Fantasy And Science Fiction
Who are YA? Evaluating YA Realism and Censorship
Romanticism and Adventure
History, Biography, and Nonfiction
Poetry, Drama, Film, Response Author Study: Judy Blume
*Other reviews from the same topic can be accessed at the bottom of this page.
Ender's Game
       Ender's Game is a superbly written science fiction novel that tells the story of Andrew  Wiggin, a six year old trained and destined to save the planet. The setting of the story is Earth in the distant future. Planet Earth has been attacked twice by an alien species everyone refers to as Buggers, which have come close to destroying the human race. Mankind then begins breeding and training young geniuses to become soldiers and commanders to fight in Earth's defense should the Buggers ever attack again. Ender (Andrew's nickname) is an extremely intelligent child, who at his young age is taken to Battle School to be trained. Ender quickly  proves his mental abilities and rises to the top in Battle School where the trainings continue  in order to make him commander of the earth's fleet. 
         The story is filled with gripping dialogue and touching events. Despite his incredible abilities, Ender does not cease to be a child and the reader is compelled to feel for him and his constant confusion and pain.  Although the main characters are all children, it is the adults who are in control of the children's plans and actions, but Ender finds this type of lifestyle impossible to accept. They have been toying with his emotions, depriving him of family and friends and conditioning him to believe there is no good in the world or even himself.  Ender's Game is book one of a series, yet the reader is not left without a sense of closure at the end of it.  Orson Scott Card does an excellent job of ending this particular chapter with a sense of victory on the main character's part, yet leaves it open to a whole other world of possibilities for the future.
         There is an infinite amount of symbolism and much of its text is open to interpretation. One example would be the games with which the children are being trained to fight. It describes a beautiful park full of children playing, but Ender's character is not welcome to play with them, and at times his character takes the shape of an adult. The slide, monkey bars, and merry-go-round do not allow him to play and the children laugh at his attempts. It is an excellent book for high school teachers to read in class because of the many questions which may arise from the plot. The children speak as adults at times, yet the reader does not forget they are only children, conditioned to think and act like adults. Valentine, Ender's sister, tells him,
"...in your heart, you're just as much a kid as I am. We can keep it a secret from everybody else...they'll never guess that in the darkness of night we sneak into each other's rooms and play checkers and have pillowfights." With so much creativity in its pages and with such an imaginative plot, it is no wonder Ender's Game is winner of both the Hugo and Nebula Awards.

Card, Orson Scott. 1977.
Ender's game. New York: Tor Books. ISBN: 0-812-55070-6.
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