The following material
is an adaptation of aircraft from SUPER DIMENSION FORTRESS MACROSS.
Please feel free to use, copy, and distribute it as you see fit. All I
ask is that you give proper credit and do not claim that it is your own
work. Comments and suggestions are welcome.
LOCKHEED SF-3 LANCER
II
SPACE FIGHTER
(Version 1.0)
RPG Stats by Harvey
Neil Johnston ([email protected])
BACKGROUND
The production of the SF-2
Hunter taught the fledgling UN Spacy several lessons in the development
of space fighters. With the production of the SF-3 Lancer II, the SF-2
was quickly phased out. As the Lancer was built solely for use in space,
no focus was placed on its aerodynamic shape. The main task of the fighter
was anti-mecha warfare. Its primary armament was designed to destroy enemy
mecha at long range, while its missiles were intended to destroy any mecha
that broke through its cannons' perimeter. The main cannons were railguns
developed by OTEC (OverTEChnology) and fired a guided plasma warhead. A
large radar antennae was mounted upon the main section.
The Lancer II served onboard the
Hermes
class carriers and the SDF-1 Macross
. They also served with various space stations. Only a handful survived
the the final battle of Space War I. These few were reassigned to the few
remaining Hermes carriers and were eventually replaced by space-optimized
variable fighters.
RPG STATS
Vehicle Types:
SF-3A (served with the UN Spacy from 2008 until 2017).
Class: Space fighter gunship
Manufacturer: Lockheed
Crew: One pilot wearing Tactical
Life Support System
MDC BY LOCATION:
* Main body |
300 |
Reinforced pilot's compartment |
150 |
** Engine thrusters (2) |
150 each |
OTEC mk 2 cannons (2) |
150 each |
*** Radar antenna |
150 |
NOTES:
* Depleting the MDC of the
main body will result in the destruction of the aircraft.
** Depleting the MDC of one engine
will reduce maximum speed by half, and give the pilot -2 to dodge and -10%
to piloting rolls. Destruction of both engines immobilizes the spacecraft.
*** Depleting the MDC of the antenna
destroys the radar.
SPEEDS:
Fly
at Mach 4.4 (3388.0 mph/5452.3 kph) in space. Design G limit is 1.9 g maximum
acceleration. Powercell endurance allows full function for 85 hours.
The SF-3 possesses full VTOL capabilities, allowing it to hover. The SF-3
is designed for use in space, but can operate in an atmosphere if necessary,
but speed is half and it is at -4 to strike, parry and dodge.
STATISTICAL DATA:
HEIGHT:
5.9
ft (1.8 m) w/ radar.
WIDTH:
3.6
ft (1.1 m).
LENGTH:
24.9
ft (7.6 m) w/o cannons, 50.5 ft (15.4 m) w/ cannons.
WEIGHT:
9.3
metric tons empty.
CARGO:
Small
compartment behind pilot's seat for personal belongings.
POWER PLANT:
(2x)
Rocketdyne DRoE-4 reaction engines in tail section, providing 130 kN thrust
each. Several vernier thrusters are located on the hull for added mobility.
(8x) fusion cells for power generation.
WEAPON SYSTEMS:
1/ (2x) OTEC mk2 ELECTROMAGNETIC
CANNONS: Mounted on either side of the fuselage, these cannons fire
self-guiding plasma warheads mounted on maneuvering thruster units. The
cannons may only fire forward. The shells are loaded from the same storage
area, which loads both cannons.
-
Primary purpose: Assault / defense.
-
Range: 10 miles (16 km).
-
Damage: 5D6 MD per shot, 1D6x10
MD for a dual shot.
-
Rate of fire: Equal to pilot's
number of attacks.
-
Payload: 120 shells total.
2/ (2x) MISSILE BAYS: The
SF-3 has two missile launch bays located on either side of the lower rear
fuselage. Each bay holds three Boeing GA-80 Starstrike fragmentation medium
range missiles (MRMs), although any MRM
payload is possible. The missiles are ejected sideways from two launch
ports in front of the lower engine.
-
Primary purpose: Assault.
-
Secondary purpose: Anti-spacecraft.
-
Missile types: Any type of MRM
may be used, typically fragmentation.
-
Range: Varies with missile type,
typically 30 miles (48.2 km)
-
Damage: Varies with missile type,
typically 2D6x10 MD.
-
Rate of fire: Volleys of 1 to
2 missiles.
-
Payload: 3 missiles per bay,
6 missiles maximum.
3/ (1x) ANTI-MISSILE
CHAFF / FLARE DISPENSER: The SF-3 can eject chaff and flare decoys
to evade missile attacks. Chaff decoys confuse radar images to divert radar-guided
missiles, while flare decoys provide a brilliant infrared images to try
and draw away heat seeking missiles. Every time the system is engaged,
it launches one chaff and 1D4 flares. Chaff provides a +2 to dodge
radar guided missiles, and flares provide +2 to dodge (per flare) infrared
guided missiles (with a maximum of +8 to dodge). The bonuses are not cross-cumulative,
however; you cannot confuse a heat-seeking missile with a chaff decoy.
Primary purpose: Defensive.
Rate of fire: Equal to pilot's
number of attacks.
Payload: 20 chaff and 40 flares.
STANDARD EQUIPMENT FOR THE SF-3 LANCER
II:
-
AUTO-PILOT: The SF-3 is equipped
with a computerized auto-pilot, allowing the pilot to relax or even sleep
during long voyages. The auto-pilot can be programmed with a single destination
or a complex flight plan involving multiple speeds, directions, and destinations.
