USING LANDSCAPER
When the program first starts, landscaper asks you for an offset value and a roughness value.� The offset determines the largest jump possible from a midpoint value on the first iteration of the algorithm.� On successive iterations the offset is multiplied by 2^roughness, which has the effect of keeping the landscape from jumping up and down all over the place.� I have found that the most interesting results occur with an offset of 0.5 and a roughness of 1.2.
The following is a short description of the various keyboard commands that can be used in the landscaper program. The character inside the angle brackets is the one to use.
Transformation Commands
<o>/<p> : ��������� rotate the landscape in the YZ plane (parallel to viewing screen)
<l>/<;> : �������  �� rotate the landscape in the YZ plane (parallel to viewing screen)
<,>/<.> :����       � rotate the landscape in the XZ plane (perpendicular to ground and viewing screen)
<n>/<m> :�������� translate the landscape down / up
<[>/<]> :�����  ���� zoom in / zoom out
Condition Controls
<w> :��������� toggle wire frame on / off
<e> :� ��������� toggle lighting on / off
<c> :� ��������� toggle colour, gradient / no colour / flat green
<s> :� ��������� toggle sea level / ground level / off
<=>/<-> :��������� raise / lower sea (or ground) level
Displayed Landscape Controls
<x> :� ��������� next landscape
<d> :��������� toggle default fractal (looks like a cauliflower) on / off
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