Clans

Most likely, you already know what clan you want, if you've gotten to this point, but in many cases, a concept can work for MANY clans.  So, here is a breakdown on all the clans.

NOTE: I do not believe in the rules used in 3rd Edition.  I do not like the storyline either, but I do not use ANYTHING 3rd Edition on this page.  So, if you need that information, I apologize, but I cannot help you.

If anyone sees anything that I have missed, or made a mistake on, please E-mail me immediately so that I can correct the mistakes immediately.  Thank you, and enjoy.

As you might have noticed from the information on Sects, there are several different Clans, with many different ideals, beliefs, and general attitudes.  The table below will give you some basic information on the Clans, and provide links to more detailed information.  

Please note that if every clan has their Antitribu, meaning that they are a member of the opposite Sect.  IE: Gangrel Antitribu are Sabbat, while a Lasombra Antitribu would be Camarilla.  

Also note that the Caitiff are not an actual CLAN, but the name for those with NO clan, existing in both the Camarilla and the Independents.  The Sabbat have a clan for these clanless, called the Pander.  In all of these, their Disciplines and Clan Weakness are what their original clans are, even if they do not know that.

Clan Nickname Sect Clan Disciplines Clan Flaw
Assamite Assassins Independent Celerity,
Obfuscate,
Quietus
Cannot drink blood from other Kindred.
Brujah Rabble Camarilla Celerity,
Potence,
Presence
Frenzies easily.
Caitiff* Clanless Camarilla, Independent Varies Varies
Daughters of Cacophony Sirens Independent Fortitude,
Melpominee,
Presence
Constantly distracted by music in their heads.
Gangrel Outlanders Camarilla Animalism,
Fortitude,
Protean
Gain one animal trait every time they frenzy. 
Giovonni Necromancers Independent Dominate,
Necromancy,
Potence
Feeding is painful for them and their victim.
Lasombra Sabbat Dominate,
Obtenebration,
Potence
Casts no reflection.
Malkavian Kooks Camarilla Auspex,
Dominate,
Obfuscate
Must take at least 1 Derangement.
Nosferatu Sewer Rats Camarilla Animalism,
Obfuscate,
Potence
Start with an Appearance of Zero.
Pander* Clanless Sabbat Varies Varies.
Ravnos Gypsies Independent Animalism,
Chimestry,
Fortitude
Attracted to a specific type of crime.
Salubri Cyclops Independent Auspex,
Fortitude,
Obeah
Takes one point of damage for every bloodpoint taken from an unwilling subject.
Samedi Stiffs or Zombies Independent Necromancy,
Obfuscate,
Thanatosis
Have appearance of zero, and are constantly decaying.
Settites Sand-Snakes Independent Obfuscate,
Presence,
Serpentis
Extremely susceptible to Sunlight (or any light).
Toreador Degenerates Camarilla Auspex,
Celerity,
Presence
Can become mesmerized by beauty.
Tremere Warlocks Camarilla Auspex,
Dominate,
Thaumaturgy
Must drink from the blood of the seven clan elders.
Tzimisce Fiends Sabbat Animalism,
Auspex,
Vicisitude
Must sleep with at least a handful of the earth in which they were buried.
Ventrue Bluebloods Camarilla Dominate,
Fortitude,
Presence
Must have restrictions on who they feed from.

Please note that certain Sabbat specific Clans are not listed yet.  Those will be listed as soon as I can get the information on them.

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