The Joshadan Galaxy: Overview of the Races

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This galaxy is somewhat smaller than the Milky Way.  I have divided it into Alpha, Beta, Gamma, and Delta quadrants like the Star Trek galaxy for ease of reference:

If this diagram were overlaid onto the large map above, the Joshadans would be in the Alpha Quadrant.  The Delta Quadrant is the main territory of the Computer Empire, and the Gamma Quadrant is still unexplored.

Now for the races...

(RTJG1.0) The Joshadan Alliance
The Joshadans are patriotic and idealistic, in addition to being peaceful.  They are allied with the Errevins, whom they once fought a short war with (the details are very cloudy).  The Joshadan motto is 'Calkh Fisor Ganoli' (Ensure Human Rights).  They use many different types of weapons, most of which are also found in the SFB universe, as well as several new types of shields: the Deflector shield, the Steel shield, and the almost-impenetrable Bubble shield.  In their language, they refer to their home planet as Mikh'ha.
Map Colour: Blue
Quadrant: Alpha
Counter Colours: Red on Light Blue

(RTJG2.0) The Natâran (Errevin) Union

Note: In the Natâran words and names that follow, the vowels A E I O U Y are pronounced as AH, EH, EE, OH, OO, and YEE.
    The Natârans, former enemies and longtime allies of the Joshadans, are generally called Errevins by the other races, although this is somewhat inaccurate.  The Republic of Errevin is a country on the planet Natâra that builds most of their world's starships; other countries (Lagogny and Kalkli) have been known to operate small numbers of their own ship designs in near space.  The Lagogny are physically very tall, with mental powers similar to those of Star Trek's Vulcans, while the Kalklis are muscular, tenacious, and very strong.  Errevins are somewhere between the two.
    The Lagogny fought a space war with the Kalkli just as both nations became warp-capable.  Out of this came a cross between the fragile, graceful, sensor-encrusted science ships of the Lagogny and the rough, tough, heavily armoured vessels that the Kalkli built: the Errevin Early Hawk CL.
    The first other race discovered by the Errevin space explorers was the Joshadans.  The hostilities that ensued were a complete misunderstanding as each side believed the other was trying to invade them; the two planets later sorted it out and became the best of friends, even amalgamating their territory after a few decades.
    The spacefaring Natârans are peaceful and scientifically minded, and it is only with great reluctance that they adapted their ships for battle; primarily, defense.  Some Errevin captains, though, will fire on any ship that starts an unprovoked attack.  The crews of Errevin ships are made up of Errevins, Lagogny, Kalklis, and sometimes a few Joshadans.  Errevins tend to occupy command and technical positions, while most of the science and engineering officers are Lagogny.  Kalklis tend to make up most of the boarding parties.
Map Colour: Green
Quadrant: Alpha
Counter Colours: Blue on Green

(RTJG3.0) The Rutan Star Empire
    The Rutans are the descendants of a failed Joshadan colonising expedition which had since lost touch with the home system and forgotten their origin through some great catastrophe.  When the Joshadans came to check on their 'lost colony', the Rutans believed the exploratory mission was a prelude to invasion by some other race and tried to fight back.
    The Rutans should NOT be portrayed as faceless hostiles; they are a rather paranoid people who believe that the Joshadan Alliance is out to get them.  They would view the Light Of Doom (from the Beyonf Manixo campaign) as a weapon that the Joshadans and Errevins might replicate to use against them.
Map Colour: Mauve
Quadrant: Alpha
Counter Colours: Purple on Black

(RTJG4.0) The ALP Republic
The ALP Republic occupy a section of space in the Beta Quadrant, beyond the Rutans, and can be best described, in the words of one Errevin captain, 'very erratic'.  They have built their ships to disable or destroy any threat.  Their shields tend to be weak, but they make up for this with armoured hulls and large, varied amounts of weapons with excellent arcs, allowing at least one weapon per ship to fire in any direction.  They employ Gatling versions of the Phaser-1 and Phaser-3, plus Disruptors, C-drones, and ESGs.  They developed the powerful Fireball torpedoes, seeking weapons which explode close to their targets and scatter damage in a radius of 4 hexes.  They also use the tongue-in-cheek Yakashuttle, which is based on a concept created by a little-known collony planet in the Joshadan Alliance, whose name, in Kalkli, is kharâlia, meaning 'prince'. Map Colour: Peach
Quadrant: Beta
Counter Colours: Light Blue on Brown

(RTJG5.0) The Lizmarainian Seclusion
    The Lizmarainians are a reclusive and xenophobic race.  Little is known about them except that they are an enemy of the Errevins in a similar manner that the Rutans are an enemy of the Joshadans.
    Mysteriously, the Lizmarainians seemingly migrated out of the galaxy sometime before the Beyond Manixo campaign game, leaving only a few offended Errevins to indicate that they were even there.
    No ships have been designed for the Lizmarainians so far.
Map Colour: Violet
Quadrant: Alpha
Counter Colours: ???

(RTJG6.0) The Computer Empire
The three planets Manixo, Karrona, and Surpran are the most well-known centres of an empire of machines thought to rule half the galaxy.  Computer ships are built out of modular pods, and their design allows for existing ships to autonomously add new systems (pods) onto themselves.  They can also build new ships by adding several clusters of new pods and detaching them when the new ship is complete.
The prime battle tactics of the Computer ships are:
  1. Start by attacking the most immediate threat and work down toward the smallest.
  2. Use the strongest weapons on the weakest shield (Hence their use of the Hellebore torpedo.  This ties into Tactic #3.)
  3. Use the Mizia Tactic whenever possible.
  4. Be logical.
The Computer ships operate under the following directives:
  1. Explore the galaxy.
  2. Deal with threats to the accomplishment of Directive #1 in the manner judged to be most appropriate.
  3. Deal with threats to yourself in the manner judged to be most appropriate.
  4. Deal with threats to your allies in the manner judged to be most appropriate.
  5. When possible, enhance yourself.
  6. When possible, build new ships.
  7. Obey any further instructions or directives given by the 'Makers'.
Map Colour: Red
Quadrant: Beta, Gamma, Delta
Counter Colours: Brown on Red

(RTJG7.0)
This number is reserved for any new race that might come up.

(RTJG8.0) The Makers
This is an ancient race about which little is known.  They created the Light Of Doom; more information will hopefully be revealed in the Beyond Manixo campaign.
Map Colour: ???
Quadrant: Delta?
Counter Colours: Grey on Olive-Green
 

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