| Texturing Tutorial by Joseph Mccollum |
| Tools Required: |
| 3D Studio Max Textporter (optional) Ham & Cheese on White Bag of chips (optional) |
| Before we begin, I would like it to be known that I am NOT an english teacher. So please excuse my grammer. Secondly, this tutorial is NOT about applying a texture map. Its about giving your model texture mapping coordinates on a "planer" level. When you have flat coordinates you have little to none map distortion in the final render. This will help you achieve that.. Now lets begin. |
| This is a visual represention of what this is about. |
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