Inwai is a diabolical spirit, a "head-stealing ghost" (his name means "obscenity" or "horrible thing"). He takes heads from those he encounters, and thereafter is able to summon the spirits of the heads he controls and torment them into doing his bidding. He is appears cloaked and wearing a large straw hat that shields his face. If this is ripped away, his head is revealed to be totally blank, with no face upon it, while beneath his robe are suspended several heads, severed, but still apparently alive, with rolling, staring eyes and writhing lips working soundlessly.
To make matters worse, Inwai cannot be properly killed. Even though his "body" may be destroyed, he will simply reappear the next night at the site of his hidden corpse. The only way he can be fully laid to rest, is to destroy his original body, hidden in a shallow grave under one of the shrines. Otherwise, if his manifested body is killed, it will simply dissipate into mist, leaving nothing, not even clothes or weapons behind.
CHA |
VAL |
COST |
NOTES |
|
STR |
15 |
+10 |
|
|
DEX |
17 |
+21 |
|
|
CON |
13 |
+6 |
|
|
BOD |
10 |
||
|
INT |
14 |
+4 |
|
|
EGO |
8 |
-2 |
|
|
PRE |
25/50* |
+15/+14 |
*this increases to 50 if his own head and those he bears are exposed, which is costed as IAF, Gestures |
|
COM |
0 |
-5 |
|
|
PD |
5 |
+2 |
|
|
ED |
5 |
+2 |
|
|
SPD |
4 |
+13 |
|
|
REC |
6 |
||
|
END |
26 |
||
|
STUN |
27 |
+2 |
|
|
Total cost |
+82 |
OCV 6 ± 2 (CSL)
DCV 6 ± 2 (CSL)
ECV 3
Run: 6"
Jump: 3"
Swim: 2"
Flight :15"
Powers, skills, etc |
|
|
3 |
FAM : Common melee weapons, Shuriken |
|
16 |
Combat skill levels: +2 with HTH combat |
|
12 |
Ghost powers EC: 37 point EC - powers only work in darkness (-1/2) |
|
12 |
Invisibility to normal sight and hearing at 0 END - 37 active |
|
15 |
Desolid (affected by magic, mental, or presence attacks) - 40 active/ 4 END |
|
8 |
Telekinesis: 25 STR (37 active) 6" Range (-1/2) special effect is breath, or hair/sleeves, etc |
|
12 |
Flight 15" @ 1 END |
|
19 |
Detect blood - Sense, 360°, targeting, +5 PER for spilled blood (-1) |
|
3 |
Immortality: Life support, Immune to aging |
|
12 |
Immortality: Summon (1 exact duplicate, 230 points), Trigger (+1/4), 1 use (-2), Gradual Effect : 1 day (-3), Can only be triggered by own death (-2), requires own original body (IIF,-1/4) |
|
19 |
Head-stealing power. Summon up to 200 point beings (limited group, those whose heads he holds, +1/4), OAF (Head, -1), only works in darkness (-1/2), Gestures and Incantations (throw heads to ground and call on their owners by name, -1/2), power of beings is limited to heads available (-1/2), 6 recoverable charges (-1/4, he carries 6 heads, thoughhe can go and get more) |
|
17 |
Mind control - 12d6, only works on own summoned creatures (-1/2), OAF (lock of hair from creature's head, -1), only works in darkness (-1/2), gestures and incantations (-1/2) |
|
0 |
Languages: Japanese (native) |
|
2 |
AK: Orchid Temple and environs (12-) |
|
2 |
KS: History of Orchid temple and environs (12-) |
|
2 |
KS: Necromancy and dark sorceries (12-) |
|
148 |
Total powers cost |
|
230 |
Total Character cost |
Big straw hat
Big black cloak
Hachi, Happuri and Haidate (under cloak) DEF 6 on locations 3-5, 10-13, DEF 4 on locations 6-7
Tachi
12 shuriken
Disadvantages +75
|
20 |
Hunted : Priests and monster hunters (MoPo, NCI) |
|
10 |
DF: Cold to the touch and has no face (conceal with effort) |
|
15 |
Susceptibility: Sunlight 1d6 per Phase (uncommon) |
|
20 |
Psychological limit : Just plain evil (common, total) |
|
15 |
Psychological limit : Coward - will grovel if serious harm seems likely (common, strong) |
|
15 |
Physical limit: Physically repelled by good luck charms and holy texts (inf, fully) |
|
15 |
Physical limit: Cannot stand the light of day (inf, fully) |
|
10 |
Dependence: must return to own body every day or take 3d6/pha |
|
10 |
Reputation - extreme |
|
25 |
Evil, head-stealing ghost bonus |
Inwai has a selection of heads in his lair (say, a couple of dozen). Most of them are ordinary thugs or bandits (use the 25 point peasant bushi) killed when attempting to use the temple as a base or a refuge. No-one does that these days of course! He also has a number of ordinary folks (use normal stat.s), who include woodcutters, charcoal burners and a rich merchant whose coinage lies somewhere near the temple in a mound of leaves. The bandits who killed him and stole it never lived to carry it away.
There are also 4 ninja - use the 50 point generic ninja for three of them plus their leader (use the 100 point ninja, but increase the COM stat to 20 and add Seduction, 11-, since she is a talented kunoichi). They were trapped here by Inwai and killed one by one when they foolishly thought a haunted temple might make a good place to hide their equipment.
He also has the head of at least one or two decent samurai (they end up everywhere, really!)
Like all of the undead, these summoned spirits are destroyed by the light of day, so gain the same limitations with regard to it as Inwai has.