The onboard computer will alert the pilot when the fighter is near its
destination, and can also be set to automatically signal when sensors detect
objects near the aircraft.
-
COMBAT COMPUTER W/HUD DISPLAYS: The
SF-3 is equipped with a combat computer that can store and analyze data
during combat with hostile forces. Data readouts and stats can be displayed
either on the cockpit's HUD display or on the dashboard monitors of the
aircraft. The combat computer tracks and identifies specific enemy targets,
and has a database of over 1,000 images stored in memory. The computer
can identify and track up to 75 targets simultaneously.
-
ESCAPE POD: The entire reinforced
cockpit of the SF-3 is a detachable escape pod that can be jettisoned when
the mecha is destroyed. The ejected cockpit does not contain thrusters,
but does contain a powerful locator beacon and an integrated life support
system that can support the pilot for up to 24 hours after ejection. The
pod is also equipped with parachutes in case of ejection in an atmosphere.
The combat computer is programmed to automatically eject the escape pod
if the mecha is destroyed (main body MDC reduced to 0), but this can be
overridden if the pilot is feeling suicidal for some reason.
-
HEAT AND RADIATION SHIELDS: Special
shielding prevents the penetration of life threatening heat and radiation.
A radiation detection and alarm system are linked with the shields and
will sound an alarm if there is a rupture in the shields and what the levels
of radiation are.
-
HOMING SIGNAL: The SF-3 is equipped
with a homing device that enables rescue teams to locate a disabled craft.
The range of the signal is 300 miles (480 km). Most UN ships and fighters
can locate and track homing signals, and the onboard computers will automatically
notify their pilots if such a signal is detected.
-
LASER TARGETING SYSTEM: Range:
100 miles (160 km). Used for increased accuracy in the striking of enemy
targets and is partly responsible for the fighter's strike bonus.
-
OPTICS: INFRARED: Range: 2000
feet (610 m). This optical system projects a beam of infrared light that
is invisible to the normal eye, but detectable by the mecha's sensors.
The system allows the pilot to detect hidden/concealed objects by their
IR reflectiveness. The beam will be visible to anyone with IR sensitive
optics, however.
-
OPTICS: NIGHTVISION: Range: 2000
feet (610 m). A passive light image intensifier that emits no light of
its own, but relies on ambient light which is electronically amplified
to produce a visible picture.
-
OPTICS: THERMAL IMAGER: Range:
2000 feet (610 m). A passive optical heat sensor that detects infrared
radiation projected by warm objects and converts that data into a false-color
visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking
skill.
-
RADAR: Can detect up to a range
of 200 miles (321 km).
-
RADIO/VIDEO COMMUNICATION:
Long
range, directional communications system with satellite relay capabilities.
Range: 600 miles (960 km) or can be boosted indefinitely via satellite
relay.
-
SELF-DESTRUCT: To prevent capture
of a fighter by the enemy, the pilot can activate the SF-3's self-destruct
system, which will cause the fighter to explode after a delay of up to
60 minutes (time is set by the pilot). The explosive damage is contained
within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within
the radius of the explosion. All internal systems are obliterated. The
ejection seat will be automatically ejected prior to the explosion unless
the pilot overrides the ejection sequence.
-
STANDARD SURVIVAL KIT: All UN
space fighters come equipped with a portable survival kit. Inside the small
reinforced box is a medium-sized flashlight, two hand flares, one rocket
flare, a compass, infrared distancing binoculars, a small mirror, a pocket
knife, dehydrated and concentrated food (can be stretched into a five day
supply for one person) and basic first aid items (aspirin, bandages, disinfectant,
etc.).
-
TACTICAL LIFE SUPPORT SYSTEM: The
SF-3's cockpit is pressurized, and also provides additional air feeds to
the pilot's flight suit that provides him with pressurized breathing. The
UN Spacy flight suit also contains an upper and lower g-suit that promotes
blood circulation even during high-g turns, thus decreasing the possibility
of pilot blacking out in combat. The internal consumable supplies are enough
to last for two days.
COMBAT BONUSES FOR SF-3 LANCER II
TRAINING:
BASIC FIGHTER COMBAT TRAINING
-
Basic training for non-pilot military
personnel.
-
1 attack per melee (plus those of the
pilot).
-
Add one additional action/attack at
levels three, nine, and fifteen.
-
+1 to strike.
-
+5 to dodge.
-
+1 to roll with a punch or fall with
an impact, reducing damage by half.
-
Critical strike same as pilot's hand-to-hand.
ADVANCED SF-3 LANCER II COMBAT TRAINING
-
Advanced training for pilots specializing
in the SF-3 Lancer II.
-
3 attacks per melee (plus those of the
pilot).
-
Add one additional action/attack at
levels three, six, eleven, and fifteen.
-
+1 on initiative.
-
+2 to strike.
-
+6 to dodge.
-
+3 to roll with a punch or fall with
an impact, reducing damage by half
-
Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
Original name:
Lockhee SF-3A
Lancer II
Appearances: Super Dimension
Fortress Macross (Episode 1: Booby Trap)
References used:
Macross
Compendium by
Egan Loo.
Robotech
Reference Guide by Peter
Walker and Pieter Thomassen.
Macross:
Perfect Memory by Minori Library, Big West and MBS.
The SF-3 Lancer II was referred
to as the Lancer II space cannon in the Robotech RPG. It was mistranslated
from the source material about the ARMD carrier and misidentified as being
unmanned.