Fizz and Martina in Tough Krudd
A Software Evaluation of Fizz and Martina in Tough Krudd
Name of Software: Fizz and Martina in
Tough Krudd
Publisher: Tom Snyder Productions, Inc.,
1992
Format: CD-ROM loaded on a Macintosh hard
drive
Reviewer: Margaret Lu
Description of Program:
The program allows the user to practice his/her
language art skills. It contains clips similar to those of an animated
cartoon. The clips stop and start repeatedly to allow the user time
to read, write, or record his/her own story.
What are the overall objectives of the software?
The overall objectives include allowing students
to use and practice their computer skills and build their language art
abilities/techniques, such as creative story writing and descriptive recording
of observations.
Does the application give a general overview of the subject or are
specific skills targeted?
The application targets the specific skills
of reading, writing, and recording.
What do you, as a teacher, want to be able to do with the program?
Are
these needs met by the program?
As a teacher, I want to be able to use the
program to let students interact with computers in the classroom and practice
creating their individual narratives. Yes, these needs are met, but
in a limited way.
How flexible is the program? Does the user need to follow certain
steps to
proceed or can the user move at his or her own pace?
The program is fairly flexible. The
user can move at his/her own pace; he/she can choose his/her own appropriate
level, such as early reader or standard. The program also features
buttons to allow students to click to proceed.
Does the program have features that can be modified by the user?
By the
teacher? If so, what features?
No, the program does not have modifiable features.
The features are set, but the user can choose to select a new or previously-created
story.
What methods does the program utilize to reach multiple intelligences
of
users?
The program allows users to create their own
stories from given pictures and choose their own storylines (of what happens
next) to narrate the story. It goes slower for early readers, and
users can also read, write, and record using the program’s story.
What methods does the software use to engage the user, or keep the
user's
interest? How successful are these methods?
The software uses animated pictures that are
colorful and that start and stop at the reader’s pace. These methods
are fairly successful.
What do you like about the application?
The program allows the user to write his/her
own story, asks for students’ name(s), goes at the user’s pace, and has
options of who writes/reads/records by utilizing an option called the “click
picker.” The program delves into the
problem of bullies in schools. A child is put into the “bullied”
child’s shoes; this software does a fairly decent job of conveying the
thoughts and the emotions of that child.
What do you dislike about the application?
The sound either was not working or was not
made available by the software’s producers. It does very little in
terms of talking to or interacting with the user through sounds.
In addition, there is only one basic story that the program uses; it makes
the program very dry.
Was there a bias involving gender, race, etc.?
No, there was no particular bias because the
application used animals instead of children in the animated pictures of
the story. However, these creatures were “seen” as boys. This
observation can most definitely seen as a bias; the user does not see girls
being bullied.
Rate the following (1=best; 5=worst):
Ease of use: 4
Flexibility of Features: 3
Ability of application: 3
Interesting: 2
Recommend: 2
Brief Lesson Plan:
Grade level: 3rd
Time: 40 minutes
Groupings: Large group, pairs
Application (or any possible strategies):
As a teacher, I would use the program to introduce
a lesson on creative story writing and/or the parts or components of a
narrative. Then allow the students to play with the program in pairs
and write their own stories using the
program.
Number of computers available: 15-20. If there are
not enough which would probably be the case, have students rotate using
the computers in pairs. Have them write stories of their own at their
seats and/or give them pictures and have
them “create”.
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