender had not been considered.
- Damage from Enemy Modifiers |
|
Helm of Osmosis |
- 6 dfe -15 dfe - 6 dfe - 1 dfe - 2 dfe - 2 dfe |
|
- 32 dfe |
* Fool's Crest can yield -6 damage from enemies as well but seems to pale compared to a Helm of Osmosis.
Damage Statistics
Simply the maximum possible damage in one blow and the highest average damage per unit time for each class.
Maximum Damage in ONE Blow (Rogues) |
||||
Rogues |
strength |
dexterity 250 + 20 + 11 + 20 + 20 + 20 |
dmg bonus 76.25 10.00 5.50 10.00 10.00 10.00 |
|
Character Damage: |
base dmg 37.50 53.00 61.25 |
146 vs animal 161.75 89.25 280.13 |
341 vs undead 161.75 267.75 93.38 |
+ 121.75 vs demons 485.25 178.50 186.75 |
* One-handed weapons go along with a Shield of Accuracy which adds +15 dexterity for an additional 3.75 character damage.
Maximum Damage in ONE Blow (Sorcerors) |
||||
Sorcerors |
strength 45 + 20 + 20 + 30 + 30 + 30 |
dmg bonus 22.50 10.00 10.00 15.00 15.00 15.00 |
||
Character Damage: |
base dmg 37.50 53.00 61.25 |
vs animal 125.00 74.00 234.38 |
175 vs undead 125.00 222.00 78.13 |
+ 87.50 vs demons 375.00 148.00 156.25 |
* One-handed weapons go along with a Shield of Power which adds +15 strength for an additional 7.50 character damage.
Maximum Damage in ONE Blow (Warriors) |
||||
Warriors |
strength 250 + 20 + 20 + 30 + 30 + 30 |
dmg bonus 125.00 10.00 10.00 15.00 15.00 15.00 |
||
Character Damage: |
base dmg 37.50 53.00 61.25 |
vs animal 455.00 250.50 776.25 |
380 vs undead 455.00 751.50 258.75 |
+ 190 vs demons 1365.0 501.00 517.50 |
* One-handed weapons go along with a Shield of Power which
adds +15 strength for an additional 7.50 character damage.
* Damage includes critical hits, which x2 total damage.
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