Texturing Tutorial by Joseph Mccollum
Tools Required:
3D Studio Max
Textporter (optional)
Ham & Cheese on White
Bag of chips (optional)
Before we begin, I  would like it to be known that I am NOT an english teacher.  So please excuse my grammer.  Secondly, this tutorial is NOT about applying a texture map.  Its about giving your model texture mapping coordinates on a "planer" level. When you have flat coordinates you have little to none map distortion in the final render.  This will help you achieve that..  Now lets begin.
This is a visual represention of what this is about.
Continue on..
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