Character Creation

The following things are important when creating a character:
Race

Choose from: Human, Elf, Dwarf, Half-elf, Half-dwarf. Exceptions can be made for others, but these are most common. Different races have certain advantages and disadvantages. Elves have the ability to see in the dark and are experts at not being seen, especially in the forest. They are at a disadvantage when it comes to strength, but tend to have a more pleasing appearance than your average human. Their magic is almost always nature related, as most spend their lives in forest communities. Dwarves, on the other hand, are masters at the forge. They are skilled at nearly any trade that involves use of one's hands. Their strength is greater than a human's, but most are homely in human eyes, and therefore the half-dwarf race is rare. Magic is especially rare in dwarves, but when it is found, it is strong and often fire-related. They make their homes on or inside mountains. Half-breeds acquire these traits at a lesser degree than full elves and dwarves.

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Class

You can choose warriors, thieves, mages (those that have a stronger skill in magic), clerics, priests, druids, etc. If you think of something not mentioned here, ask me if I'll allow it.

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Age

Humans average a 70 year lifespan. Elves average 1000 years and reach adulthood around the age of 100. Dwarves average 400 years and reach adulthood around the age of 50. When either race is half human, their lifespan decreses by approximately 50%. Most human characters should be around the age of 18-30, elves 100-300, and dwarves 50-200.

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Height and Weight

Elves tend to be taller than humans by about 6 inches. They are slimmer and more agile. The taller dwarves rarely reach a height greater than 5'6" and tend to be heavier than humans, despite their shorter height.

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History

Birthplace (region) is especially important, as it relates to magic. Lineage, important events in the character's life, etc. cannot hurt.

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Weapon Proficiency

Any weapons the character might be particularly skilled in. There are no guns. Swords, daggers, bows and arrows, spears, quarterstaffs, etc.

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Magic

See the Magic page.

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Strength, Charisma, Intelligence, etc.

This is not AD&D, so there are no numbers. Just consider how strong the character is, how charismatic, how intelligent, and anything else you feel is important about him/her.

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