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While created in 3d using MAYA, it matches the 2d art atyle of the show exactly. I prototyped and taught the other level artists this modeling and texturing process. I used PHOTOSHOP to create the textures. This game was for the Nintendo DS and had to adhere to the strict artistic constraints that the DS demands, such as a poly total of 2000k and 16 color textures. Mouse Over for an image of another level. |
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