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by Philip Niewold

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City of Dyvers
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[ Introduction ]  [ Background Material ]  [ Maps graysheet_rightcorner.gif (138 bytes)

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Cities of Mystery - by Elmore '89

Dyvers is one of the largest cities in the Flanaess and its position at the mouth of the Velverdyva River on the coast of the Lake of Unknown Depths (Nyr Dyv) makes it an important trading centre and busy port, with lake and river traffic from all over the Flanaess. Dyvers position attracts many different people; Bakluni rub shoulders with Oeridians, Suel and Flan people. Dyvers is also the city of festivals, with many of them occuring all year round. Dyvers has a bitter rivalry with its neigbour and competitor, Greyhawk City. 
 
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Introduction

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As a DM, I like to run city adventures from time to time. I consider a large city a nice place for adventurers to establish their base of operations, to recuperate, find information and spend their wealth. So, some years ago I decided on Dyvers as point of origin for most of my Greyhawk-based adventures. What is included here is some of the work I have done over the years with this city.
When creating Dyvers I sometimes used material from other sources as inspiration and as a means to reduce my own workload. (I transplanted an inn from Volo’s Guide to Waterdeep to Dyvers, for example). I have tried to change or remove all of these references, but some might have unintentionally slipped through. If someone discovers such a slip; please e-mail me so I can correct it. Other references to the Greyhawk setting (such as Johydee’s Alley) are intended however, and are used to give the city a Greyhawk flavor. This (and any other such references) is by no means intended to infringe on copyrights owned by TSR or any others.

Questions, Replies and Feedback

I would like to hear what you think of the material: praises, criticisms, both are welcome. You can also address questions to me, or point out some errors.
You can mail me (Philip) at [email protected]

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Background Material

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Here are a number of articles detailing aspects of my incarnation of Dyvers. This material has appeared before on the excellent Codex of Greyhawk. I am still working on the online version of Dyvers and in the near future I hope to complete the following pieces: Personalities of Dyvers, detailing many interesting NPC’s that live and work in the city; more Places of Interest; Society & Politics of Dyvers, describing the social classes, the neigbourhoods, how the citizens deal with each other and their general attutide to foreigners (and Greyhawk City);

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Maps

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The maps are the culmination of a lot of intensive work. They are big and detailed and I mean BIG and DETAILED - I don't know how many buildings I have drawn, but it must be several thousands. Many years ago (more than 10 anyway) I drew my first city maps by hand. As I began creating larger cities, I found that drawing it by hand had two distinct disadvantages. First, it was hard to change things, either as a correction of an oversight or error, or as the result of a real change in the city (buildings being built or destroyed, etc.). Second, it was also difficult to include information in the map for my own reference without the players knowing it, (Gee, that building has a number on it, lets search that one….) and without drawing separate maps, or copying it somehow. To overcome these problems I decided to use the computer to draw maps, so I could change and adapt them more easily, and keep separate maps. I had recently acquired CorelDraw 3.0, and began the tedious process of drawing building. (I considered using geomorphs, but the result was not to my liking).

Scale
As a result of my drawing technique, the city is divided into four parts: NE (Northeast) NW (Northwest) SE (Southeast) and SW (Southwest). Each part fits onto an A4 sheet, and all parts fit together. The scale is of the maps is about 1:1220, which means that each 2.5 mm equals 10 feet (or 1 inch equals about a 100 feet). For the streetnames etc. to remain readable, this is minimum scale that I found manageable. Printing requires at least a 600 dpi printer for good results.

Format
I used three particular fonts with the map, Times New Roman, Switzerland(Helvetica) and ProseAntique. If you do not have these fonts, the names might appear slightly larger or smaller, depending on the font type, and may overlap into some buildings.
The files are now available in Coreldraw 8.0, Adobe PDF and GIF formats. The Adobe PDF file loses some quality in terms of resolution

Blank Maps
These are maps without streetnames, numbers or any references. I have included them for DM’s who just want a map full of buildings to do with as they may.
WARNING - IE5 may refuse to load the gifs (for unknown reasons). Use Netscape or click your right mouse button on the link to download the files.

Maps for the Player
These maps have streetnames, but no other references. They are also useful for DM’s who want to decide on the location and detail all the buildings themselves.

Maps for the DM
These maps have both streetnames and references to buildings and places of interest. All references have both a letter and a number. The letter indicates in what section of the city the location is; the number corresponds to a particular building.

Combined Map
I have also included a map that combines the four parts of the city on a single (A4) page. The blank maps are used for this, because most references would become unreadable on such a scale and it saves space. It shows how to fit the seperate maps together.

Map Key
I have included a Map Key which lists the buildings or places of interest corresponding to the numbers on the DM's maps and a list of all the street names.   The Map Key is in RTF.

 
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