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I was Art Director on this Demo movie we created for an unnamed adventure game. I was given a group of artists and two weeks to get something running in the UNREAL ENGINE. I had modelers creating the various ship parts, while others created the skybox, water, and particle effects. We used diffuse, normal, detail and specular maps to add as much realism as we could in the time we were given. It was a heroic effort for everyone involved..
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