| USING LANDSCAPER | ||||||||||||||||||||||||||||
| When the program first starts, landscaper asks you for an offset value and a roughness value.� The offset determines the largest jump possible from a midpoint value on the first iteration of the algorithm.� On successive iterations the offset is multiplied by 2^roughness, which has the effect of keeping the landscape from jumping up and down all over the place.� I have found that the most interesting results occur with an offset of 0.5 and a roughness of 1.2. | ||||||||||||||||||||||||||||
| The following is a short description of the various keyboard commands that can be used in the landscaper program. The character inside the angle brackets is the one to use. | ||||||||||||||||||||||||||||
| Transformation Commands | ||||||||||||||||||||||||||||
| <o>/<p> : ��������� rotate the landscape in the YZ plane (parallel to viewing screen) | ||||||||||||||||||||||||||||
| <l>/<;> : ������� �� rotate the landscape in the YZ plane (parallel to viewing screen) | ||||||||||||||||||||||||||||
| <,>/<.> :���� � rotate the landscape in the XZ plane (perpendicular to ground and viewing screen) | ||||||||||||||||||||||||||||
| <n>/<m> :�������� translate the landscape down / up | ||||||||||||||||||||||||||||
| <[>/<]> :����� ���� zoom in / zoom out | ||||||||||||||||||||||||||||
| Condition Controls | ||||||||||||||||||||||||||||
| <w> :��������� toggle wire frame on / off | ||||||||||||||||||||||||||||
| <e> :� ��������� toggle lighting on / off | ||||||||||||||||||||||||||||
| <c> :� ��������� toggle colour, gradient / no colour / flat green | ||||||||||||||||||||||||||||
| <s> :� ��������� toggle sea level / ground level / off | ||||||||||||||||||||||||||||
| <=>/<-> :��������� raise / lower sea (or ground) level | ||||||||||||||||||||||||||||
| Displayed Landscape Controls | ||||||||||||||||||||||||||||
| <x> :� ��������� next landscape | ||||||||||||||||||||||||||||
| <d> :��������� toggle default fractal (looks like a cauliflower) on / off | ||||||||||||||||||||||||||||
| - previous - back to main - next - | ||||||||||||||||||||||||||||